Player Matchup

Jing Wei
Jing Wei
DWOLF3399
Jing Wei
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
81W - 57L
1,686 Elo+
Party 1
Aphrodite
Aphrodite
JiggityJ1138
Aphrodite
Level 87
God Stats
0W - 2L
1,457 SR
Queue Stats
2W - 5L
1,686 Elo+
Party 1
Bacchus
Bacchus
KWIGYBOBALO
Bacchus
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
123W - 100L
1,686 Elo+
Party 1
Pele
Pele
SteveyPleb
Pele
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 51L
1,686 Elo+
Party 1
Mulan
Mulan
zXS0UL R3AP3RXz
Mulan
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
216W - 210L
1,603 Elo+
Solo
Team Averages
Level 137
1,491 SR
1,669 Elo+

VS

Team Averages
Level 139
1,480 SR
1,538 Elo+
Thoth
Thoth
 
Thoth
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
AyooLethal
Gilgamesh
Level 157
God Stats
7W - 8L
1,471 SR
Queue Stats
275W - 260L
1,535 Elo+
Party 2
Horus
Horus
VulpésV
Horus
Level 121
God Stats
2W - 3L
1,134 SR
Queue Stats
83W - 73L
1,559 Elo+
Party 2
The Morrigan
The Morrigan
Wilhelm11
The Morrigan
Level 159
God Stats
2W - 2L
1,500 SR
Queue Stats
403W - 367L
1,557 Elo+
Party 3
Medusa
Medusa
darens94
Medusa
Level 123
God Stats
8W - 5L
1,794 SR
Queue Stats
182W - 160L
1,541 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DWOLF3399
Jing Wei
20
4 / 7 / 6
12,467
733
24,842
20,451
6,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Aphrodite
JiggityJ1138
Aphrodite
17
1 / 11 / 5
10,694
629
3,154
17,600
12,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bacchus
KWIGYBOBALO
Bacchus
20
10 / 4 / 2
14,309
842
17,956
19,406
9,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
1 / 9 / 8
11,251
662
14,005
27,917
9,144
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
2 / 5 / 9
11,609
683
10,553
23,700
19,438
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
20
9 / 5 / 15
13,817
813
14,417
13,456
5,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
AyooLethal
Gilgamesh
19
4 / 3 / 19
13,148
773
17,935
22,453
33,323
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Horus
VulpésV
Horus
20
9 / 2 / 23
13,542
797
21,203
24,749
27,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

The Morrigan
Wilhelm11
The Morrigan
20
5 / 4 / 19
12,891
758
19,261
14,610
6,518
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
darens94
Medusa
20
9 / 5 / 11
14,038
826
21,033
17,793
7,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
123
18
Kills
36
36
Deaths
19
30
Assists
87
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
9
5
15
3.3
W
Gilgamesh
AyooLethal
Gilgamesh
4
3
19
4.5
L
Jing Wei
DWOLF3399
Jing Wei
4
7
6
1
L
Aphrodite
JiggityJ1138
Aphrodite
1
11
5
0.32
L
Bacchus
KWIGYBOBALO
Bacchus
10
4
2
2.75
L
1
9
8
0.56
W
Horus
VulpésV
Horus
9
2
23
10.25
W
The Morrigan
Wilhelm11
The Morrigan
5
4
19
3.63
W
Medusa
darens94
Medusa
9
5
11
2.9
L
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,510
Damage
93,849
109,074
Taken
93,061
56,922
Mitigated
80,603
21,118
Healing
25,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
14,417
1,179
0
146
13,456
5,637
2,113
3,690
9,402
52,553
0
W
Gilgamesh
AyooLethal
Gilgamesh
17,935
3,453
1,416
1,571
22,453
33,323
511
4,382
17,391
2,144
33,765
L
Jing Wei
DWOLF3399
Jing Wei
24,842
19,314
0
6,985
20,451
6,216
252
6,220
13,755
0
72,405
L
Aphrodite
JiggityJ1138
Aphrodite
3,154
450
2,548
3,089
17,600
12,265
88
4,467
12,505
21,681
0
L
Bacchus
KWIGYBOBALO
Bacchus
17,956
722
0
2,240
19,406
9,859
582
6,385
12,480
56,134
0
L
14,005
2,592
0
4,143
27,917
9,144
0
5,457
21,822
0
47,361
W
Horus
VulpésV
Horus
21,203
7,385
4,750
8,930
24,749
27,396
680
6,193
17,824
0
29,749
W
The Morrigan
Wilhelm11
The Morrigan
19,261
3,366
390
4,112
14,610
6,518
2,261
2,699
11,325
49,088
7,558
W
Medusa
darens94
Medusa
21,033
10,136
0
4,540
17,793
7,729
6,931
4,354
13,227
0
59,483
L
10,553
979
0
2,113
23,700
19,438
0
6,585
16,463
7,015
30,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,330
Gold Earned
67,436
323
Minions Killed
289
0
Camps Cleared
0
1,600,989
Distance Traveled
1,752,910
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
13,817
813
81
5
0
346,570
1
W
Gilgamesh
13,148
773
31
2
0
391,755
1
L
Jing Wei
12,467
733
80
5
0
290,931
0
L
Aphrodite
10,694
629
37
2
0
258,657
0
L
Bacchus
14,309
842
111
7
0
355,561
1
L
Pele
11,251
662
59
3
0
369,518
4
W
Horus
13,542
797
26
2
0
384,502
1
W
The Morrigan
12,891
758
83
5
0
347,347
1
W
Medusa
14,038
826
68
4
0
282,736
0
L
Mulan
11,609
683
36
2
0
326,322
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role