Player Matchup

Scylla
Scylla
Boladefuego
Scylla
Level 132
God Stats
15W - 7L
1,844 SR
Queue Stats
205W - 213L
1,635 Elo+
Party 1
Mercury
Mercury
Euphrat99
Mercury
Level 29
God Stats
3W - 2L
1,615 SR
Queue Stats
28W - 23L
1,497 Elo+
Solo
Vulcan
Vulcan
Mareket19
Vulcan
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,292 Elo+
Party 1
Horus
Horus
Rockuman
Horus
Level 29
God Stats
3W - 1L
1,707 SR
Queue Stats
14W - 19L
1,408 Elo+
Solo
Sol
Sol
Rok3GB
Sol
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 26L
1,623 Elo+
Party 1
Team Averages
Level 60
1,633 SR
1,491 Elo+

VS

Team Averages
Level 47
1,555 SR
1,490 Elo+
Guan Yu
Guan Yu
JigJiggo
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Da Ji
Da Ji
Julyori
Da Ji
Level 28
God Stats
2W - 5L
1,440 SR
Queue Stats
7W - 15L
1,341 Elo+
Party 3
Nu Wa
Nu Wa
LetsPowerPixel
Nu Wa
Level 129
God Stats
2W - 3L
1,654 SR
Queue Stats
5W - 10L
1,559 Elo+
Party 3
Sun Wukong
Sun Wukong
fantacup2000
Sun Wukong
Level 32
God Stats
4W - 6L
1,679 SR
Queue Stats
191W - 195L
1,548 Elo+
Solo
Ao Kuang
Ao Kuang
iSlomo
Ao Kuang
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
17
12 / 2 / 9
10,708
892
16,067
8,257
2,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
Euphrat99
Mercury
16
4 / 2 / 14
9,406
784
6,369
9,812
4,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Vulcan
Mareket19
Vulcan
16
2 / 2 / 19
9,289
774
12,981
6,503
2,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
Rockuman
Horus
15
2 / 0 / 15
8,666
722
4,571
7,428
7,263
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sol
Rok3GB
Sol
16
7 / 3 / 5
9,444
787
7,852
9,086
3,418
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
JigJiggo
Guan Yu
14
1 / 8 / 4
7,594
633
3,985
12,782
9,807
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Da Ji
Julyori
Da Ji
14
2 / 7 / 2
8,274
690
5,190
9,498
3,303
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 6 / 7
8,316
693
8,782
8,109
2,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
fantacup2000
Sun Wukong
15
3 / 2 / 1
8,644
720
8,829
15,721
9,544
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ao Kuang
iSlomo
Ao Kuang
15
1 / 4 / 2
8,034
670
2,441
10,366
3,437
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
24
27
Kills
8
9
Deaths
27
62
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Scylla
12
2
9
8.25
W
Mercury
Euphrat99
Mercury
4
2
14
5.5
L
Guan Yu
JigJiggo
Guan Yu
1
8
4
0.38
L
Da Ji
Julyori
Da Ji
2
7
2
0.43
L
1
6
7
0.75
W
Vulcan
Mareket19
Vulcan
2
2
19
5.75
W
Horus
Rockuman
Horus
2
0
15
9.5
W
Sol
Rok3GB
Sol
7
3
5
3.17
L
Sun Wukong
fantacup2000
Sun Wukong
3
2
1
1.75
L
Ao Kuang
iSlomo
Ao Kuang
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,840
Damage
29,227
41,086
Taken
56,476
20,153
Mitigated
28,831
12,884
Healing
10,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
16,067
1,076
275
1,359
8,257
2,371
544
3,170
4,935
36,801
0
W
Mercury
Euphrat99
Mercury
6,369
1,822
0
869
9,812
4,400
306
2,157
7,513
0
32,308
L
Guan Yu
JigJiggo
Guan Yu
3,985
509
257
1,768
12,782
9,807
0
8,702
4,080
0
10,543
L
Da Ji
Julyori
Da Ji
5,190
1,147
0
409
9,498
3,303
0
5,550
3,948
0
18,037
L
8,782
3,147
0
210
8,109
2,740
200
5,300
2,809
24,746
0
W
Vulcan
Mareket19
Vulcan
12,981
2,866
165
1,113
6,503
2,701
1,158
1,557
4,770
38,062
0
W
Horus
Rockuman
Horus
4,571
1,540
4,009
3,626
7,428
7,263
81
2,514
4,485
0
10,091
W
Sol
Rok3GB
Sol
7,852
3,902
0
1,468
9,086
3,418
724
1,717
7,294
30,590
0
L
Sun Wukong
fantacup2000
Sun Wukong
8,829
1,223
0
6,364
15,721
9,544
0
11,105
4,616
0
28,704
L
Ao Kuang
iSlomo
Ao Kuang
2,441
327
0
1,340
10,366
3,437
96
6,243
4,123
16,173
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,513
Gold Earned
40,862
230
Minions Killed
156
0
Camps Cleared
0
1,244,056
Distance Traveled
1,124,686
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,708
892
57
5
0
260,643
2
W
Mercury
9,406
784
59
5
0
291,680
1
L
Guan Yu
7,594
633
15
1
0
206,865
1
L
Da Ji
8,274
690
36
3
0
225,700
0
L
Nu Wa
8,316
693
32
3
0
214,848
3
W
Vulcan
9,289
774
63
5
0
239,123
1
W
Horus
8,666
722
8
1
0
256,251
0
W
Sol
9,444
787
43
4
0
196,359
0
L
Sun Wukong
8,644
720
47
4
0
249,769
2
L
Ao Kuang
8,034
670
26
2
0
227,504
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role