Player Matchup

Gilgamesh
Gilgamesh
Diamond II
 
Gilgamesh
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chaac
Chaac
Diamond II
ILuvEboys
Chaac
Diamond II
Level 158
God Stats
43W - 4L
2,118 SR
Queue Stats
92W - 18L
2,259 MMR
Party 1
Sol
Sol
Diamond II
ILuvEgirls
Sol
Diamond II
Level 160
God Stats
23W - 2L
2,028 SR
Queue Stats
55W - 7L
2,259 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 159
1,882 SR
2,006 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 110
1,623 SR
1,717 MMR
Guan Yu
Guan Yu
Gold V
BrokenHaze
Guan Yu
Gold V
Level 143
God Stats
1W - 1L
1,874 SR
Queue Stats
3W - 1L
1,668 MMR
Party 2
Scylla
Scylla
Gold II
FabulousKuda
Scylla
Gold II
Level 118
God Stats
15W - 5L
1,496 SR
Queue Stats
187W - 61L
1,815 MMR
Party 2
Geb
Geb
Gold V
ladyshelly
Geb
Gold V
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 3L
1,668 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
2 / 1 / 1
9,533
794
6,649
10,620
8,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chaac
ILuvEboys
Chaac
13
1 / 2 / 2
9,177
765
10,382
13,235
9,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

13
0 / 2 / 3
8,352
696
14,311
7,165
2,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bans
Ah Muzen CabFenrirAphroditeAtlasRa

VS

Bans
BastetAchillesOdinAresOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BrokenHaze
Guan Yu
11
2 / 3 / 2
7,798
650
8,102
14,191
11,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Scylla
13
2 / 0 / 3
8,247
687
7,104
9,252
3,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 0 / 4
8,800
733
3,275
12,247
13,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
14
3
Kills
5
5
Deaths
3
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
2
1
1
2.5
L
Guan Yu
BrokenHaze
Guan Yu
2
3
2
1
L
Scylla
2
0
3
3.5
W
Chaac
ILuvEboys
Chaac
1
2
2
1
W
0
2
3
0.75
L
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,342
Damage
18,481
31,020
Taken
35,690
20,299
Mitigated
27,879
13,197
Healing
9,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
6,649
894
240
3,533
10,620
8,963
496
3,894
6,605
0
22,301
L
Guan Yu
BrokenHaze
Guan Yu
8,102
1,097
2,084
4,115
14,191
11,514
0
6,328
7,863
0
17,830
L
Scylla
7,104
775
0
1,068
9,252
3,305
0
2,393
6,859
50,119
0
W
Chaac
ILuvEboys
Chaac
10,382
1,238
0
5,411
13,235
9,295
325
4,180
8,564
0
32,065
W
14,311
6,204
0
4,013
7,165
2,041
2,411
2,849
4,202
53,980
5,747
L
3,275
366
0
2,011
12,247
13,060
0
4,471
7,776
8,478
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,062
Gold Earned
24,845
142
Minions Killed
114
10
Camps Cleared
2
723,611
Distance Traveled
773,849
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,533
794
19
2
2
246,171
4
L
Guan Yu
7,798
650
27
2
0
262,935
5
L
Scylla
8,247
687
79
7
2
257,055
5
W
Chaac
9,177
765
34
3
4
254,002
2
W
Sol
8,352
696
89
7
4
223,438
6
L
Geb
8,800
733
8
1
0
253,859
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role