Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Minotaur66
Amaterasu
Level 129
God Stats
3W - 1L
1,500 SR
Queue Stats
220W - 154L
1,663 Elo+
Solo
Agni
Agni
Ziibo
Agni
Level 138
God Stats
9W - 10L
1,500 SR
Queue Stats
486W - 425L
1,765 Elo+
Solo
Team Averages
Level 142
1,500 SR
1,643 Elo+

VS

Team Averages
Level 132
1,531 SR
1,509 Elo+
Chaac
Chaac
 
Chaac
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Baconnate
Janus
Level 136
God Stats
2W - 2L
1,678 SR
Queue Stats
9W - 11L
1,593 Elo+
Party 1
Mercury
Mercury
YourNeedsMet
Mercury
Level 111
God Stats
1W - 3L
1,415 SR
Queue Stats
10W - 15L
1,432 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
7 / 0 / 3
9,323
848
7,215
7,849
7,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
Minotaur66
Amaterasu
13
4 / 2 / 8
8,414
765
8,135
11,408
10,592
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Agni
Ziibo
Agni
11
1 / 2 / 8
7,406
673
7,027
5,430
1,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
3 / 2 / 0
7,524
684
8,593
11,217
6,157
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Janus
Baconnate
Janus
12
1 / 2 / 3
7,508
683
7,136
6,853
1,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
YourNeedsMet
Mercury
9
0 / 8 / 2
6,318
574
1,185
7,678
2,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
12
Kills
4
4
Deaths
12
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
0
3
8.5
L
Chaac
 
Chaac
3
2
0
1.5
L
Janus
Baconnate
Janus
1
2
3
1.25
W
Amaterasu
Minotaur66
Amaterasu
4
2
8
4
L
Mercury
YourNeedsMet
Mercury
0
8
2
0.13
W
Agni
Ziibo
Agni
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,377
Damage
16,914
24,687
Taken
25,748
19,693
Mitigated
10,541
7,314
Healing
9,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,215
2,109
0
4,359
7,849
7,225
1,156
2,161
5,514
0
20,089
L
Chaac
 
Chaac
8,593
2,023
77
6,570
11,217
6,157
0
2,763
8,454
0
27,074
L
Janus
Baconnate
Janus
7,136
343
0
2,517
6,853
1,793
0
2,314
4,539
30,969
0
W
Amaterasu
Minotaur66
Amaterasu
8,135
3,214
362
2,093
11,408
10,592
235
3,288
7,768
0
25,035
L
Mercury
YourNeedsMet
Mercury
1,185
643
0
198
7,678
2,591
0
2,388
5,290
0
7,446
W
Agni
Ziibo
Agni
7,027
431
0
500
5,430
1,876
0
1,427
3,849
25,061
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,143
Gold Earned
21,350
113
Minions Killed
120
4
Camps Cleared
5
595,445
Distance Traveled
567,147
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,323
848
29
3
0
205,374
2
L
Chaac
7,524
684
41
4
0
197,062
5
L
Janus
7,508
683
71
6
3
200,537
2
W
Amaterasu
8,414
765
41
4
1
204,165
3
L
Mercury
6,318
574
8
1
2
169,548
3
W
Agni
7,406
673
43
4
3
185,906
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role