Player Matchup

Sun Wukong
Sun Wukong
AJ Nukeson
Sun Wukong
Level 113
God Stats
2W - 0L
1,732 SR
Queue Stats
3W - 3L
1,426 Elo+
Party 1
Pele
Pele
Chaserdx
Pele
Level 107
God Stats
6W - 6L
1,500 SR
Queue Stats
74W - 74L
1,241 Elo+
Party 3
Freya
Freya
McGeek42
Freya
Level 109
God Stats
2W - 0L
1,818 SR
Queue Stats
26W - 20L
1,597 Elo+
Party 3
Ganesha
Ganesha
Seburrit
Ganesha
Level 137
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 37L
1,367 Elo+
Party 1
Heimdallr
Heimdallr
TheDonDada16
Heimdallr
Level 103
God Stats
5W - 5L
1,500 SR
Queue Stats
135W - 122L
1,516 Elo+
Solo
Team Averages
Level 114
1,610 SR
1,429 Elo+

VS

Team Averages
Level 73
1,416 SR
1,559 Elo+
Izanami
Izanami
DaliakYT
Izanami
Level 84
God Stats
0W - 3L
1,281 SR
Queue Stats
104W - 93L
1,517 Elo+
Solo
Tiamat
Tiamat
Gabep0429
Tiamat
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
240W - 246L
1,710 Elo+
Solo
Cthulhu
Cthulhu
VaranusP
Cthulhu
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Thor
Thor
alphavalkyrie-
Thor
Level 45
God Stats
3W - 6L
1,500 SR
Queue Stats
271W - 265L
1,545 Elo+
Party 2
Thanatos
Thanatos
squishiely
Thanatos
Level 70
God Stats
7W - 6L
1,297 SR
Queue Stats
283W - 285L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AJ Nukeson
Sun Wukong
18
1 / 6 / 2
11,281
537
10,677
17,205
12,111
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pele
20
13 / 1 / 6
13,336
635
20,724
18,145
6,533
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Freya
McGeek42
Freya
18
5 / 2 / 5
11,327
539
9,366
16,061
5,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
Seburrit
Ganesha
17
0 / 3 / 13
10,296
490
7,186
17,587
17,453
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heimdallr
TheDonDada16
Heimdallr
20
2 / 1 / 6
12,421
591
10,151
13,039
4,697
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DaliakYT
Izanami
15
2 / 4 / 1
9,965
475
7,763
12,654
3,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tiamat
Gabep0429
Tiamat
14
2 / 5 / 2
9,260
441
10,253
13,399
7,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
VaranusP
Cthulhu
12
1 / 3 / 3
8,665
413
11,527
17,051
19,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
1 / 5 / 5
9,142
435
6,963
16,926
6,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thanatos
squishiely
Thanatos
17
7 / 4 / 0
11,106
529
13,883
21,646
10,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
24
21
Kills
13
13
Deaths
21
32
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
AJ Nukeson
Sun Wukong
1
6
2
0.33
W
Pele
13
1
6
16
L
Izanami
DaliakYT
Izanami
2
4
1
0.63
L
Tiamat
Gabep0429
Tiamat
2
5
2
0.6
W
Freya
McGeek42
Freya
5
2
5
3.75
W
Ganesha
Seburrit
Ganesha
0
3
13
2.17
W
Heimdallr
TheDonDada16
Heimdallr
2
1
6
5
L
Cthulhu
VaranusP
Cthulhu
1
3
3
0.83
L
1
5
5
0.7
L
Thanatos
squishiely
Thanatos
7
4
0
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,104
Damage
50,389
82,037
Taken
81,676
46,694
Mitigated
46,849
30,469
Healing
30,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
AJ Nukeson
Sun Wukong
10,677
2,709
0
4,577
17,205
12,111
1,420
1,510
14,899
0
70,588
W
Pele
20,724
6,353
0
7,457
18,145
6,533
371
4,507
13,219
0
116,574
L
Izanami
DaliakYT
Izanami
7,763
4,855
0
5,096
12,654
3,402
0
1,499
11,074
0
70,281
L
Tiamat
Gabep0429
Tiamat
10,253
887
0
3,340
13,399
7,252
0
5,023
8,376
50,636
0
W
Freya
McGeek42
Freya
9,366
2,978
0
10,700
16,061
5,900
1,457
6,505
9,110
63,711
0
W
Ganesha
Seburrit
Ganesha
7,186
1,108
294
1,027
17,587
17,453
752
4,296
13,050
42,919
0
W
Heimdallr
TheDonDada16
Heimdallr
10,151
3,869
0
6,414
13,039
4,697
2,039
3,972
8,416
0
114,262
L
Cthulhu
VaranusP
Cthulhu
11,527
1,134
279
2,137
17,051
19,462
0
4,400
12,525
41,512
0
L
6,963
1,626
0
4,918
16,926
6,410
0
3,876
13,050
0
50,222
L
Thanatos
squishiely
Thanatos
13,883
3,567
0
15,108
21,646
10,323
0
1,928
19,718
0
69,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,661
Gold Earned
48,138
637
Minions Killed
499
0
Camps Cleared
0
2,169,874
Distance Traveled
1,992,220
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,281
537
136
6
0
401,364
4
W
Pele
13,336
635
151
7
0
499,548
0
L
Izanami
9,965
475
138
7
0
399,476
8
L
Tiamat
9,260
441
102
5
0
375,735
3
W
Freya
11,327
539
125
6
0
413,548
3
W
Ganesha
10,296
490
17
1
0
428,476
7
W
Heimdallr
12,421
591
208
10
0
426,938
2
L
Cthulhu
8,665
413
37
2
0
433,173
6
L
Thor
9,142
435
82
4
0
425,044
0
L
Thanatos
11,106
529
140
7
0
358,792
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role