Player Matchup

Medusa
Medusa
Platinum V
BigE040601
Medusa
Platinum V
Level 99
God Stats
12W - 16L
1,500 SR
Queue Stats
285W - 271L
1,899 MMR
Party 2
Gilgamesh
Gilgamesh
Platinum I
Burlang
Gilgamesh
Platinum I
Level 113
God Stats
27W - 18L
1,712 SR
Queue Stats
318W - 304L
2,083 MMR
Party 1
Thoth
Thoth
Diamond V
Feeds Off Clout
Thoth
Diamond V
Level 160
God Stats
3W - 2L
1,797 SR
Queue Stats
161W - 137L
2,176 MMR
Party 1
Sylvanus
Sylvanus
Gold II
Jordan8114
Sylvanus
Gold II
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 9L
1,894 MMR
Solo
Artio
Artio
Platinum V
uwugummies
Artio
Platinum V
Level 128
God Stats
3W - 6L
1,669 SR
Queue Stats
175W - 154L
1,899 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 124
1,636 SR
1,990 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 141
1,707 SR
1,982 MMR
Achilles
Achilles
Platinum V
Gbark
Achilles
Platinum V
Level 159
God Stats
3W - 1L
1,730 SR
Queue Stats
38W - 24L
1,926 MMR
Party 3
Charybdis
Charybdis
Diamond IV
ItzzzJay
Charybdis
Diamond IV
Level 157
God Stats
49W - 27L
1,808 SR
Queue Stats
144W - 121L
2,247 MMR
Solo
Sun Wukong
Sun Wukong
Diamond IV
chówy
Sun Wukong
Diamond IV
Level 160
God Stats
13W - 13L
1,544 SR
Queue Stats
450W - 392L
2,215 MMR
Solo
Atlas
Atlas
Gold V
xHughesy75x
Atlas
Gold V
Level 160
God Stats
1W - 1L
1,534 SR
Queue Stats
17W - 10L
1,700 MMR
Party 3
Tiamat
Tiamat
Gold II
ȶօռǟ
Tiamat
Gold II
Level 67
God Stats
13W - 8L
1,918 SR
Queue Stats
178W - 114L
1,821 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BigE040601
Medusa
17
0 / 9 / 3
10,392
416
4,102
22,333
7,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
Burlang
Gilgamesh
19
4 / 6 / 5
12,526
501
15,744
27,234
11,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
6 / 4 / 3
13,782
551
15,949
15,036
4,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Jordan8114
Sylvanus
17
1 / 5 / 6
11,728
469
7,317
26,135
29,334
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Artio
18
1 / 9 / 2
11,899
476
12,958
33,100
36,846
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
ArachneGeb

VS

Bans
CliodhnaApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Gbark
Achilles
20
13 / 4 / 8
16,395
656
22,278
21,939
11,873
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
ItzzzJay
Charybdis
20
6 / 3 / 4
16,255
650
14,671
14,700
5,116
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
chówy
Sun Wukong
20
7 / 2 / 9
15,565
623
23,191
28,247
31,980
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

20
2 / 1 / 17
14,083
563
15,016
24,281
30,750
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
ȶօռǟ
Tiamat
20
5 / 2 / 12
15,221
609
23,240
15,058
11,717
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
83
12
Kills
33
33
Deaths
12
19
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Medusa
BigE040601
Medusa
0
9
3
0.17
L
Gilgamesh
Burlang
Gilgamesh
4
6
5
1.08
L
6
4
3
1.88
W
Achilles
Gbark
Achilles
13
4
8
4.25
W
Charybdis
ItzzzJay
Charybdis
6
3
4
2.67
L
Sylvanus
Jordan8114
Sylvanus
1
5
6
0.8
W
Sun Wukong
chówy
Sun Wukong
7
2
9
5.75
L
Artio
1
9
2
0.22
W
2
1
17
10.5
W
Tiamat
ȶօռǟ
Tiamat
5
2
12
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,070
Damage
98,396
123,838
Taken
104,225
89,324
Mitigated
91,436
28,398
Healing
41,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
BigE040601
Medusa
4,102
1,225
0
4,801
22,333
7,541
0
2,946
19,060
0
77,448
L
Gilgamesh
Burlang
Gilgamesh
15,744
4,299
0
427
27,234
11,148
0
8,771
17,953
0
96,592
L
15,949
385
0
617
15,036
4,455
0
7,452
7,584
109,714
0
W
Achilles
Gbark
Achilles
22,278
9,027
0
3,162
21,939
11,873
2,498
8,232
13,557
0
136,373
W
Charybdis
ItzzzJay
Charybdis
14,671
6,641
0
8,069
14,700
5,116
10,380
3,871
10,829
0
154,386
L
Sylvanus
Jordan8114
Sylvanus
7,317
1,371
6,000
6,684
26,135
29,334
0
12,161
13,385
33,037
0
W
Sun Wukong
chówy
Sun Wukong
23,191
4,469
0
14,894
28,247
31,980
757
9,324
17,749
809
104,480
L
Artio
12,958
883
554
9,315
33,100
36,846
0
4,665
27,148
86,143
0
W
15,016
4,522
1,905
7,227
24,281
30,750
698
8,036
16,245
42,940
8,627
W
Tiamat
ȶօռǟ
Tiamat
23,240
1,944
220
6,013
15,058
11,717
432
6,455
8,603
128,739
3,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,327
Gold Earned
77,519
662
Minions Killed
880
0
Camps Cleared
0
2,249,345
Distance Traveled
2,495,243
16
Wards Purchased
41
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,392
416
119
5
0
424,601
3
L
Gilgamesh
12,526
501
137
5
0
505,160
0
L
Thoth
13,782
551
201
8
0
441,839
5
W
Achilles
16,395
656
176
7
0
539,467
4
W
Charybdis
16,255
650
244
10
0
468,059
11
L
Sylvanus
11,728
469
49
2
0
458,389
5
W
Sun Wukong
15,565
623
190
8
0
496,931
10
L
Artio
11,899
476
156
6
0
419,356
3
W
Atlas
14,083
563
66
3
0
502,984
7
W
Tiamat
15,221
609
204
8
0
487,802
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role