Player Matchup

Sol
Sol
 
Sol
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
AlwaysWinter970
Pele
Level 119
God Stats
7W - 7L
1,792 SR
Queue Stats
345W - 341L
1,618 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Cfee III
Ah Muzen Cab
Level 142
God Stats
50W - 29L
1,496 SR
Queue Stats
212W - 215L
1,460 Elo+
Solo
Mulan
Mulan
Neverwintr
Mulan
Level 78
God Stats
0W - 2L
1,326 SR
Queue Stats
40W - 53L
1,416 Elo+
Party 2
Charybdis
Charybdis
WolfOBDC
Charybdis
Level 155
God Stats
2W - 11L
1,180 SR
Queue Stats
655W - 811L
1,256 Elo+
Solo
Team Averages
Level 116
1,459 SR
1,450 Elo+

VS

Team Averages
Level 100
1,579 SR
1,472 Elo+
Artio
Artio
Deathdeal94
Artio
Level 126
God Stats
4W - 0L
1,500 SR
Queue Stats
121W - 139L
1,516 Elo+
Solo
Charybdis
Charybdis
DurpleMcJoker
Charybdis
Level 112
God Stats
4W - 10L
1,290 SR
Queue Stats
126W - 145L
1,424 Elo+
Party 1
Thanatos
Thanatos
IVIr CrowGod
Thanatos
Level 88
God Stats
5W - 11L
1,908 SR
Queue Stats
31W - 41L
1,591 Elo+
Solo
Zhong Kui
Zhong Kui
The_Ranger_Halt
Zhong Kui
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 66L
1,401 Elo+
Party 1
Gilgamesh
Gilgamesh
VoidNovaXIII
Gilgamesh
Level 69
God Stats
5W - 5L
1,698 SR
Queue Stats
122W - 136L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
19
4 / 7 / 9
13,619
524
24,154
20,633
5,828
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

19
8 / 13 / 4
13,431
517
15,901
26,959
7,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
Cfee III
Ah Muzen Cab
20
6 / 5 / 9
15,192
584
23,930
24,059
17,804
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mulan
15
1 / 12 / 8
10,406
400
8,973
30,260
19,251
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
WolfOBDC
Charybdis
18
5 / 10 / 5
12,630
486
16,211
27,957
6,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 4 / 13
12,416
478
8,901
27,525
38,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
DurpleMcJoker
Charybdis
20
15 / 4 / 8
15,466
595
28,068
24,575
10,315
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thanatos
IVIr CrowGod
Thanatos
20
7 / 6 / 10
13,740
528
17,769
23,351
18,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zhong Kui
The_Ranger_Halt
Zhong Kui
20
14 / 4 / 12
15,342
590
32,203
26,595
18,734
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
VoidNovaXIII
Gilgamesh
19
6 / 6 / 12
13,231
509
13,223
25,610
26,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
101
24
Kills
46
47
Deaths
24
35
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
7
9
1.21
L
8
13
4
0.77
L
Ah Muzen Cab
Cfee III
Ah Muzen Cab
6
5
9
2.1
W
4
4
13
2.63
W
Charybdis
DurpleMcJoker
Charybdis
15
4
8
4.75
W
Thanatos
IVIr CrowGod
Thanatos
7
6
10
2
L
Mulan
1
12
8
0.42
W
Zhong Kui
The_Ranger_Halt
Zhong Kui
14
4
12
5
W
Gilgamesh
VoidNovaXIII
Gilgamesh
6
6
12
2
L
Charybdis
WolfOBDC
Charybdis
5
10
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,169
Damage
100,164
129,868
Taken
127,656
56,818
Mitigated
112,097
33,703
Healing
55,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
24,154
7,387
0
6,432
20,633
5,828
926
9,997
10,455
81,995
0
L
15,901
2,720
0
4,807
26,959
7,687
0
9,430
17,335
0
85,144
L
Ah Muzen Cab
Cfee III
Ah Muzen Cab
23,930
7,770
608
5,900
24,059
17,804
184
5,905
18,154
0
113,684
W
8,901
1,364
2,002
5,314
27,525
38,807
106
5,288
21,520
36,250
0
W
Charybdis
DurpleMcJoker
Charybdis
28,068
14,434
0
9,814
24,575
10,315
1,376
2,854
21,721
0
148,216
W
Thanatos
IVIr CrowGod
Thanatos
17,769
4,489
0
18,034
23,351
18,130
0
4,106
19,245
0
98,191
L
Mulan
8,973
1,249
1,287
3,530
30,260
19,251
0
10,736
19,304
105
33,459
W
Zhong Kui
The_Ranger_Halt
Zhong Kui
32,203
845
929
13,678
26,595
18,734
1,072
8,677
17,918
112,428
1,265
W
Gilgamesh
VoidNovaXIII
Gilgamesh
13,223
3,308
0
5,966
25,610
26,111
852
4,027
21,583
0
59,164
L
Charybdis
WolfOBDC
Charybdis
16,211
10,213
0
11,139
27,957
6,248
0
8,383
19,531
0
78,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,278
Gold Earned
70,195
574
Minions Killed
632
0
Camps Cleared
0
2,197,036
Distance Traveled
2,304,948
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
13,619
524
134
5
0
445,834
5
L
Pele
13,431
517
109
4
0
446,728
3
L
Ah Muzen Cab
15,192
584
169
7
0
481,523
1
W
Artio
12,416
478
47
2
0
479,297
1
W
Charybdis
15,466
595
196
8
0
427,612
6
W
Thanatos
13,740
528
113
4
0
518,953
2
L
Mulan
10,406
400
37
1
0
440,801
2
W
Zhong Kui
15,342
590
155
6
0
445,151
6
W
Gilgamesh
13,231
509
121
5
0
433,935
5
L
Charybdis
12,630
486
125
5
0
382,150
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role