Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Fujun
Thoth
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 59L
1,505 Elo+
Solo
Fenrir
Fenrir
ITzShorTenz
Fenrir
Level 119
God Stats
2W - 1L
1,500 SR
Queue Stats
259W - 236L
1,628 Elo+
Solo
Heimdallr
Heimdallr
LordSamosa
Heimdallr
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
93W - 86L
1,616 Elo+
Solo
Ganesha
Ganesha
ŽanpierPolnaref
Ganesha
Level 120
God Stats
1W - 3L
1,838 SR
Queue Stats
214W - 244L
1,547 Elo+
Solo
Team Averages
Level 121
1,568 SR
1,559 Elo+

VS

Team Averages
Level 124
1,500 SR
1,552 Elo+
Athena
Athena
BustaBayne
Athena
Level 145
God Stats
3W - 3L
1,500 SR
Queue Stats
388W - 367L
1,575 Elo+
Solo
Scylla
Scylla
Fröndensson
Scylla
Level 77
God Stats
2W - 1L
1,500 SR
Queue Stats
47W - 60L
1,468 Elo+
Solo
Rama
Rama
MrFourEyes
Rama
Level 143
God Stats
2W - 0L
1,500 SR
Queue Stats
61W - 70L
1,514 Elo+
Solo
Nu Wa
Nu Wa
Zedt-Dude
Nu Wa
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 49L
1,588 Elo+
Party 1
He Bo
He Bo
jimi_pepper105
He Bo
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 48L
1,615 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
15
6 / 5 / 5
8,574
779
9,982
11,847
5,436
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thoth
Fujun
Thoth
16
4 / 5 / 7
8,882
807
12,521
7,201
3,030
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
13
0 / 6 / 7
7,386
671
3,382
14,866
13,995
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Heimdallr
LordSamosa
Heimdallr
14
3 / 6 / 8
8,244
749
8,465
12,045
5,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
0 / 7 / 11
7,313
665
6,081
14,166
13,329
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
BustaBayne
Athena
16
7 / 3 / 16
10,248
932
7,481
17,483
19,635
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
18
5 / 1 / 22
10,259
933
11,871
8,506
2,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
11 / 2 / 17
10,858
987
18,440
10,066
4,046
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Nu Wa
Zedt-Dude
Nu Wa
15
3 / 3 / 16
9,243
840
9,204
5,564
1,717
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 4 / 11
8,682
789
7,305
8,275
2,801
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
111
13
Kills
29
29
Deaths
13
38
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
6
5
5
1.7
W
Athena
BustaBayne
Athena
7
3
16
5
W
Scylla
5
1
22
16
L
Thoth
Fujun
Thoth
4
5
7
1.5
L
Fenrir
0
6
7
0.58
L
Heimdallr
LordSamosa
Heimdallr
3
6
8
1.17
W
11
2
17
9.75
W
Nu Wa
Zedt-Dude
Nu Wa
3
3
16
3.67
W
3
4
11
2.13
L
0
7
11
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,431
Damage
54,301
60,125
Taken
49,894
41,089
Mitigated
31,091
11,226
Healing
16,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
9,982
4,256
1,247
2,438
11,847
5,436
369
7,355
4,310
0
19,599
W
Athena
BustaBayne
Athena
7,481
1,954
2,333
3,022
17,483
19,635
532
3,959
13,524
12,219
0
W
Scylla
11,871
1,122
1,133
2,182
8,506
2,892
720
3,817
4,689
28,212
0
L
Thoth
Fujun
Thoth
12,521
403
0
360
7,201
3,030
90
4,752
2,359
33,098
0
L
Fenrir
3,382
550
1,824
2,784
14,866
13,995
0
10,074
4,556
0
4,651
L
Heimdallr
LordSamosa
Heimdallr
8,465
3,249
204
1,754
12,045
5,299
0
6,106
5,837
0
26,865
W
18,440
15,518
883
3,460
10,066
4,046
3,110
4,424
5,639
0
31,333
W
Nu Wa
Zedt-Dude
Nu Wa
9,204
2,196
1,503
532
5,564
1,717
619
1,843
3,721
21,567
0
W
7,305
922
738
974
8,275
2,801
988
4,559
3,716
16,918
0
L
6,081
432
373
242
14,166
13,329
176
6,768
7,202
21,025
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,399
Gold Earned
49,290
134
Minions Killed
116
0
Camps Cleared
0
838,311
Distance Traveled
1,106,906
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,574
779
40
4
0
162,130
2
W
Athena
10,248
932
5
0
0
247,031
1
W
Scylla
10,259
933
42
4
0
226,578
2
L
Thoth
8,882
807
39
4
0
164,939
1
L
Fenrir
7,386
671
12
1
0
193,581
2
L
Heimdallr
8,244
749
43
4
0
161,616
3
W
Rama
10,858
987
25
2
0
259,989
1
W
Nu Wa
9,243
840
22
2
0
178,670
1
W
He Bo
8,682
789
22
2
0
194,638
0
L
Ganesha
7,313
665
0
0
0
156,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role