Player Matchup

Merlin
Merlin
FranfunyZ77
Merlin
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 7L
1,870 Elo+
Party 2
Amaterasu
Amaterasu
Juancho35
Amaterasu
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 5L
1,883 Elo+
Party 2
Aphrodite
Aphrodite
TheAdrianZ98Z
Aphrodite
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 3L
1,843 Elo+
Party 2
Neith
Neith
ValienteJmf
Neith
Level 113
God Stats
4W - 1L
1,805 SR
Queue Stats
16W - 7L
1,883 Elo+
Party 2
Serqet
Serqet
nacoman78
Serqet
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 13L
1,883 Elo+
Party 2
Team Averages
Level 96
1,561 SR
1,872 Elo+

VS

Team Averages
Level 109
1,509 SR
1,638 Elo+
Neith
Neith
 
Neith
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
MarquisForneus
Cupid
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 16L
1,691 Elo+
Party 1
Sol
Sol
Smurf3Smurf
Sol
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,892 Elo+
Party 1
Gilgamesh
Gilgamesh
VoKiLLike
Gilgamesh
Level 82
God Stats
6W - 2L
1,547 SR
Queue Stats
98W - 97L
1,609 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
2 / 5 / 6
8,340
521
9,849
8,867
3,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Amaterasu
Juancho35
Amaterasu
13
3 / 8 / 5
7,354
460
4,137
13,540
9,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Aphrodite
TheAdrianZ98Z
Aphrodite
11
1 / 7 / 4
6,764
423
2,540
10,991
9,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
3 / 4 / 6
7,866
492
12,235
13,359
4,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Serqet
nacoman78
Serqet
14
6 / 5 / 5
8,468
529
9,397
13,730
4,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
5 / 3 / 9
9,514
595
7,500
7,808
3,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
 
Ymir
12
4 / 3 / 12
8,919
557
5,744
16,310
14,141
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
3 / 5 / 3
9,159
572
8,780
12,036
3,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
6 / 3 / 3
9,592
600
8,918
11,584
3,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilgamesh
VoKiLLike
Gilgamesh
17
11 / 1 / 3
10,487
655
10,596
12,173
4,617
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
59
15
Kills
29
29
Deaths
15
26
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
3
9
3.17
W
Ymir
 
Ymir
4
3
12
3.33
L
Merlin
2
5
6
1
L
Amaterasu
Juancho35
Amaterasu
3
8
5
0.69
W
3
5
3
0.9
W
6
3
3
2.5
L
Aphrodite
TheAdrianZ98Z
Aphrodite
1
7
4
0.43
L
3
4
6
1.5
W
Gilgamesh
VoKiLLike
Gilgamesh
11
1
3
12.5
L
Serqet
nacoman78
Serqet
6
5
5
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,158
Damage
41,538
60,487
Taken
59,911
31,480
Mitigated
29,191
14,615
Healing
18,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,500
1,917
0
1,396
7,808
3,168
0
856
6,898
0
48,717
W
Ymir
 
Ymir
5,744
1,406
1,954
3,640
16,310
14,141
0
3,109
13,053
22,131
4,140
L
Merlin
9,849
720
0
667
8,867
3,204
0
2,766
6,101
52,983
0
L
Amaterasu
Juancho35
Amaterasu
4,137
1,003
0
2,837
13,540
9,928
0
3,580
9,960
2,272
23,679
W
8,780
5,567
92
4,366
12,036
3,493
2,478
2,153
9,545
0
56,469
W
8,918
3,551
0
5,706
11,584
3,772
1,924
5,282
6,031
56,753
6,870
L
Aphrodite
TheAdrianZ98Z
Aphrodite
2,540
285
1,200
2,346
10,991
9,331
0
5,571
5,420
13,506
0
L
12,235
5,237
0
4,914
13,359
4,441
0
3,809
9,550
0
49,753
W
Gilgamesh
VoKiLLike
Gilgamesh
10,596
3,502
0
1,231
12,173
4,617
0
1,833
9,963
0
75,091
L
Serqet
nacoman78
Serqet
9,397
1,621
0
2,651
13,730
4,576
0
2,247
11,483
0
37,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,792
Gold Earned
47,671
311
Minions Killed
441
0
Camps Cleared
0
1,487,881
Distance Traveled
1,448,164
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,514
595
85
5
0
286,543
2
W
Ymir
8,919
557
34
2
0
286,219
8
L
Merlin
8,340
521
97
6
0
286,307
0
L
Amaterasu
7,354
460
42
3
0
319,970
2
W
Cupid
9,159
572
88
6
0
237,836
4
W
Sol
9,592
600
113
7
0
288,006
3
L
Aphrodite
6,764
423
20
1
0
269,269
6
L
Neith
7,866
492
81
5
0
275,583
3
W
Gilgamesh
10,487
655
121
8
0
349,560
3
L
Serqet
8,468
529
71
4
0
336,752
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role