Player Matchup

Ra
Ra
FrencH_3Hunna
Ra
Level 25
God Stats
1W - 1L
1,750 SR
Queue Stats
15W - 20L
1,488 Elo+
Party 1
Fenrir
Fenrir
Frit0lay7484
Fenrir
Level 138
God Stats
8W - 24L
1,109 SR
Queue Stats
232W - 247L
1,433 Elo+
Party 1
Medusa
Medusa
PyroDemon01
Medusa
Level 49
God Stats
2W - 2L
1,615 SR
Queue Stats
4W - 2L
1,808 Elo+
Party 2
Atlas
Atlas
SloopyNoodle468
Atlas
Level 146
God Stats
1W - 4L
1,724 SR
Queue Stats
60W - 53L
1,606 Elo+
Party 2
Guan Yu
Guan Yu
X-Rated_KillerX
Guan Yu
Level 124
God Stats
10W - 5L
1,500 SR
Queue Stats
138W - 121L
1,477 Elo+
Party 1
Team Averages
Level 96
1,540 SR
1,562 Elo+

VS

Team Averages
Level 60
1,493 SR
1,406 Elo+
Tiamat
Tiamat
 
Tiamat
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chernobog
Chernobog
A3ID RuthLess
Chernobog
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 13L
1,407 Elo+
Party 4
King Arthur
King Arthur
Antius74
King Arthur
Level 33
God Stats
1W - 2L
1,226 SR
Queue Stats
14W - 15L
1,379 Elo+
Party 4
Osiris
Osiris
Bassassin77
Osiris
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 13L
1,372 Elo+
Party 3
Arachne
Arachne
Dukey82306
Arachne
Level 52
God Stats
2W - 0L
1,737 SR
Queue Stats
6W - 2L
1,372 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 7 / 0
5,055
460
2,242
8,023
2,513
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
10
3 / 5 / 0
6,195
563
4,317
8,011
2,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Medusa
7
0 / 4 / 1
4,598
418
3,588
6,500
1,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
2 / 1 / 0
5,545
504
4,379
8,666
4,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 3 / 1
5,069
461
3,543
9,557
3,370
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
4 / 1 / 3
6,919
629
5,117
5,268
2,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chernobog
A3ID RuthLess
Chernobog
11
5 / 2 / 3
6,518
593
5,915
6,200
1,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
Antius74
King Arthur
9
0 / 1 / 5
5,296
481
2,879
6,793
3,443
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Osiris
10
0 / 1 / 5
6,091
554
5,247
6,091
4,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
Dukey82306
Arachne
12
10 / 0 / 4
7,457
678
7,780
9,206
3,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
39
5
Kills
19
20
Deaths
5
2
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
4
1
3
5.5
W
Chernobog
A3ID RuthLess
Chernobog
5
2
3
3.25
W
King Arthur
Antius74
King Arthur
0
1
5
2.5
W
Osiris
0
1
5
2.5
W
Arachne
Dukey82306
Arachne
10
0
4
12
L
0
7
0
0
L
Fenrir
3
5
0
0.6
L
Medusa
0
4
1
0.13
L
2
1
0
2
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,069
Damage
26,938
40,757
Taken
33,558
15,279
Mitigated
16,417
7,914
Healing
14,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
5,117
401
0
1,968
5,268
2,803
392
1,189
4,079
33,185
0
W
Chernobog
A3ID RuthLess
Chernobog
5,915
3,540
440
2,040
6,200
1,807
840
2,094
4,106
0
35,816
W
King Arthur
Antius74
King Arthur
2,879
769
262
1,869
6,793
3,443
170
1,710
5,083
0
13,873
W
Osiris
5,247
2,887
0
2,092
6,091
4,736
1,004
0
6,091
0
27,332
W
Arachne
Dukey82306
Arachne
7,780
4,704
0
5,720
9,206
3,628
0
1,628
7,578
0
40,775
L
2,242
422
2
1,144
8,023
2,513
0
3,033
4,732
26,378
0
L
Fenrir
4,317
1,298
0
28
8,011
2,852
29
788
7,151
0
33,002
L
Medusa
3,588
1,625
320
1,202
6,500
1,643
0
709
5,725
0
22,212
L
4,379
1,753
312
1,866
8,666
4,901
0
135
8,475
19,401
0
L
3,543
611
251
2,789
9,557
3,370
28
0
9,557
0
23,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,462
Gold Earned
32,281
250
Minions Killed
307
0
Camps Cleared
0
956,377
Distance Traveled
1,085,661
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,919
629
71
6
0
219,415
0
W
Chernobog
6,518
593
68
6
0
190,001
2
W
King Arthur
5,296
481
23
2
0
202,259
1
W
Osiris
6,091
554
63
6
0
220,449
3
W
Arachne
7,457
678
82
7
0
253,537
2
L
Ra
5,055
460
55
5
0
182,507
3
L
Fenrir
6,195
563
80
7
0
223,923
5
L
Medusa
4,598
418
43
4
0
189,635
2
L
Atlas
5,545
504
31
3
0
183,432
3
L
Guan Yu
5,069
461
41
4
0
176,880
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role