Player Matchup

Hel
Hel
Diamond IV
 
Hel
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Diamond IV
 
Sobek
Diamond IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Guan Yu
Guan Yu
Grandmaster
Rengаr
Guan Yu
Grandmaster
Level 154
God Stats
46W - 4L
2,085 SR
Queue Stats
620W - 63L
2,451 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 158
1,695 SR
1,817 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 100
1,579 SR
1,531 MMR
Hou Yi
Hou Yi
Gold IV
 
Hou Yi
Gold IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Bronze III
DeloBags
Discordia
Bronze III
Level 85
God Stats
10W - 11L
1,737 SR
Queue Stats
88W - 117L
1,594 MMR
Solo
Da Ji
Da Ji
Bronze III
FTAczino
Da Ji
Bronze III
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
15
9 / 3 / 6
9,924
902
13,856
9,760
7,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sobek
 
Sobek
13
3 / 3 / 11
9,391
854
4,111
21,457
26,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
Rengаr
Guan Yu
13
3 / 1 / 10
9,057
823
7,879
11,455
9,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
FenrirOdinBakasuraBastet

VS

Bans
ArachneGilgameshCerberusAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
11
0 / 5 / 7
7,207
655
9,770
12,415
2,872
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Discordia
DeloBags
Discordia
12
4 / 6 / 1
7,960
724
9,449
7,187
1,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
FTAczino
Da Ji
11
3 / 4 / 4
7,547
686
7,498
8,647
2,603
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
19
15
Kills
7
7
Deaths
15
27
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
9
3
6
4
W
Sobek
 
Sobek
3
3
11
2.83
L
Hou Yi
 
Hou Yi
0
5
7
0.7
L
Discordia
DeloBags
Discordia
4
6
1
0.75
L
Da Ji
FTAczino
Da Ji
3
4
4
1.25
W
Guan Yu
Rengаr
Guan Yu
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,846
Damage
26,717
42,672
Taken
28,249
42,610
Mitigated
6,885
20,128
Healing
1,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
13,856
1,048
4,164
4,177
9,760
7,033
1,243
3,194
6,566
45,219
0
W
Sobek
 
Sobek
4,111
721
115
6,579
21,457
26,384
649
3,666
17,791
16,011
0
L
Hou Yi
 
Hou Yi
9,770
5,508
0
1,023
12,415
2,872
528
9,583
2,832
0
19,858
L
Discordia
DeloBags
Discordia
9,449
261
0
70
7,187
1,410
0
3,888
3,299
32,055
0
L
Da Ji
FTAczino
Da Ji
7,498
1,612
0
70
8,647
2,603
0
4,718
3,929
0
19,687
W
Guan Yu
Rengаr
Guan Yu
7,879
1,406
2,114
2,979
11,455
9,193
559
2,844
8,611
0
22,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,372
Gold Earned
22,714
109
Minions Killed
109
6
Camps Cleared
4
701,400
Distance Traveled
563,224
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,924
902
56
5
3
220,606
2
W
Sobek
9,391
854
15
1
0
220,339
1
L
Hou Yi
7,207
655
28
3
1
200,219
3
L
Discordia
7,960
724
46
4
1
184,667
1
L
Da Ji
7,547
686
35
3
2
178,338
4
W
Guan Yu
9,057
823
38
3
3
260,455
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role