Player Matchup

Agni
Agni
Gold IV
Karthuss
Agni
Gold IV
Level 160
God Stats
3W - 3L
1,306 SR
Queue Stats
127W - 143L
1,558 MMR
Solo
Loki
Loki
Silver II
ProfessorLoki
Loki
Silver II
Level 160
God Stats
84W - 59L
1,541 SR
Queue Stats
93W - 83L
1,553 MMR
Solo
Bellona
Bellona
Bronze III
Taxachusetts
Bellona
Bronze III
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 81L
1,546 MMR
Solo
Yemoja
Yemoja
Bronze III
Tοοker
Yemoja
Bronze III
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,546 MMR
Solo
Hou Yi
Hou Yi
Silver II
Zypical
Hou Yi
Silver II
Level 63
God Stats
2W - 1L
1,733 SR
Queue Stats
36W - 28L
1,545 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 138
1,516 SR
1,550 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 119
1,500 SR
1,531 MMR
Arachne
Arachne
Bronze III
 
Arachne
Bronze III
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cernunnos
Cernunnos
Gold III
 
Cernunnos
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold II
KikuchiSugawara
Sylvanus
Gold II
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 32L
1,613 MMR
Party 1
Ra
Ra
Gold V
RAFIINTA
Ra
Gold V
Level 133
God Stats
1W - 3L
1,500 SR
Queue Stats
51W - 40L
1,499 MMR
Party 1
Gilgamesh
Gilgamesh
Silver II
Reformed
Gilgamesh
Silver II
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
28W - 13L
1,544 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
13
0 / 8 / 2
8,421
468
11,489
11,189
3,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
8 / 6 / 0
9,846
547
12,618
16,788
5,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
Taxachusetts
Bellona
16
1 / 5 / 0
10,034
557
10,193
16,518
17,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Yemoja
Tοοker
Yemoja
10
0 / 6 / 5
7,553
420
3,784
17,222
12,669
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hou Yi
Zypical
Hou Yi
16
2 / 4 / 4
9,574
532
10,204
16,335
4,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
ArtioTiamatAtlasCamazotz

VS

Bans
SolBastetKaliHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
20
15 / 0 / 8
12,649
703
16,290
19,073
6,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Cernunnos
 
Cernunnos
18
8 / 3 / 8
11,465
637
17,616
16,443
6,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
15
1 / 3 / 17
9,915
551
8,121
14,762
16,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
3 / 5 / 8
10,970
609
10,121
15,710
8,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gilgamesh
Reformed
Gilgamesh
18
2 / 0 / 6
11,033
613
10,185
15,115
12,767
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate

Breastplate

+20
Physical Protection

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
76
11
Kills
29
29
Deaths
11
11
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
15
0
8
19
W
Cernunnos
 
Cernunnos
8
3
8
4
L
Agni
0
8
2
0.13
W
Sylvanus
1
3
17
3.17
L
8
6
0
1.33
W
3
5
8
1.4
W
Gilgamesh
Reformed
Gilgamesh
2
0
6
5
L
Bellona
Taxachusetts
Bellona
1
5
0
0.2
L
Yemoja
Tοοker
Yemoja
0
6
5
0.42
L
Hou Yi
Zypical
Hou Yi
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,288
Damage
62,333
78,052
Taken
81,103
43,266
Mitigated
50,420
20,436
Healing
45,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
16,290
13,546
0
12,637
19,073
6,955
563
5,090
13,983
0
83,594
W
Cernunnos
 
Cernunnos
17,616
10,401
0
6,616
16,443
6,048
1,211
3,702
12,240
0
85,406
L
Agni
11,489
471
0
356
11,189
3,349
0
2,782
8,276
64,624
0
W
Sylvanus
8,121
1,671
4,830
6,460
14,762
16,367
23
4,171
10,030
25,758
0
L
12,618
4,913
0
3,180
16,788
5,254
0
6,713
9,892
0
66,709
W
10,121
774
1,963
6,127
15,710
8,283
0
3,911
11,645
94,085
0
W
Gilgamesh
Reformed
Gilgamesh
10,185
2,326
0
6,867
15,115
12,767
99
1,539
13,576
11,819
62,792
L
Bellona
Taxachusetts
Bellona
10,193
2,440
0
4,050
16,518
17,347
0
2,759
13,731
10,451
60,207
L
Yemoja
Tοοker
Yemoja
3,784
1,048
4,769
3,913
17,222
12,669
0
5,299
11,876
12,038
0
L
Hou Yi
Zypical
Hou Yi
10,204
3,571
0
4,168
16,335
4,647
0
2,028
14,271
0
80,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,428
Gold Earned
56,032
548
Minions Killed
568
0
Camps Cleared
0
1,728,685
Distance Traveled
1,910,004
23
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,649
703
121
7
0
446,661
5
W
Cernunnos
11,465
637
124
7
0
351,531
3
L
Agni
8,421
468
123
7
0
357,084
8
W
Sylvanus
9,915
551
22
1
0
334,849
3
L
Loki
9,846
547
95
5
0
384,347
1
W
Ra
10,970
609
169
9
0
354,313
5
W
Gilgamesh
11,033
613
132
7
0
422,650
5
L
Bellona
10,034
557
160
9
0
352,468
5
L
Yemoja
7,553
420
14
1
0
328,659
2
L
Hou Yi
9,574
532
156
9
0
306,127
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role