Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
bajou123
Chronos
Level 124
God Stats
0W - 6L
1,500 SR
Queue Stats
35W - 46L
1,250 Elo+
Solo
Artio
Artio
casaresmatias2
Artio
Level 62
God Stats
3W - 1L
1,572 SR
Queue Stats
181W - 194L
1,561 Elo+
Solo
King Arthur
King Arthur
lI Action Il
King Arthur
Level 146
God Stats
4W - 10L
1,550 SR
Queue Stats
552W - 528L
1,603 Elo+
Solo
Aphrodite
Aphrodite
x2 S1cK FoR Ux
Aphrodite
Level 110
God Stats
9W - 5L
1,500 SR
Queue Stats
183W - 179L
1,592 Elo+
Solo
Team Averages
Level 119
1,524 SR
1,501 Elo+

VS

Team Averages
Level 124
1,386 SR
1,571 Elo+
Agni
Agni
Ajlity
Agni
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 7L
1,542 Elo+
Party 2
Hun Batz
Hun Batz
MisoHoniii
Hun Batz
Level 160
God Stats
5W - 5L
1,310 SR
Queue Stats
386W - 354L
1,491 Elo+
Party 2
Ullr
Ullr
Nazroc_
Ullr
Level 138
God Stats
2W - 1L
1,297 SR
Queue Stats
13W - 6L
1,580 Elo+
Party 1
Ganesha
Ganesha
ZeGaskMask
Ganesha
Level 94
God Stats
11W - 3L
1,540 SR
Queue Stats
12W - 5L
1,596 Elo+
Party 1
Gilgamesh
Gilgamesh
iSpamlaughU
Gilgamesh
Level 86
God Stats
23W - 10L
1,285 SR
Queue Stats
679W - 536L
1,645 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
17
8 / 4 / 7
10,382
519
13,513
16,836
5,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chronos
bajou123
Chronos
5
1 / 1 / 0
6,454
323
1,692
2,100
488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 3 / 1
10,197
510
6,271
19,238
21,846
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
lI Action Il
King Arthur
16
4 / 3 / 4
10,087
504
13,748
14,088
13,359
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Aphrodite
x2 S1cK FoR Ux
Aphrodite
17
3 / 1 / 6
10,531
527
5,428
11,029
3,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Ajlity
Agni
20
2 / 3 / 2
12,152
608
8,800
10,259
3,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hun Batz
MisoHoniii
Hun Batz
19
3 / 3 / 3
11,299
565
7,807
12,184
4,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ullr
Nazroc_
Ullr
20
7 / 2 / 2
13,315
666
14,228
17,841
7,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ganesha
ZeGaskMask
Ganesha
13
0 / 6 / 4
9,090
455
5,419
17,857
20,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
iSpamlaughU
Gilgamesh
9
0 / 3 / 0
7,460
373
379
5,888
1,987
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
23
17
Kills
12
12
Deaths
17
18
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
8
4
7
2.88
W
Agni
Ajlity
Agni
2
3
2
1
W
Hun Batz
MisoHoniii
Hun Batz
3
3
3
1.5
W
Ullr
Nazroc_
Ullr
7
2
2
4
W
Ganesha
ZeGaskMask
Ganesha
0
6
4
0.33
L
Chronos
bajou123
Chronos
1
1
0
1
L
1
3
1
0.5
W
Gilgamesh
iSpamlaughU
Gilgamesh
0
3
0
0
L
King Arthur
lI Action Il
King Arthur
4
3
4
2
L
Aphrodite
x2 S1cK FoR Ux
Aphrodite
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,652
Damage
36,633
63,291
Taken
64,029
45,365
Mitigated
37,352
20,195
Healing
18,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
13,513
3,912
0
2,183
16,836
5,985
919
2,794
13,885
0
69,183
W
Agni
Ajlity
Agni
8,800
1,345
96
3,156
10,259
3,544
592
1,725
8,396
89,919
0
W
Hun Batz
MisoHoniii
Hun Batz
7,807
2,204
0
3,862
12,184
4,738
0
1,765
10,319
0
91,156
W
Ullr
Nazroc_
Ullr
14,228
7,544
0
7,219
17,841
7,032
1,114
6,760
11,039
0
115,185
W
Ganesha
ZeGaskMask
Ganesha
5,419
587
431
3,087
17,857
20,051
390
3,009
14,660
27,754
0
L
Chronos
bajou123
Chronos
1,692
729
0
308
2,100
488
0
275
1,825
8,085
1,806
L
6,271
692
741
4,740
19,238
21,846
128
2,630
16,590
66,055
0
W
Gilgamesh
iSpamlaughU
Gilgamesh
379
37
0
233
5,888
1,987
258
176
5,712
0
21,331
L
King Arthur
lI Action Il
King Arthur
13,748
1,354
0
3,083
14,088
13,359
0
5,407
8,587
2,502
66,012
L
Aphrodite
x2 S1cK FoR Ux
Aphrodite
5,428
540
2,574
6,566
11,029
3,687
0
2,702
8,185
72,609
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,651
Gold Earned
53,316
516
Minions Killed
640
0
Camps Cleared
0
1,598,008
Distance Traveled
1,652,731
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
10,382
519
96
5
0
377,019
0
W
Agni
12,152
608
202
10
0
388,295
6
W
Hun Batz
11,299
565
151
8
0
426,390
5
W
Ullr
13,315
666
214
11
0
363,513
1
W
Ganesha
9,090
455
28
1
0
359,267
5
L
Chronos
6,454
323
23
1
0
70,734
1
L
Artio
10,197
510
118
6
0
363,476
3
W
Gilgamesh
7,460
373
45
2
0
115,266
4
L
King Arthur
10,087
504
123
6
0
385,381
4
L
Aphrodite
10,531
527
156
8
0
401,398
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role