Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
GarbagePunk77
Atlas
Level 63
God Stats
19W - 14L
1,687 SR
Queue Stats
67W - 49L
1,682 Elo+
Party 1
Charybdis
Charybdis
JWDAKILLER
Charybdis
Level 140
God Stats
9W - 2L
1,854 SR
Queue Stats
47W - 33L
1,669 Elo+
Party 1
Camazotz
Camazotz
KingJonesDC
Camazotz
Level 67
God Stats
11W - 7L
1,819 SR
Queue Stats
84W - 65L
1,719 Elo+
Party 1
Zeus
Zeus
LordWaltz
Zeus
Level 157
God Stats
28W - 6L
1,644 SR
Queue Stats
261W - 268L
1,594 Elo+
Party 1
Team Averages
Level 98
1,701 SR
1,633 Elo+

VS

Team Averages
Level 123
1,500 SR
1,601 Elo+
Apollo
Apollo
 
Apollo
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
 
Bacchus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
 
Zeus
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sobek
Sobek
Capchapez
Sobek
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,799 Elo+
Party 2
Thanatos
Thanatos
CoomBLASTER69420
Thanatos
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
190W - 216L
1,707 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
9
4 / 3 / 5
5,745
718
7,089
6,722
1,991
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

6
0 / 3 / 1
4,201
525
1,354
5,803
1,689
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
JWDAKILLER
Charybdis
10
2 / 2 / 0
5,358
670
2,845
5,090
1,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Camazotz
KingJonesDC
Camazotz
9
1 / 0 / 0
5,023
628
4,006
4,427
2,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

Zeus
9
3 / 0 / 2
5,565
696
4,059
2,427
738
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
10
5 / 2 / 1
5,998
750
5,347
6,766
1,681
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
 
Bacchus
7
1 / 2 / 3
4,871
609
3,833
5,538
3,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zeus
 
Zeus
6
2 / 2 / 0
4,653
582
2,235
4,033
1,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sobek
Capchapez
Sobek
8
0 / 1 / 0
4,670
584
1,775
7,309
5,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
0 / 3 / 2
4,477
560
1,213
6,367
1,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
14
10
Kills
8
8
Deaths
10
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
4
3
5
2.17
L
Apollo
 
Apollo
5
2
1
2.75
L
Bacchus
 
Bacchus
1
2
3
1.25
L
Zeus
 
Zeus
2
2
0
1
L
Sobek
Capchapez
Sobek
0
1
0
0
L
0
3
2
0.33
W
0
3
1
0.17
W
Charybdis
JWDAKILLER
Charybdis
2
2
0
1
W
Camazotz
KingJonesDC
Camazotz
1
0
0
1
W
Zeus
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,353
Damage
14,403
24,469
Taken
30,013
7,495
Mitigated
13,095
13,900
Healing
13,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
7,089
2,721
0
4,882
6,722
1,991
0
1,935
4,715
0
28,564
L
Apollo
 
Apollo
5,347
3,408
0
1,749
6,766
1,681
0
453
6,313
0
37,865
L
Bacchus
 
Bacchus
3,833
762
26
1,511
5,538
3,254
0
1,207
4,199
11,783
0
L
Zeus
 
Zeus
2,235
973
0
1,461
4,033
1,192
0
1,506
2,527
19,442
2,240
L
Sobek
Capchapez
Sobek
1,775
367
0
4,248
7,309
5,326
0
346
6,503
21,642
0
L
1,213
164
0
4,167
6,367
1,642
0
1,901
4,466
0
14,100
W
1,354
494
730
1,240
5,803
1,689
0
2,000
3,803
7,006
1,442
W
Charybdis
JWDAKILLER
Charybdis
2,845
1,643
0
2,563
5,090
1,041
0
1,006
4,084
0
29,840
W
Camazotz
KingJonesDC
Camazotz
4,006
929
0
3,085
4,427
2,036
0
1,197
2,949
0
19,087
W
Zeus
4,059
838
0
1,400
2,427
738
0
1,128
1,299
25,121
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,892
Gold Earned
24,669
234
Minions Killed
221
0
Camps Cleared
0
819,088
Distance Traveled
803,004
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
5,745
718
50
6
0
186,037
2
L
Apollo
5,998
750
73
9
0
162,135
3
L
Bacchus
4,871
609
17
2
0
167,103
4
L
Zeus
4,653
582
46
6
0
140,807
3
L
Sobek
4,670
584
51
6
0
140,979
1
L
Thanatos
4,477
560
34
4
0
191,980
1
W
Atlas
4,201
525
13
2
0
149,774
2
W
Charybdis
5,358
670
59
7
0
145,787
0
W
Camazotz
5,023
628
52
7
0
170,814
1
W
Zeus
5,565
696
60
8
0
166,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role