Player Matchup

Hou Yi
Hou Yi
DonaldDump212
Hou Yi
Level 92
God Stats
1W - 1L
1,528 SR
Queue Stats
70W - 60L
1,448 Elo+
Party 1
Artio
Artio
SaltyNelle
Artio
Level 29
God Stats
2W - 4L
1,399 SR
Queue Stats
65W - 63L
1,422 Elo+
Party 1
Sol
Sol
darndiddlydo
Sol
Level 41
God Stats
14W - 33L
1,187 SR
Queue Stats
198W - 327L
1,341 Elo+
Solo
Olorun
Olorun
melaneyrose
Olorun
Level 158
God Stats
1W - 1L
1,285 SR
Queue Stats
62W - 74L
1,192 Elo+
Party 3
Da Ji
Da Ji
yelnats22595
Da Ji
Level 43
God Stats
1W - 4L
1,500 SR
Queue Stats
43W - 66L
1,330 Elo+
Party 3
Team Averages
Level 73
1,380 SR
1,347 Elo+

VS

Team Averages
Level 68
1,623 SR
1,485 Elo+
Set
Set
Bandit52811
Set
Level 49
God Stats
15W - 20L
1,639 SR
Queue Stats
23W - 27L
1,580 Elo+
Solo
Fenrir
Fenrir
HawluchaTaquero
Fenrir
Level 124
God Stats
7W - 8L
1,751 SR
Queue Stats
214W - 243L
1,562 Elo+
Party 4
Persephone
Persephone
JuneMist
Persephone
Level 28
God Stats
3W - 0L
1,418 SR
Queue Stats
21W - 22L
1,438 Elo+
Party 2
Izanami
Izanami
MA93
Izanami
Level 49
God Stats
7W - 3L
1,844 SR
Queue Stats
40W - 51L
1,416 Elo+
Party 2
Ao Kuang
Ao Kuang
ScizorElMorido
Ao Kuang
Level 89
God Stats
15W - 9L
1,461 SR
Queue Stats
270W - 313L
1,427 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 0
7,530
471
5,861
12,218
2,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Artio
10
0 / 6 / 1
6,387
399
3,573
12,782
10,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
2 / 3 / 2
8,211
513
4,262
10,190
3,227
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Olorun
10
0 / 8 / 1
6,317
395
5,029
11,893
2,313
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

13
5 / 8 / 1
8,108
507
10,862
15,892
4,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 6
10,457
654
10,541
12,646
6,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
9 / 0 / 4
10,265
642
7,515
11,324
5,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Persephone
JuneMist
Persephone
15
4 / 4 / 3
9,860
616
10,174
6,403
1,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
MA93
Izanami
15
7 / 1 / 8
9,818
614
11,403
8,903
3,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ao Kuang
15
6 / 2 / 4
9,235
577
6,757
13,124
4,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
55
8
Kills
30
32
Deaths
8
5
Assists
25
Player
Kills
Deaths
Assists
KDA
W
4
1
6
7
L
1
7
0
0.14
W
9
0
4
11
W
Persephone
JuneMist
Persephone
4
4
3
1.38
W
Izanami
MA93
Izanami
7
1
8
11
L
Artio
0
6
1
0.08
W
Ao Kuang
6
2
4
4
L
2
3
2
1
L
Olorun
0
8
1
0.06
L
5
8
1
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,587
Damage
46,390
62,975
Taken
52,400
23,129
Mitigated
22,484
15,967
Healing
17,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,541
3,482
75
4,315
12,646
6,998
0
4,779
7,260
0
74,573
L
5,861
1,997
0
2,991
12,218
2,624
0
2,115
10,103
0
47,258
W
7,515
776
0
3,072
11,324
5,791
39
1,734
9,590
0
61,978
W
Persephone
JuneMist
Persephone
10,174
381
0
818
6,403
1,753
530
1,059
5,300
55,855
0
W
Izanami
MA93
Izanami
11,403
6,752
0
2,602
8,903
3,014
649
1,818
7,085
0
64,765
L
Artio
3,573
682
0
2,864
12,782
10,267
0
2,754
9,223
27,927
0
W
Ao Kuang
6,757
2,657
0
6,949
13,124
4,928
78
2,826
10,298
45,258
0
L
4,262
1,739
0
2,815
10,190
3,227
1,098
5,711
4,371
38,178
0
L
Olorun
5,029
2,144
892
2,008
11,893
2,313
784
2,386
9,398
28,857
0
L
10,862
2,527
22
4,375
15,892
4,698
0
3,965
11,726
0
47,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,553
Gold Earned
49,635
348
Minions Killed
546
0
Camps Cleared
0
1,361,231
Distance Traveled
1,578,727
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
10,457
654
151
9
0
306,886
9
L
Hou Yi
7,530
471
85
5
0
254,384
2
W
Fenrir
10,265
642
79
5
0
330,600
3
W
Persephone
9,860
616
109
7
0
305,777
4
W
Izanami
9,818
614
118
7
0
291,398
3
L
Artio
6,387
399
55
3
0
272,288
0
W
Ao Kuang
9,235
577
89
6
0
344,066
0
L
Sol
8,211
513
84
5
0
274,778
4
L
Olorun
6,317
395
53
3
0
260,933
1
L
Da Ji
8,108
507
71
4
0
298,848
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role