Player Matchup

Kali
Kali
Silver I
DrCoctopus
Kali
Silver I
Level 118
God Stats
11W - 8L
1,638 SR
Queue Stats
77W - 68L
1,460 MMR
Solo
Scylla
Scylla
Gold V
GrumpelTiltSkin
Scylla
Gold V
Level 156
God Stats
14W - 9L
1,761 SR
Queue Stats
121W - 134L
1,460 MMR
Solo
Nike
Nike
Bronze III
Gwape
Nike
Bronze III
Level 123
God Stats
2W - 0L
1,815 SR
Queue Stats
15W - 13L
1,447 MMR
Party 1
Hou Yi
Hou Yi
Bronze III
PabloTheDinosaur
Hou Yi
Bronze III
Level 122
God Stats
4W - 2L
1,711 SR
Queue Stats
15W - 11L
1,555 MMR
Party 1
Erlang Shen
Erlang Shen
Silver II
Z0boomafoo
Erlang Shen
Silver II
Level 98
God Stats
4W - 2L
1,771 SR
Queue Stats
215W - 200L
1,520 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 123
1,739 SR
1,488 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 127
1,514 SR
1,454 MMR
Tiamat
Tiamat
Gold IV
 
Tiamat
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold I
FryinDan
Ne Zha
Gold I
Level 128
God Stats
10W - 6L
1,742 SR
Queue Stats
44W - 41L
1,617 MMR
Solo
Amaterasu
Amaterasu
Gold III
Rossconator
Amaterasu
Gold III
Level 142
God Stats
98W - 60L
1,635 SR
Queue Stats
312W - 306L
1,581 MMR
Solo
Serqet
Serqet
Silver I
SilentSolos
Serqet
Silver I
Level 147
God Stats
18W - 26L
1,500 SR
Queue Stats
153W - 135L
1,524 MMR
Solo
Sol
Sol
Bronze I
parasiticXskies
Sol
Bronze I
Level 63
God Stats
6W - 9L
1,194 SR
Queue Stats
26W - 37L
1,048 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 4 / 9
14,811
644
22,008
22,943
10,904
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
6 / 0 / 8
13,834
601
12,429
11,299
4,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Nike
Gwape
Nike
18
3 / 3 / 12
13,301
578
14,926
20,923
20,352
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

20
9 / 3 / 7
15,015
653
14,529
19,064
8,387
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Erlang Shen
Z0boomafoo
Erlang Shen
18
0 / 0 / 19
13,263
577
7,611
25,508
34,624
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
ArachneGebChaacAh Muzen Cab

VS

Bans
AtlasThothBastetCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
1 / 4 / 2
9,525
414
11,456
10,504
4,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ne Zha
FryinDan
Ne Zha
17
1 / 6 / 3
10,396
452
11,264
20,527
7,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Amaterasu
Rossconator
Amaterasu
20
3 / 8 / 2
13,091
569
12,314
26,321
32,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Serqet
16
3 / 4 / 3
10,578
460
8,262
21,616
15,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

18
1 / 8 / 1
11,143
484
7,157
16,318
5,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
20
30
Kills
9
10
Deaths
30
55
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
4
2
0.5
W
12
4
9
4.13
L
Ne Zha
FryinDan
Ne Zha
1
6
3
0.42
W
6
0
8
10
W
Nike
Gwape
Nike
3
3
12
3
W
9
3
7
4.17
L
Amaterasu
Rossconator
Amaterasu
3
8
2
0.5
L
Serqet
3
4
3
1.13
W
Erlang Shen
Z0boomafoo
Erlang Shen
0
0
19
9.5
L
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,503
Damage
50,453
99,737
Taken
95,286
78,447
Mitigated
65,476
38,530
Healing
26,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
11,456
392
0
1,682
10,504
4,667
0
2,704
7,800
57,525
0
W
22,008
11,453
0
6,420
22,943
10,904
840
4,676
17,337
0
97,172
L
Ne Zha
FryinDan
Ne Zha
11,264
3,336
0
7,297
20,527
7,322
0
3,409
17,118
0
88,438
W
12,429
755
193
4,039
11,299
4,180
2,990
3,133
7,608
87,391
2,689
W
Nike
Gwape
Nike
14,926
2,254
0
4,470
20,923
20,352
216
3,134
17,623
11,689
61,301
W
14,529
8,036
0
10,632
19,064
8,387
9,168
4,734
13,949
0
135,844
L
Amaterasu
Rossconator
Amaterasu
12,314
5,528
90
9,774
26,321
32,515
842
4,158
22,163
0
111,505
L
Serqet
8,262
1,126
0
2,781
21,616
15,513
0
4,602
17,014
283
26,408
W
Erlang Shen
Z0boomafoo
Erlang Shen
7,611
2,331
0
12,776
25,508
34,624
926
6,578
18,930
0
39,938
L
7,157
1,702
0
4,907
16,318
5,459
0
910
15,408
91,842
9,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,224
Gold Earned
54,733
601
Minions Killed
674
0
Camps Cleared
0
2,424,624
Distance Traveled
2,217,149
30
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,525
414
110
5
0
461,766
7
W
Kali
14,811
644
118
5
0
529,913
3
L
Ne Zha
10,396
452
136
6
0
470,740
3
W
Scylla
13,834
601
146
6
0
473,176
7
W
Nike
13,301
578
120
5
0
447,610
2
W
Hou Yi
15,015
653
195
8
0
425,689
7
L
Amaterasu
13,091
569
210
9
0
403,363
2
L
Serqet
10,578
460
41
2
0
497,009
2
W
Erlang Shen
13,263
577
22
1
0
548,236
11
L
Sol
11,143
484
177
8
0
384,271
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role