Player Matchup

Ymir
Ymir
EpicNoob4556
Ymir
Level 28
God Stats
8W - 4L
1,295 SR
Queue Stats
65W - 72L
1,379 Elo+
Party 1
Thoth
Thoth
PR_R1COSUAV3_PR
Thoth
Level 66
God Stats
2W - 2L
1,265 SR
Queue Stats
97W - 113L
1,501 Elo+
Solo
Da Ji
Da Ji
Rameivys
Da Ji
Level 56
God Stats
12W - 13L
1,452 SR
Queue Stats
128W - 152L
1,550 Elo+
Party 3
King Arthur
King Arthur
Ryakkusu
King Arthur
Level 69
God Stats
90W - 93L
1,423 SR
Queue Stats
238W - 272L
1,455 Elo+
Party 3
Rama
Rama
Wolfblood1012
Rama
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 61L
1,379 Elo+
Party 1
Team Averages
Level 55
1,387 SR
1,453 Elo+

VS

Team Averages
Level 84
1,416 SR
1,388 Elo+
Mulan
Mulan
Ronin_Ninja
Mulan
Level 142
God Stats
1W - 3L
1,236 SR
Queue Stats
36W - 27L
1,546 Elo+
Solo
Ymir
Ymir
ScrubXMike
Ymir
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,025 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
TV6ad9
Ah Muzen Cab
Level 68
God Stats
0W - 4L
1,500 SR
Queue Stats
173W - 199L
1,438 Elo+
Solo
Fenrir
Fenrir
boomer67285
Fenrir
Level 80
God Stats
6W - 10L
1,283 SR
Queue Stats
68W - 64L
1,516 Elo+
Party 2
Kukulkan
Kukulkan
skollyhati
Kukulkan
Level 68
God Stats
6W - 6L
1,559 SR
Queue Stats
270W - 313L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 13
10,389
519
14,239
14,415
7,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
9 / 4 / 4
10,830
542
10,598
10,388
3,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Da Ji
Rameivys
Da Ji
15
6 / 5 / 8
9,580
479
4,567
12,071
5,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Ryakkusu
King Arthur
17
7 / 1 / 8
10,825
541
19,301
14,133
12,049
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
10 / 7 / 8
10,743
537
15,174
14,978
4,925
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 9 / 2
8,703
435
5,139
18,280
12,211
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
3 / 9 / 4
9,374
469
5,075
19,565
17,099
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ah Muzen Cab
TV6ad9
Ah Muzen Cab
16
2 / 9 / 5
9,776
489
12,534
18,896
6,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
18
9 / 3 / 4
11,577
579
9,878
12,156
5,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
skollyhati
Kukulkan
14
3 / 8 / 5
9,850
493
9,058
13,882
4,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
38
38
Kills
18
19
Deaths
38
41
Assists
20
Player
Kills
Deaths
Assists
KDA
W
6
2
13
6.25
W
9
4
4
2.75
W
Da Ji
Rameivys
Da Ji
6
5
8
2
L
1
9
2
0.22
W
King Arthur
Ryakkusu
King Arthur
7
1
8
11
L
3
9
4
0.56
L
Ah Muzen Cab
TV6ad9
Ah Muzen Cab
2
9
5
0.5
W
10
7
8
2
L
Fenrir
9
3
4
3.67
L
Kukulkan
skollyhati
Kukulkan
3
8
5
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,879
Damage
41,684
65,985
Taken
82,779
32,524
Mitigated
46,062
15,412
Healing
17,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,239
3,010
610
5,305
14,415
7,297
0
3,719
10,489
41,209
0
W
10,598
742
0
1,146
10,388
3,035
342
1,819
8,470
73,576
3,664
W
Da Ji
Rameivys
Da Ji
4,567
866
393
1,491
12,071
5,218
465
2,906
9,113
0
30,182
L
5,139
1,064
0
1,423
18,280
12,211
446
4,033
14,247
0
31,638
W
King Arthur
Ryakkusu
King Arthur
19,301
2,569
0
3,183
14,133
12,049
239
3,167
10,777
9,121
57,529
L
5,075
906
1,583
1,187
19,565
17,099
182
9,982
9,583
14,401
0
L
Ah Muzen Cab
TV6ad9
Ah Muzen Cab
12,534
6,908
0
6,254
18,896
6,322
432
6,379
12,517
0
78,525
W
15,174
13,504
474
2,810
14,978
4,925
822
2,127
12,851
0
58,761
L
Fenrir
9,878
1,932
0
4,251
12,156
5,608
0
1,517
10,639
0
60,388
L
Kukulkan
skollyhati
Kukulkan
9,058
670
32
2,520
13,882
4,822
1,012
4,715
9,167
45,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,367
Gold Earned
49,280
442
Minions Killed
405
0
Camps Cleared
0
1,868,033
Distance Traveled
1,721,017
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,389
519
70
4
0
361,554
0
W
Thoth
10,830
542
120
6
0
388,398
8
W
Da Ji
9,580
479
54
3
0
406,013
0
L
Mulan
8,703
435
67
3
0
353,849
0
W
King Arthur
10,825
541
102
5
0
387,092
3
L
Ymir
9,374
469
16
1
0
297,713
0
L
Ah Muzen Cab
9,776
489
136
7
0
333,746
2
W
Rama
10,743
537
96
5
0
324,976
0
L
Fenrir
11,577
579
98
5
0
407,475
0
L
Kukulkan
9,850
493
88
4
0
328,234
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role