Player Matchup

Olorun
Olorun
DeejNuts
Olorun
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
262W - 197L
1,554 Elo+
Party 1
Pele
Pele
JDtheScav
Pele
Level 41
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 8L
1,500 Elo+
Party 3
Medusa
Medusa
Momiijii
Medusa
Level 16
God Stats
17W - 23L
1,463 SR
Queue Stats
188W - 197L
1,453 Elo+
Party 1
Nike
Nike
ZWall360Z
Nike
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 25L
1,560 Elo+
Party 3
Ares
Ares
themightychamp21
Ares
Level 16
God Stats
69W - 42L
1,637 SR
Queue Stats
328W - 307L
1,508 Elo+
Party 1
Team Averages
Level 34
1,520 SR
1,515 Elo+

VS

Team Averages
Level 102
1,471 SR
1,515 Elo+
Raijin
Raijin
 
Raijin
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kali
Kali
Anaera-
Kali
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
115W - 141L
1,482 Elo+
Solo
Nu Wa
Nu Wa
SBF Craker
Nu Wa
Level 149
God Stats
5W - 6L
1,457 SR
Queue Stats
72W - 98L
1,491 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SirSebs
Morgan Le Fay
Level 159
God Stats
16W - 12L
1,397 SR
Queue Stats
167W - 114L
1,439 Elo+
Party 2
Neith
Neith
Syloo
Neith
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 20L
1,660 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
DeejNuts
Olorun
16
2 / 5 / 5
9,195
707
6,903
14,005
5,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Pele
15
2 / 8 / 2
9,093
699
2,435
13,339
8,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Medusa
Momiijii
Medusa
15
2 / 7 / 5
8,698
669
7,506
13,983
4,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nike
15
1 / 6 / 5
8,672
667
4,370
17,309
11,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

16
4 / 2 / 4
9,778
752
7,824
15,272
21,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
18
11 / 1 / 7
11,199
861
15,441
6,278
2,595
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kali
Anaera-
Kali
16
3 / 2 / 9
9,686
745
5,226
11,624
5,426
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
16
1 / 6 / 17
9,712
747
13,256
9,076
2,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
SirSebs
Morgan Le Fay
17
8 / 3 / 12
10,645
819
20,867
10,922
4,543
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
Syloo
Neith
18
5 / 0 / 11
10,417
801
12,407
6,906
2,760
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
84
11
Kills
28
28
Deaths
12
21
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
11
1
7
14.5
W
Kali
Anaera-
Kali
3
2
9
3.75
L
Olorun
DeejNuts
Olorun
2
5
5
0.9
L
Pele
2
8
2
0.38
L
Medusa
Momiijii
Medusa
2
7
5
0.64
W
Nu Wa
1
6
17
1.58
W
Morgan Le Fay
SirSebs
Morgan Le Fay
8
3
12
4.67
W
Neith
Syloo
Neith
5
0
11
10.5
L
Nike
1
6
5
0.58
L
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,038
Damage
67,197
73,908
Taken
44,806
51,250
Mitigated
18,113
12,588
Healing
11,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
15,441
1,282
0
0
6,278
2,595
391
3,640
2,638
47,273
0
W
Kali
Anaera-
Kali
5,226
2,402
213
5,752
11,624
5,426
834
2,784
7,640
0
19,552
L
Olorun
DeejNuts
Olorun
6,903
2,155
366
2,652
14,005
5,064
0
8,822
4,955
37,669
0
L
Pele
2,435
552
338
675
13,339
8,338
0
9,457
3,666
0
19,828
L
Medusa
Momiijii
Medusa
7,506
2,292
669
1,666
13,983
4,919
58
9,740
3,974
0
27,301
W
Nu Wa
13,256
3,336
376
962
9,076
2,789
1,479
3,932
5,144
27,085
0
W
Morgan Le Fay
SirSebs
Morgan Le Fay
20,867
2,407
128
1,402
10,922
4,543
233
3,020
7,259
41,483
0
W
Neith
Syloo
Neith
12,407
3,052
0
2,744
6,906
2,760
5,683
1,786
5,120
0
41,099
L
Nike
4,370
780
748
2,420
17,309
11,021
0
9,688
7,219
480
25,175
L
7,824
365
1,101
1,953
15,272
21,908
0
10,301
4,530
19,937
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,436
Gold Earned
51,659
218
Minions Killed
252
0
Camps Cleared
0
1,132,742
Distance Traveled
1,273,569
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
11,199
861
72
6
0
263,365
1
W
Kali
9,686
745
31
2
0
245,997
0
L
Olorun
9,195
707
76
6
0
227,511
1
L
Pele
9,093
699
39
3
0
181,029
0
L
Medusa
8,698
669
55
4
0
223,764
1
W
Nu Wa
9,712
747
40
3
0
230,483
2
W
Morgan Le Fay
10,645
819
46
4
0
265,529
1
W
Neith
10,417
801
63
5
0
268,195
3
L
Nike
8,672
667
32
2
0
252,350
2
L
Ares
9,778
752
16
1
0
248,088
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role