Player Matchup

Serqet
Serqet
AdeptBasterd
Serqet
Level 95
God Stats
4W - 6L
1,325 SR
Queue Stats
337W - 405L
1,362 Elo+
Solo
Hades
Hades
Austin Borland
Hades
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 23L
1,424 Elo+
Party 2
Cthulhu
Cthulhu
GoSox6969
Cthulhu
Level 25
God Stats
1W - 4L
1,357 SR
Queue Stats
4W - 7L
1,524 Elo+
Party 2
Team Averages
Level 62
1,394 SR
1,437 Elo+

VS

Team Averages
Level 63
1,771 SR
1,664 Elo+
Chiron
Chiron
Mindhostage
Chiron
Level 7
God Stats
8W - 4L
1,754 SR
Queue Stats
262W - 185L
1,628 Elo+
Party 1
Baron Samedi
Baron Samedi
Thesmallpotato
Baron Samedi
Level 74
God Stats
16W - 10L
1,704 SR
Queue Stats
219W - 166L
1,735 Elo+
Party 1
Ymir
Ymir
lurrydogg304
Ymir
Level 107
God Stats
36W - 23L
1,855 SR
Queue Stats
243W - 161L
1,628 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
9
1 / 6 / 4
6,039
671
3,186
8,857
3,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

10
2 / 8 / 3
6,422
714
6,647
11,047
4,545
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
GoSox6969
Cthulhu
10
3 / 3 / 3
6,483
720
4,273
10,094
6,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
14
11 / 1 / 5
9,279
1,031
14,024
5,577
2,119
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Baron Samedi
Thesmallpotato
Baron Samedi
11
3 / 4 / 10
7,183
798
6,380
6,879
3,594
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
2 / 1 / 14
8,196
911
4,982
9,543
8,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
45
6
Kills
16
17
Deaths
6
10
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Serqet
1
6
4
0.5
L
2
8
3
0.44
L
Cthulhu
GoSox6969
Cthulhu
3
3
3
1.5
W
Chiron
11
1
5
13.5
W
Baron Samedi
Thesmallpotato
Baron Samedi
3
4
10
2
W
2
1
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,106
Damage
25,386
29,998
Taken
21,999
14,072
Mitigated
13,979
4,919
Healing
8,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
3,186
294
0
742
8,857
3,492
280
3,854
5,003
0
7,929
L
6,647
176
378
1,730
11,047
4,545
386
4,331
6,716
19,154
0
L
Cthulhu
GoSox6969
Cthulhu
4,273
342
62
2,007
10,094
6,035
225
3,559
6,535
9,279
0
W
Chiron
14,024
7,044
929
2,715
5,577
2,119
1,680
2,767
2,515
0
40,232
W
Baron Samedi
Thesmallpotato
Baron Samedi
6,380
1,011
325
1,278
6,879
3,594
210
3,766
2,858
14,694
0
W
4,982
999
488
2,914
9,543
8,266
314
4,090
4,917
13,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,944
Gold Earned
24,658
53
Minions Killed
87
1
Camps Cleared
7
440,306
Distance Traveled
483,603
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,039
671
9
1
0
157,866
0
L
Hades
6,422
714
31
3
1
142,016
3
L
Cthulhu
6,483
720
13
1
0
140,424
0
W
Chiron
9,279
1,031
59
7
6
160,946
4
W
Baron Samedi
7,183
798
7
1
0
151,367
3
W
Ymir
8,196
911
21
2
1
171,290
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role