Player Matchup

Atlas
Atlas
BanditSlayer
Atlas
Level 89
God Stats
7W - 6L
1,323 SR
Queue Stats
151W - 117L
1,515 Elo+
Party 1
Mulan
Mulan
Flise
Mulan
Level 154
God Stats
0W - 2L
1,500 SR
Queue Stats
200W - 167L
1,500 Elo+
Solo
Fenrir
Fenrir
Grobbalonga
Fenrir
Level 117
God Stats
5W - 1L
1,500 SR
Queue Stats
122W - 87L
1,539 Elo+
Party 1
Heimdallr
Heimdallr
ThorrEl
Heimdallr
Level 118
God Stats
5W - 8L
1,269 SR
Queue Stats
141W - 105L
1,515 Elo+
Party 1
Janus
Janus
jackappotamus
Janus
Level 86
God Stats
1W - 2L
1,500 SR
Queue Stats
19W - 24L
1,318 Elo+
Party 1
Team Averages
Level 113
1,418 SR
1,477 Elo+

VS

Team Averages
Level 121
1,539 SR
1,579 Elo+
Tiamat
Tiamat
 
Tiamat
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
Karamati
Rama
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
107W - 119L
1,608 Elo+
Solo
Serqet
Serqet
LlStyalerZed
Serqet
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 21L
1,613 Elo+
Party 3
Atlas
Atlas
MisTeRBeeR002
Atlas
Level 92
God Stats
13W - 4L
1,695 SR
Queue Stats
32W - 20L
1,613 Elo+
Party 3
Gilgamesh
Gilgamesh
WipedByLoki
Gilgamesh
Level 147
God Stats
6W - 3L
1,500 SR
Queue Stats
122W - 105L
1,561 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 5
6,445
496
5,080
9,335
4,506
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mulan
Flise
Mulan
11
1 / 5 / 0
6,489
499
3,772
9,163
4,634
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fenrir
12
1 / 2 / 1
6,791
522
2,833
10,802
3,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heimdallr
ThorrEl
Heimdallr
11
4 / 2 / 1
6,789
522
7,597
7,070
2,060
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 5 / 1
5,813
447
1,628
6,432
1,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
2 / 0 / 10
7,042
542
5,687
4,748
2,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Rama
11
0 / 1 / 3
6,459
497
3,901
6,963
1,677
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Serqet
11
5 / 4 / 4
7,263
559
6,620
9,227
2,634
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

10
0 / 2 / 4
6,264
482
3,330
8,758
7,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
WipedByLoki
Gilgamesh
14
9 / 0 / 2
8,217
632
10,119
7,436
5,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
39
6
Kills
16
16
Deaths
7
8
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
2
0
10
7
L
0
2
5
1.25
L
Mulan
Flise
Mulan
1
5
0
0.2
L
Fenrir
1
2
1
0.75
W
Rama
0
1
3
1.5
W
Serqet
5
4
4
1.75
W
0
2
4
1
L
Heimdallr
ThorrEl
Heimdallr
4
2
1
2.25
W
Gilgamesh
WipedByLoki
Gilgamesh
9
0
2
10
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,910
Damage
29,657
42,802
Taken
37,132
16,261
Mitigated
18,951
10,055
Healing
13,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
5,687
294
0
1,556
4,748
2,319
255
820
3,893
37,649
0
L
5,080
1,675
1,690
1,393
9,335
4,506
0
2,726
6,609
17,806
2,956
L
Mulan
Flise
Mulan
3,772
588
0
1,555
9,163
4,634
0
2,193
6,970
3,965
28,097
L
Fenrir
2,833
164
0
3,942
10,802
3,594
0
914
9,642
0
42,861
W
Rama
3,901
2,916
0
4,200
6,963
1,677
852
676
6,165
0
41,488
W
Serqet
6,620
2,099
0
3,177
9,227
2,634
0
1,107
7,824
0
32,894
W
3,330
989
0
1,788
8,758
7,188
165
2,149
6,555
16,850
0
L
Heimdallr
ThorrEl
Heimdallr
7,597
4,029
0
1,135
7,070
2,060
0
1,724
5,072
0
42,431
W
Gilgamesh
WipedByLoki
Gilgamesh
10,119
4,200
0
3,261
7,436
5,133
52
1,272
6,128
0
42,831
L
1,628
38
0
340
6,432
1,467
0
1,460
4,972
28,168
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,327
Gold Earned
35,245
312
Minions Killed
328
0
Camps Cleared
0
1,205,835
Distance Traveled
1,270,709
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,042
542
71
5
0
245,039
2
L
Atlas
6,445
496
31
2
0
259,542
4
L
Mulan
6,489
499
72
6
0
208,579
6
L
Fenrir
6,791
522
77
6
0
282,092
3
W
Rama
6,459
497
94
7
0
219,342
4
W
Serqet
7,263
559
69
5
0
288,512
4
W
Atlas
6,264
482
21
2
0
256,923
6
L
Heimdallr
6,789
522
81
6
0
235,762
6
W
Gilgamesh
8,217
632
73
6
0
260,893
0
L
Janus
5,813
447
51
4
0
219,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role