Player Matchup

Horus
Horus
Braunson
Horus
Level 17
God Stats
0W - 2L
1,508 SR
Queue Stats
2W - 8L
1,339 Elo+
Party 1
Heimdallr
Heimdallr
Kemd
Heimdallr
Level 64
God Stats
0W - 5L
1,500 SR
Queue Stats
40W - 40L
1,515 Elo+
Solo
Set
Set
R00BTHAB00B
Set
Level 59
God Stats
5W - 7L
1,585 SR
Queue Stats
75W - 126L
1,357 Elo+
Solo
Arachne
Arachne
RafWithClaws
Arachne
Level 40
God Stats
2W - 3L
1,500 SR
Queue Stats
99W - 100L
1,473 Elo+
Solo
Nu Wa
Nu Wa
wheatknee
Nu Wa
Level 68
God Stats
0W - 1L
1,719 SR
Queue Stats
1W - 3L
1,339 Elo+
Party 1
Team Averages
Level 50
1,562 SR
1,405 Elo+

VS

Team Averages
Level 63
1,534 SR
1,440 Elo+
Sun Wukong
Sun Wukong
DarkSmarties
Sun Wukong
Level 41
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 23L
1,385 Elo+
Party 3
Kuzenbo
Kuzenbo
Myndphreak
Kuzenbo
Level 58
God Stats
4W - 2L
1,500 SR
Queue Stats
47W - 44L
1,500 Elo+
Party 2
Arachne
Arachne
NightAngelx24
Arachne
Level 88
God Stats
9W - 10L
1,500 SR
Queue Stats
13W - 15L
1,500 Elo+
Party 3
Neith
Neith
Wickedjester91
Neith
Level 87
God Stats
1W - 1L
1,301 SR
Queue Stats
57W - 48L
1,500 Elo+
Party 2
Ra
Ra
cep9641
Ra
Level 43
God Stats
3W - 0L
1,872 SR
Queue Stats
33W - 42L
1,317 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Braunson
Horus
8
0 / 2 / 0
4,170
463
826
5,552
2,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
Kemd
Heimdallr
1
0 / 0 / 0
1,650
183
0
0
0
8
1 / 2 / 1
4,738
526
3,231
6,545
2,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Arachne
RafWithClaws
Arachne
8
3 / 3 / 1
5,135
571
3,355
6,965
1,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nu Wa
wheatknee
Nu Wa
9
2 / 1 / 3
5,423
603
2,796
3,635
1,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DarkSmarties
Sun Wukong
8
1 / 2 / 2
5,153
573
4,151
5,575
2,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kuzenbo
Myndphreak
Kuzenbo
8
0 / 0 / 3
5,108
568
1,335
2,782
1,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Arachne
9
4 / 1 / 3
5,743
638
4,792
6,524
1,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
3 / 0 / 0
5,360
596
3,476
3,957
1,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 3 / 1
5,261
585
639
5,322
1,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
17
6
Kills
8
8
Deaths
6
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Horus
Braunson
Horus
0
2
0
0
W
Sun Wukong
DarkSmarties
Sun Wukong
1
2
2
1
L
Heimdallr
Kemd
Heimdallr
0
0
0
0
W
Kuzenbo
Myndphreak
Kuzenbo
0
0
3
1.5
W
Arachne
4
1
3
5.5
L
1
2
1
0.75
L
Arachne
RafWithClaws
Arachne
3
3
1
1.17
W
3
0
0
3
W
0
3
1
0.17
L
Nu Wa
wheatknee
Nu Wa
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,208
Damage
14,393
22,697
Taken
24,160
7,796
Mitigated
8,489
5,375
Healing
10,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Braunson
Horus
826
588
70
1,055
5,552
2,289
0
1,051
4,501
0
10,310
W
Sun Wukong
DarkSmarties
Sun Wukong
4,151
1,480
0
2,295
5,575
2,579
0
167
5,103
0
18,476
L
Heimdallr
Kemd
Heimdallr
0
0
0
0
0
0
0
0
0
0
0
W
Kuzenbo
Myndphreak
Kuzenbo
1,335
655
0
812
2,782
1,573
521
184
2,572
9,733
0
W
Arachne
4,792
3,447
0
3,866
6,524
1,784
0
299
6,082
0
23,031
L
3,231
1,415
0
2,516
6,545
2,624
120
0
6,288
0
20,681
L
Arachne
RafWithClaws
Arachne
3,355
2,228
0
1,096
6,965
1,864
0
362
6,474
0
20,811
W
3,476
1,533
0
1,891
3,957
1,086
2,155
201
3,730
0
26,069
W
639
0
0
2,133
5,322
1,467
508
1,695
3,471
28,863
0
L
Nu Wa
wheatknee
Nu Wa
2,796
453
0
638
3,635
1,019
0
561
3,074
22,090
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,116
Gold Earned
26,625
147
Minions Killed
229
0
Camps Cleared
0
682,261
Distance Traveled
882,011
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,170
463
17
2
0
181,385
0
W
Sun Wukong
5,153
573
44
5
0
197,442
2
L
Heimdallr
1,650
183
0
0
0
0
0
W
Kuzenbo
5,108
568
8
1
0
170,969
3
W
Arachne
5,743
638
49
5
0
176,495
0
L
Set
4,738
526
40
4
0
162,461
1
L
Arachne
5,135
571
51
6
0
183,065
2
W
Neith
5,360
596
58
6
0
175,104
1
W
Ra
5,261
585
70
8
0
162,001
3
L
Nu Wa
5,423
603
39
4
0
155,350
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role