Player Matchup

Ymir
Ymir
Djmonstercupx
Ymir
Level 17
God Stats
1W - 1L
1,809 SR
Queue Stats
15W - 16L
1,235 Elo+
Party 1
Neith
Neith
Kingpineapplez2
Neith
Level 14
God Stats
5W - 6L
1,250 SR
Queue Stats
5W - 7L
1,118 Elo+
Party 1
Hel
Hel
LolNagii
Hel
Level 4
God Stats
0W - 4L
1,234 SR
Queue Stats
0W - 6L
1,144 Elo+
Party 1
Odin
Odin
McdonaldRonald
Odin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,118 Elo+
Party 1
Loki
Loki
MindAmber
Loki
Level 115
God Stats
5W - 7L
1,500 SR
Queue Stats
96W - 98L
1,304 Elo+
Party 1
Team Averages
Level 33
1,459 SR
1,184 Elo+

VS

Team Averages
Level 59
1,588 SR
1,570 Elo+
Rama
Rama
EmperorShy
Rama
Level 88
God Stats
3W - 0L
1,715 SR
Queue Stats
178W - 157L
1,581 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Exoradius
Tsukuyomi
Level 27
God Stats
1W - 1L
1,858 SR
Queue Stats
4W - 3L
1,776 Elo+
Party 2
Nu Wa
Nu Wa
GuamAG
Nu Wa
Level 83
God Stats
2W - 0L
1,577 SR
Queue Stats
30W - 38L
1,599 Elo+
Party 2
Fafnir
Fafnir
Quetzalcoatl747
Fafnir
Level 49
God Stats
2W - 1L
1,288 SR
Queue Stats
23W - 17L
1,582 Elo+
Party 3
Vamana
Vamana
WrekedAgain
Vamana
Level 46
God Stats
3W - 2L
1,500 SR
Queue Stats
42W - 47L
1,310 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 1
5,300
482
1,680
4,769
1,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

5
0 / 2 / 0
4,337
394
2,373
2,945
538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

10
1 / 2 / 0
5,687
517
2,734
4,034
1,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 2 / 1
5,843
531
2,765
7,707
3,481
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Loki
12
3 / 1 / 2
6,879
625
3,730
6,864
2,037
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 1
6,700
609
2,377
5,423
1,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Tsukuyomi
Exoradius
Tsukuyomi
8
1 / 4 / 2
5,783
526
2,378
6,609
1,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
GuamAG
Nu Wa
11
2 / 0 / 0
6,632
603
4,278
3,760
1,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 0 / 3
6,509
592
1,365
6,943
4,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Vamana
12
3 / 1 / 0
6,857
623
4,684
7,077
6,608
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
13
5
Kills
7
7
Deaths
6
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
0
1
0.5
W
1
1
1
1.5
W
Tsukuyomi
Exoradius
Tsukuyomi
1
4
2
0.5
W
Nu Wa
GuamAG
Nu Wa
2
0
0
2
L
0
2
0
0
L
1
2
0
0.5
L
1
2
1
0.75
L
Loki
3
1
2
4
W
0
0
3
1.5
W
Vamana
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,282
Damage
15,082
26,319
Taken
29,812
9,176
Mitigated
15,603
4,816
Healing
10,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,680
678
0
705
4,769
1,990
0
1,000
3,686
14,433
0
W
2,377
1,982
0
1,809
5,423
1,422
417
869
4,554
0
45,108
W
Tsukuyomi
Exoradius
Tsukuyomi
2,378
722
0
120
6,609
1,828
0
934
5,675
0
18,697
W
Nu Wa
GuamAG
Nu Wa
4,278
322
0
1,603
3,760
1,004
813
589
3,171
44,659
0
L
2,373
1,468
0
695
2,945
538
0
854
2,008
0
12,118
L
2,734
437
115
1,221
4,034
1,130
0
1,931
1,912
29,009
0
L
2,765
1,525
0
1,885
7,707
3,481
0
440
7,184
0
20,330
L
Loki
3,730
1,559
0
195
6,864
2,037
0
887
5,886
0
52,839
W
1,365
488
0
3,190
6,943
4,741
0
2,022
4,921
11,866
0
W
Vamana
4,684
3,150
0
3,354
7,077
6,608
548
0
7,077
0
31,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,046
Gold Earned
32,481
276
Minions Killed
288
0
Camps Cleared
0
985,744
Distance Traveled
1,049,929
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,300
482
28
3
0
193,998
3
W
Rama
6,700
609
95
9
0
207,003
2
W
Tsukuyomi
5,783
526
31
3
0
234,356
1
W
Nu Wa
6,632
603
90
8
0
197,151
4
L
Neith
4,337
394
27
2
0
97,857
0
L
Hel
5,687
517
73
7
0
214,178
1
L
Odin
5,843
531
47
4
0
219,581
0
L
Loki
6,879
625
101
9
0
260,130
3
W
Fafnir
6,509
592
21
2
0
220,907
3
W
Vamana
6,857
623
51
5
0
190,512
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role