Player Matchup

Da Ji
Da Ji
AdamBrownout42
Da Ji
Level 118
God Stats
2W - 1L
1,682 SR
Queue Stats
262W - 180L
1,845 Elo+
Party 1
Scylla
Scylla
alex u irons
Scylla
Level 121
God Stats
13W - 7L
1,500 SR
Queue Stats
277W - 176L
1,908 Elo+
Party 1
Cthulhu
Cthulhu
gingerlambourne
Cthulhu
Level 29
God Stats
12W - 4L
1,673 SR
Queue Stats
317W - 229L
1,571 Elo+
Party 1
Team Averages
Level 89
1,618 SR
1,775 Elo+

VS

Team Averages
Level 35
1,500 SR
1,500 Elo+
Achilles
Achilles
ZN_3102
Achilles
Level 67
God Stats
0W - 3L
1,500 SR
Queue Stats
8W - 21L
1,500 Elo+
Party 2
Vulcan
Vulcan
ZzZ999yad
Vulcan
Level 24
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
zOw2r
Tsukuyomi
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
11 / 4 / 9
10,290
858
10,144
9,643
4,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
15
13 / 1 / 8
10,716
893
13,328
6,306
1,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
1 / 1 / 19
9,982
832
8,981
13,488
16,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ZN_3102
Achilles
12
5 / 4 / 1
9,672
806
9,486
14,223
10,526
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Vulcan
ZzZ999yad
Vulcan
12
1 / 12 / 3
8,565
714
5,577
11,170
3,402
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tsukuyomi
zOw2r
Tsukuyomi
11
0 / 9 / 0
6,846
571
5,309
11,463
3,751
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
10
25
Kills
6
6
Deaths
25
36
Assists
4
Player
Kills
Deaths
Assists
KDA
W
11
4
9
3.88
L
Achilles
ZN_3102
Achilles
5
4
1
1.38
L
Vulcan
ZzZ999yad
Vulcan
1
12
3
0.21
W
Scylla
13
1
8
17
W
1
1
19
10.5
L
Tsukuyomi
zOw2r
Tsukuyomi
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,453
Damage
20,372
29,437
Taken
36,856
22,598
Mitigated
17,679
5,557
Healing
2,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,144
3,599
303
1,713
9,643
4,575
1,094
1,397
8,246
0
23,163
L
Achilles
ZN_3102
Achilles
9,486
3,351
0
1,533
14,223
10,526
0
9,602
4,384
0
18,830
L
Vulcan
ZzZ999yad
Vulcan
5,577
3,225
0
182
11,170
3,402
0
5,400
5,570
17,387
0
W
Scylla
13,328
504
0
722
6,306
1,735
1,106
1,689
4,617
39,317
0
W
8,981
1,088
240
2,579
13,488
16,288
240
2,691
10,797
26,244
0
L
Tsukuyomi
zOw2r
Tsukuyomi
5,309
1,669
0
681
11,463
3,751
0
6,892
4,283
0
16,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,988
Gold Earned
25,083
144
Minions Killed
71
7
Camps Cleared
2
650,645
Distance Traveled
544,575
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,290
858
31
3
5
210,511
2
L
Achilles
9,672
806
12
1
0
198,370
4
L
Vulcan
8,565
714
29
2
2
159,539
0
W
Scylla
10,716
893
64
5
2
192,072
4
W
Cthulhu
9,982
832
49
4
0
248,062
2
L
Tsukuyomi
6,846
571
30
3
0
186,666
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role