Player Matchup

Tiamat
Tiamat
ELITExDESTROYER1
Tiamat
Level 117
God Stats
1W - 1L
1,215 SR
Queue Stats
4W - 3L
1,446 Elo+
Party 3
Sol
Sol
SYXONYOU
Sol
Level 81
God Stats
4W - 4L
1,309 SR
Queue Stats
16W - 10L
1,291 Elo+
Party 3
Chaac
Chaac
Thisisvoitus
Chaac
Level 89
God Stats
6W - 3L
1,576 SR
Queue Stats
59W - 56L
1,562 Elo+
Solo
Hou Yi
Hou Yi
dylan_1_skeeter
Hou Yi
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 37L
1,307 Elo+
Party 3
Bastet
Bastet
nightninja_789
Bastet
Level 109
God Stats
119W - 78L
1,263 SR
Queue Stats
308W - 292L
1,302 Elo+
Solo
Team Averages
Level 105
1,373 SR
1,382 Elo+

VS

Team Averages
Level 107
1,500 SR
1,589 Elo+
Izanami
Izanami
 
Izanami
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
King Williak
Serqet
Level 78
God Stats
1W - 1L
1,500 SR
Queue Stats
235W - 212L
1,534 Elo+
Party 2
Sol
Sol
Pu Pu PLATA
Sol
Level 135
God Stats
1W - 3L
1,500 SR
Queue Stats
119W - 124L
1,628 Elo+
Solo
Artio
Artio
baseballriley32
Artio
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 23L
1,715 Elo+
Party 1
Cabrakan
Cabrakan
kiqai
Cabrakan
Level 109
God Stats
4W - 9L
1,500 SR
Queue Stats
508W - 484L
1,569 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 4
7,319
563
7,040
7,899
4,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
3 / 3 / 1
7,518
578
7,611
5,798
1,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 1 / 4
7,767
597
6,504
11,870
8,271
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
4 / 4 / 3
6,394
492
3,704
7,793
5,247
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
7 / 2 / 6
8,007
616
8,940
8,611
2,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
5 / 4 / 1
7,799
600
5,723
9,827
2,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
11
2 / 2 / 0
6,433
495
3,029
9,072
3,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
1 / 4 / 1
6,431
495
5,834
8,853
2,306
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

7
1 / 5 / 1
5,330
410
1,974
10,440
5,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cabrakan
kiqai
Cabrakan
11
2 / 4 / 1
6,602
508
12,033
9,675
10,248
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
15
19
Kills
11
11
Deaths
19
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
5
4
1
1.38
W
3
1
4
5
L
Serqet
2
2
0
1
L
1
4
1
0.38
W
3
3
1
1.17
W
2
1
4
4
L
1
5
1
0.3
W
4
4
3
1.38
L
Cabrakan
kiqai
Cabrakan
2
4
1
0.63
W
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,799
Damage
28,593
41,971
Taken
47,867
21,862
Mitigated
24,149
16,417
Healing
14,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
5,723
3,690
0
3,552
9,827
2,978
2,308
4,382
5,248
0
50,556
W
7,040
420
0
2,992
7,899
4,080
0
3,630
4,145
36,345
0
L
Serqet
3,029
597
0
3,892
9,072
3,189
0
1,591
7,439
0
34,760
L
5,834
2,298
0
3,343
8,853
2,306
0
3,584
4,981
43,535
0
W
7,611
3,322
400
1,782
5,798
1,709
1,041
714
5,084
42,174
10,652
W
6,504
1,659
0
5,706
11,870
8,271
0
7,664
4,080
0
47,273
L
1,974
164
612
1,400
10,440
5,428
0
3,245
6,963
11,644
0
W
3,704
1,301
851
1,034
7,793
5,247
36
3,093
4,324
0
11,909
L
Cabrakan
kiqai
Cabrakan
12,033
1,585
0
2,126
9,675
10,248
210
0
9,675
39,913
0
W
8,940
2,582
0
3,652
8,611
2,555
0
4,740
3,703
0
29,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,005
Gold Earned
32,595
344
Minions Killed
357
0
Camps Cleared
0
1,243,773
Distance Traveled
1,147,812
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,799
600
114
9
0
217,646
2
W
Tiamat
7,319
563
69
5
0
254,062
1
L
Serqet
6,433
495
74
6
0
262,219
0
L
Sol
6,431
495
77
6
0
232,065
6
W
Sol
7,518
578
94
7
0
247,157
1
W
Chaac
7,767
597
104
8
0
256,216
0
L
Artio
5,330
410
17
1
0
235,295
1
W
Hou Yi
6,394
492
30
2
0
208,827
1
L
Cabrakan
6,602
508
75
6
0
200,587
1
W
Bastet
8,007
616
47
4
0
277,511
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role