Player Matchup

Artio
Artio
Balm0r
Artio
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Vulcan
Vulcan
Tupapac
Vulcan
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Artemis
Artemis
citriclabel
Artemis
Level 66
God Stats
4W - 6L
1,584 SR
Queue Stats
101W - 159L
1,424 Elo+
Party 1
Team Averages
Level 26
1,528 SR
1,475 Elo+

VS

Team Averages
Level 68
1,368 SR
1,356 Elo+
Neith
Neith
HyperNegras
Neith
Level 17
God Stats
3W - 12L
1,500 SR
Queue Stats
3W - 14L
1,500 Elo+
Party 2
Sol
Sol
Pieronik2000
Sol
Level 102
God Stats
2W - 2L
1,302 SR
Queue Stats
63W - 89L
1,284 Elo+
Party 2
Horus
Horus
leodamage
Horus
Level 86
God Stats
1W - 1L
1,302 SR
Queue Stats
43W - 83L
1,284 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Balm0r
Artio
9
1 / 3 / 1
6,113
764
2,117
8,519
5,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Vulcan
Tupapac
Vulcan
10
1 / 2 / 2
6,221
778
5,282
6,893
2,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
citriclabel
Artemis
8
0 / 4 / 2
5,494
687
2,345
5,619
2,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 8
6,446
806
3,057
3,514
1,090
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
6 / 1 / 3
7,279
910
10,898
6,500
2,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
leodamage
Horus
10
2 / 1 / 6
6,573
822
3,007
6,715
5,008
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
2
Kills
9
9
Deaths
3
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Artio
Balm0r
Artio
1
3
1
0.5
W
1
1
8
5
W
6
1
3
7.5
L
Vulcan
Tupapac
Vulcan
1
2
2
1
L
Artemis
citriclabel
Artemis
0
4
2
0.25
W
Horus
leodamage
Horus
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,744
Damage
16,962
21,031
Taken
16,729
9,837
Mitigated
8,480
4,768
Healing
6,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
Balm0r
Artio
2,117
527
1,063
1,133
8,519
5,507
0
3,461
5,058
5,431
397
W
3,057
926
0
497
3,514
1,090
1,016
1,461
2,053
0
19,877
W
10,898
4,316
0
2,108
6,500
2,382
1,278
3,255
3,245
30,681
3,054
L
Vulcan
Tupapac
Vulcan
5,282
2,488
39
1,557
6,893
2,234
0
3,089
3,804
25,670
0
L
Artemis
citriclabel
Artemis
2,345
787
0
976
5,619
2,096
0
3,272
2,347
0
11,063
W
Horus
leodamage
Horus
3,007
1,512
1,349
2,227
6,715
5,008
252
3,101
3,614
0
11,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,828
Gold Earned
20,298
62
Minions Killed
109
2
Camps Cleared
6
379,941
Distance Traveled
440,546
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,113
764
8
1
0
129,135
0
W
Neith
6,446
806
47
6
2
135,717
0
W
Sol
7,279
910
46
6
1
149,592
0
L
Vulcan
6,221
778
36
5
2
148,680
2
L
Artemis
5,494
687
18
2
0
102,126
0
W
Horus
6,573
822
16
2
3
155,237
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role