Player Matchup

Guan Yu
Guan Yu
CSinert
Guan Yu
Level 27
God Stats
4W - 4L
1,500 SR
Queue Stats
228W - 232L
1,561 Elo+
Party 1
Fenrir
Fenrir
IIIII-_beta610
Fenrir
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
233W - 250L
1,556 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Nvdisak--
Ah Muzen Cab
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
219W - 193L
1,486 Elo+
Party 2
Olorun
Olorun
RenanSFC007
Olorun
Level 51
God Stats
3W - 0L
1,827 SR
Queue Stats
132W - 121L
1,484 Elo+
Party 2
Atlas
Atlas
xTheus013
Atlas
Level 41
God Stats
30W - 28L
1,677 SR
Queue Stats
94W - 90L
1,428 Elo+
Party 2
Team Averages
Level 62
1,601 SR
1,503 Elo+

VS

Team Averages
Level 57
1,416 SR
1,464 Elo+
Ra
Ra
BiggCountry22
Ra
Level 18
God Stats
2W - 7L
1,416 SR
Queue Stats
129W - 143L
1,261 Elo+
Party 3
Da Ji
Da Ji
Jman2
Da Ji
Level 68
God Stats
0W - 1L
1,311 SR
Queue Stats
35W - 38L
1,394 Elo+
Party 4
Athena
Athena
JunkJesus
Athena
Level 28
God Stats
19W - 15L
1,579 SR
Queue Stats
172W - 176L
1,623 Elo+
Party 4
Sol
Sol
croncast
Sol
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
244W - 239L
1,671 Elo+
Party 4
Neith
Neith
pending44
Neith
Level 41
God Stats
0W - 2L
1,273 SR
Queue Stats
318W - 341L
1,374 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
CSinert
Guan Yu
14
3 / 0 / 4
8,375
644
6,441
10,052
7,678
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

13
3 / 1 / 3
7,819
601
3,538
10,837
4,943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Ah Muzen Cab
Nvdisak--
Ah Muzen Cab
12
2 / 2 / 6
7,033
541
6,261
7,172
2,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Olorun
13
3 / 1 / 1
7,739
595
4,708
6,654
2,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Atlas
xTheus013
Atlas
12
5 / 0 / 5
7,919
609
5,576
6,987
5,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
6,445
496
1,863
7,351
2,311
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Da Ji
Jman2
Da Ji
10
1 / 3 / 1
6,163
474
5,586
10,450
3,399
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Athena
JunkJesus
Athena
9
2 / 3 / 1
6,153
473
2,891
6,783
5,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

12
1 / 4 / 2
7,348
565
7,212
9,836
2,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Neith
pending44
Neith
9
0 / 4 / 2
5,562
428
2,955
6,940
2,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
16
Kills
4
4
Deaths
16
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
Guan Yu
CSinert
Guan Yu
3
0
4
5
W
3
1
3
4.5
L
Da Ji
Jman2
Da Ji
1
3
1
0.5
L
Athena
JunkJesus
Athena
2
3
1
0.83
W
Ah Muzen Cab
Nvdisak--
Ah Muzen Cab
2
2
6
2.5
W
Olorun
3
1
1
3.5
L
1
4
2
0.5
L
Neith
pending44
Neith
0
4
2
0.25
W
Atlas
xTheus013
Atlas
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,524
Damage
20,507
41,702
Taken
41,360
22,906
Mitigated
15,660
19,226
Healing
11,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,863
221
148
2,471
7,351
2,311
0
3,863
3,488
37,273
0
W
Guan Yu
CSinert
Guan Yu
6,441
385
336
4,534
10,052
7,678
328
4,557
5,495
0
45,814
W
3,538
823
0
5,402
10,837
4,943
0
1,380
9,457
43
42,633
L
Da Ji
Jman2
Da Ji
5,586
922
0
1,181
10,450
3,399
0
1,423
9,027
0
34,475
L
Athena
JunkJesus
Athena
2,891
728
326
1,307
6,783
5,688
0
1,933
4,850
12,204
0
W
Ah Muzen Cab
Nvdisak--
Ah Muzen Cab
6,261
1,651
0
2,631
7,172
2,356
1,564
2,462
4,710
0
39,707
W
Olorun
4,708
2,727
0
3,296
6,654
2,608
2,310
1,945
4,709
46,578
0
L
7,212
3,182
0
4,472
9,836
2,044
0
562
9,274
48,937
0
L
Neith
pending44
Neith
2,955
895
0
1,952
6,940
2,218
0
2,546
4,394
0
31,077
W
Atlas
xTheus013
Atlas
5,576
1,782
36
2,991
6,987
5,321
356
1,622
5,365
24,804
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,885
Gold Earned
31,671
370
Minions Killed
344
0
Camps Cleared
0
1,266,972
Distance Traveled
1,270,842
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,445
496
83
6
0
264,191
5
W
Guan Yu
8,375
644
90
7
0
287,282
3
W
Fenrir
7,819
601
84
6
0
283,107
1
L
Da Ji
6,163
474
58
4
0
261,559
0
L
Athena
6,153
473
21
2
0
285,437
1
W
Ah Muzen Cab
7,033
541
71
5
0
232,104
2
W
Olorun
7,739
595
91
7
0
215,662
0
L
Sol
7,348
565
115
9
0
223,469
4
L
Neith
5,562
428
67
5
0
236,186
2
W
Atlas
7,919
609
34
3
0
248,817
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role