Player Matchup

Thor
Thor
Bronze III
 
Thor
Bronze III
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold V
Agelriz
Merlin
Gold V
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 53L
1,350 MMR
Solo
Izanami
Izanami
Silver I
Gozaimasu
Izanami
Silver I
Level 108
God Stats
9W - 8L
1,493 SR
Queue Stats
80W - 90L
1,399 MMR
Party 1
Horus
Horus
Bronze III
MMusk
Horus
Bronze III
Level 86
God Stats
7W - 8L
1,593 SR
Queue Stats
22W - 38L
1,362 MMR
Solo
King Arthur
King Arthur
Silver III
WildNich
King Arthur
Silver III
Level 123
God Stats
2W - 6L
1,283 SR
Queue Stats
70W - 84L
1,292 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 109
1,474 SR
1,381 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 125
1,678 SR
1,353 MMR
Janus
Janus
Silver IV
Ferrcetio
Janus
Silver IV
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,361 MMR
Solo
Bastet
Bastet
Silver I
GameBuster69
Bastet
Silver I
Level 160
God Stats
9W - 3L
1,713 SR
Queue Stats
168W - 172L
1,330 MMR
Solo
Bacchus
Bacchus
Silver IV
Hazard32
Bacchus
Silver IV
Level 137
God Stats
11W - 6L
1,868 SR
Queue Stats
45W - 53L
1,353 MMR
Solo
Nemesis
Nemesis
Gold V
Rasengan7
Nemesis
Gold V
Level 125
God Stats
33W - 29L
1,621 SR
Queue Stats
538W - 550L
1,354 MMR
Solo
Chernobog
Chernobog
Silver III
hazzabey
Chernobog
Silver III
Level 77
God Stats
63W - 38L
1,688 SR
Queue Stats
526W - 543L
1,365 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
1 / 6 / 1
6,603
440
3,979
11,135
3,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Merlin
Agelriz
Merlin
14
1 / 2 / 1
8,071
538
9,603
7,315
2,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Gozaimasu
Izanami
14
1 / 4 / 0
8,367
558
7,205
10,245
3,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
MMusk
Horus
11
0 / 1 / 3
7,315
488
2,690
11,772
9,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
WildNich
King Arthur
11
0 / 3 / 0
6,732
449
6,121
12,360
9,276
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bans
MulanKaliCliodhnaAthena

VS

Bans
Hou YiAchillesGebCamazotz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Ferrcetio
Janus
15
3 / 0 / 3
8,897
593
6,237
8,434
3,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
15
4 / 1 / 5
8,944
596
12,619
14,990
6,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Hazard32
Bacchus
13
3 / 0 / 1
7,756
517
4,010
6,614
5,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
Rasengan7
Nemesis
15
6 / 1 / 4
8,801
587
7,124
9,861
2,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Chernobog
hazzabey
Chernobog
14
0 / 1 / 5
8,154
544
8,003
8,307
2,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
3
Kills
16
16
Deaths
3
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
6
1
0.25
L
Merlin
Agelriz
Merlin
1
2
1
0.75
W
Janus
Ferrcetio
Janus
3
0
3
4.5
W
Bastet
4
1
5
6.5
L
Izanami
Gozaimasu
Izanami
1
4
0
0.25
W
Bacchus
Hazard32
Bacchus
3
0
1
3.5
L
Horus
MMusk
Horus
0
1
3
1.5
W
Nemesis
Rasengan7
Nemesis
6
1
4
8
L
King Arthur
WildNich
King Arthur
0
3
0
0
W
Chernobog
hazzabey
Chernobog
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,598
Damage
37,993
52,827
Taken
48,206
28,184
Mitigated
20,314
14,956
Healing
20,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
3,979
1,097
0
371
11,135
3,326
0
2,213
8,680
0
28,224
L
Merlin
Agelriz
Merlin
9,603
358
106
919
7,315
2,607
0
1,603
5,571
64,687
0
W
Janus
Ferrcetio
Janus
6,237
547
92
2,907
8,434
3,003
0
3,997
4,437
69,780
0
W
Bastet
12,619
3,128
0
6,852
14,990
6,940
173
1,839
13,151
0
46,688
L
Izanami
Gozaimasu
Izanami
7,205
3,716
0
2,901
10,245
3,305
744
1,709
8,536
0
70,820
W
Bacchus
Hazard32
Bacchus
4,010
92
0
2,055
6,614
5,326
0
1,629
4,985
11,978
0
L
Horus
MMusk
Horus
2,690
1,234
891
5,012
11,772
9,670
0
3,989
7,393
0
17,128
W
Nemesis
Rasengan7
Nemesis
7,124
3,286
0
5,674
9,861
2,919
0
968
8,893
0
54,509
L
King Arthur
WildNich
King Arthur
6,121
392
93
4,663
12,360
9,276
0
733
10,602
0
31,021
W
Chernobog
hazzabey
Chernobog
8,003
4,415
0
2,963
8,307
2,126
624
1,170
7,137
0
60,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,088
Gold Earned
42,552
412
Minions Killed
483
0
Camps Cleared
0
1,438,951
Distance Traveled
1,583,191
21
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,603
440
52
3
0
300,266
0
L
Merlin
8,071
538
127
8
0
284,054
5
W
Janus
8,897
593
140
9
0
329,514
7
W
Bastet
8,944
596
87
6
0
322,377
4
L
Izanami
8,367
558
145
10
0
238,464
5
W
Bacchus
7,756
517
18
1
0
304,148
6
L
Horus
7,315
488
23
2
0
329,266
8
W
Nemesis
8,801
587
108
7
0
337,790
2
L
King Arthur
6,732
449
65
4
0
286,901
3
W
Chernobog
8,154
544
130
9
0
289,362
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role