Player Matchup

Tiamat
Tiamat
Andreuitoo_10
Tiamat
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,622 Elo+
Party 1
Neith
Neith
Jsaquisela_
Neith
Level 21
God Stats
5W - 2L
1,645 SR
Queue Stats
5W - 5L
1,553 Elo+
Party 1
Hercules
Hercules
lorenzo_returns
Hercules
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 16L
1,718 Elo+
Party 1
Team Averages
Level 85
1,548 SR
1,631 Elo+

VS

Team Averages
Level 30
1,363 SR
1,406 Elo+
Tyr
Tyr
Sirtwidelsnap
Tyr
Level 27
God Stats
0W - 1L
1,474 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ymir
Ymir
bodglin
Ymir
Level 17
God Stats
3W - 9L
1,348 SR
Queue Stats
3W - 9L
1,500 Elo+
Party 2
Mercury
Mercury
space gerbils
Mercury
Level 45
God Stats
1W - 2L
1,267 SR
Queue Stats
10W - 20L
1,218 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 1 / 8
8,574
857
10,855
5,870
4,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
5 / 1 / 16
8,578
858
9,990
4,492
1,997
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
13
10 / 0 / 11
8,769
877
10,701
9,198
9,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 8 / 1
6,727
673
4,117
14,182
8,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ymir
bodglin
Ymir
9
0 / 6 / 1
6,212
621
2,589
12,639
7,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
9
0 / 9 / 1
6,020
602
4,779
10,199
3,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
4
23
Kills
1
2
Deaths
23
35
Assists
3
Player
Kills
Deaths
Assists
KDA
W
8
1
8
12
W
5
1
16
13
L
1
8
1
0.19
L
Ymir
bodglin
Ymir
0
6
1
0.08
W
Hercules
10
0
11
15.5
L
Mercury
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,546
Damage
11,485
19,560
Taken
37,020
15,170
Mitigated
19,542
4,428
Healing
3,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,855
724
0
1,527
5,870
4,077
13
999
4,674
33,302
0
W
9,990
5,394
0
587
4,492
1,997
1,664
716
3,776
0
27,040
L
4,117
1,131
336
1,280
14,182
8,137
0
4,626
8,796
1,638
12,416
L
Ymir
bodglin
Ymir
2,589
346
0
1,206
12,639
7,597
0
2,540
9,497
10,361
0
W
Hercules
10,701
3,377
0
2,314
9,198
9,096
332
1,372
7,549
1,003
14,202
L
Mercury
4,779
1,826
0
216
10,199
3,808
0
3,077
6,725
0
12,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,921
Gold Earned
18,959
102
Minions Killed
54
5
Camps Cleared
2
560,660
Distance Traveled
470,319
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,574
857
54
5
5
184,933
3
W
Neith
8,578
858
35
4
0
176,050
0
L
Tyr
6,727
673
26
3
0
171,562
2
L
Ymir
6,212
621
19
2
0
140,129
1
W
Hercules
8,769
877
13
1
0
199,677
0
L
Mercury
6,020
602
9
1
2
158,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role