Player Matchup

Cthulhu
Cthulhu
DarkGaia19
Cthulhu
Level 82
God Stats
16W - 21L
1,643 SR
Queue Stats
148W - 136L
1,550 Elo+
Solo
Vamana
Vamana
GKV4LIFE
Vamana
Level 102
God Stats
1W - 3L
1,500 SR
Queue Stats
283W - 280L
1,422 Elo+
Solo
Merlin
Merlin
I DarkOni I
Merlin
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
ItsJustGhvst
Ah Muzen Cab
Level 93
God Stats
4W - 2L
1,500 SR
Queue Stats
208W - 203L
1,500 Elo+
Party 1
Thor
Thor
marcqemiras69
Thor
Level 129
God Stats
10W - 9L
1,502 SR
Queue Stats
27W - 34L
1,488 Elo+
Solo
Team Averages
Level 112
1,529 SR
1,492 Elo+

VS

Team Averages
Level 119
1,535 SR
1,532 Elo+
Anhur
Anhur
 
Anhur
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
BIG_HOSS_0228
Bakasura
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
322W - 357L
1,575 Elo+
Solo
Geb
Geb
CPT_manering2003
Geb
Level 83
God Stats
2W - 2L
1,545 SR
Queue Stats
75W - 80L
1,598 Elo+
Solo
Merlin
Merlin
jcedillo99
Merlin
Level 125
God Stats
16W - 19L
1,630 SR
Queue Stats
320W - 342L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DarkGaia19
Cthulhu
13
6 / 1 / 7
8,934
558
11,337
14,657
9,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Vamana
GKV4LIFE
Vamana
16
2 / 1 / 2
9,475
592
7,589
12,985
9,728
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
15
2 / 0 / 1
8,743
546
3,211
5,811
2,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Muzen Cab
ItsJustGhvst
Ah Muzen Cab
15
3 / 5 / 6
9,389
587
10,144
14,187
3,608
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

14
4 / 1 / 4
8,831
552
7,029
9,183
3,444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
4 / 5 / 1
7,775
486
8,701
10,650
3,027
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

King Arthur
 
King Arthur
13
0 / 2 / 1
7,724
483
8,059
14,586
11,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bakasura
BIG_HOSS_0228
Bakasura
13
2 / 4 / 0
7,997
500
7,517
12,799
5,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
2 / 5 / 3
7,370
461
6,886
16,421
15,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
jcedillo99
Merlin
14
0 / 1 / 1
8,429
527
6,035
5,763
2,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
14
17
Kills
8
8
Deaths
17
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
4
5
1
0.9
L
King Arthur
 
King Arthur
0
2
1
0.25
L
Bakasura
BIG_HOSS_0228
Bakasura
2
4
0
0.5
L
2
5
3
0.7
W
Cthulhu
DarkGaia19
Cthulhu
6
1
7
9.5
W
Vamana
GKV4LIFE
Vamana
2
1
2
3
W
Merlin
2
0
1
2.5
W
Ah Muzen Cab
ItsJustGhvst
Ah Muzen Cab
3
5
6
1.2
L
Merlin
jcedillo99
Merlin
0
1
1
0.5
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,310
Damage
37,198
56,823
Taken
60,219
28,552
Mitigated
37,037
20,775
Healing
14,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
8,701
3,708
0
2,573
10,650
3,027
977
3,581
7,069
0
39,334
L
King Arthur
 
King Arthur
8,059
1,013
0
5,470
14,586
11,162
0
2,370
12,216
0
49,358
L
Bakasura
BIG_HOSS_0228
Bakasura
7,517
4,754
0
4,365
12,799
5,272
0
1,664
11,041
0
50,860
L
6,886
1,065
0
1,690
16,421
15,473
125
5,082
11,246
26,017
0
W
Cthulhu
DarkGaia19
Cthulhu
11,337
936
799
4,335
14,657
9,701
0
4,644
9,693
26,634
6,340
W
Vamana
GKV4LIFE
Vamana
7,589
2,337
0
4,243
12,985
9,728
0
528
11,382
6,467
61,160
W
Merlin
3,211
110
290
1,504
5,811
2,071
462
3,589
2,167
51,303
0
W
Ah Muzen Cab
ItsJustGhvst
Ah Muzen Cab
10,144
5,936
0
4,514
14,187
3,608
732
2,917
11,105
0
63,570
L
Merlin
jcedillo99
Merlin
6,035
0
0
821
5,763
2,103
0
2,150
3,497
60,888
0
W
7,029
1,009
648
4,442
9,183
3,444
0
1,243
7,751
0
58,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,372
Gold Earned
39,295
520
Minions Killed
455
0
Camps Cleared
0
1,623,221
Distance Traveled
1,518,379
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,775
486
79
5
0
250,599
3
L
King Arthur
7,724
483
96
6
0
302,193
2
L
Bakasura
7,997
500
108
7
0
366,942
3
L
Geb
7,370
461
34
2
0
288,067
0
W
Cthulhu
8,934
558
50
3
0
360,981
0
W
Vamana
9,475
592
146
9
0
313,176
6
W
Merlin
8,743
546
115
7
0
292,162
0
W
Ah Muzen Cab
9,389
587
108
7
0
316,732
3
L
Merlin
8,429
527
138
9
0
310,578
5
W
Thor
8,831
552
101
6
0
340,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role