Player Matchup

Ganesha
Ganesha
MPH420phu
Ganesha
Level 85
God Stats
0W - 2L
1,283 SR
Queue Stats
37W - 62L
1,503 Elo+
Party 1
Jing Wei
Jing Wei
SoldadoPlayer7
Jing Wei
Level 41
God Stats
3W - 3L
1,646 SR
Queue Stats
22W - 38L
1,455 Elo+
Solo
Ah Puch
Ah Puch
UncleJ1M666
Ah Puch
Level 45
God Stats
0W - 2L
1,229 SR
Queue Stats
2W - 8L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
VinylicBird7181
Zhong Kui
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Solo
Bastet
Bastet
liitterbox
Bastet
Level 27
God Stats
5W - 9L
1,285 SR
Queue Stats
95W - 104L
1,543 Elo+
Solo
Team Averages
Level 40
1,389 SR
1,500 Elo+

VS

Team Averages
Level 111
1,349 SR
1,603 Elo+
Chaac
Chaac
 
Chaac
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
Angel-Infernium
Skadi
Level 89
God Stats
2W - 0L
1,340 SR
Queue Stats
12W - 13L
1,349 Elo+
Party 2
Ratatoskr
Ratatoskr
AngelKurumu
Ratatoskr
Level 156
God Stats
1W - 0L
1,265 SR
Queue Stats
14W - 18L
1,784 Elo+
Party 2
Atlas
Atlas
Dravar538
Atlas
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,690 Elo+
Party 2
Sol
Sol
Keiry-_-
Sol
Level 149
God Stats
1W - 1L
1,142 SR
Queue Stats
2W - 4L
1,690 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
MPH420phu
Ganesha
17
0 / 4 / 4
10,796
635
10,261
21,801
25,145
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jing Wei
18
0 / 6 / 3
10,823
637
7,060
19,379
9,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ah Puch
UncleJ1M666
Ah Puch
18
0 / 5 / 4
11,061
651
7,046
18,043
6,835
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
VinylicBird7181
Zhong Kui
20
8 / 2 / 3
12,895
759
16,151
13,124
9,037
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
liitterbox
Bastet
19
3 / 4 / 4
11,935
702
11,666
13,491
5,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
20
5 / 5 / 7
12,947
762
13,527
17,023
14,930
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

20
5 / 1 / 10
13,044
767
17,491
10,997
4,266
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ratatoskr
AngelKurumu
Ratatoskr
20
6 / 2 / 6
12,826
754
7,927
14,360
6,054
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Atlas
Dravar538
Atlas
20
2 / 2 / 13
12,526
737
11,648
14,342
16,764
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

20
3 / 1 / 5
12,707
747
18,805
14,339
4,642
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
62
11
Kills
21
21
Deaths
11
18
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
5
7
1.7
W
5
1
10
10
W
Ratatoskr
AngelKurumu
Ratatoskr
6
2
6
4.5
W
Atlas
Dravar538
Atlas
2
2
13
4.25
W
3
1
5
5.5
L
Ganesha
MPH420phu
Ganesha
0
4
4
0.5
L
Jing Wei
0
6
3
0.25
L
Ah Puch
UncleJ1M666
Ah Puch
0
5
4
0.4
L
Zhong Kui
VinylicBird7181
Zhong Kui
8
2
3
4.75
L
Bastet
liitterbox
Bastet
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,184
Damage
69,398
85,838
Taken
71,061
55,269
Mitigated
46,656
21,470
Healing
17,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
13,527
916
392
5,493
17,023
14,930
1,080
9,091
7,932
0
38,991
W
17,491
5,285
58
1,301
10,997
4,266
3,190
5,097
5,900
0
63,121
W
Ratatoskr
AngelKurumu
Ratatoskr
7,927
1,891
0
1,771
14,360
6,054
1,264
6,905
7,455
0
42,666
W
Atlas
Dravar538
Atlas
11,648
3,230
891
3,289
14,342
16,764
402
4,316
10,026
32,208
0
W
18,805
5,111
0
4,683
14,339
4,642
4,225
8,310
6,029
54,750
0
L
Ganesha
MPH420phu
Ganesha
10,261
1,058
620
1,526
21,801
25,145
274
4,922
16,510
31,574
0
L
Jing Wei
7,060
2,338
773
4,686
19,379
9,216
349
6,088
13,137
1,643
45,241
L
Ah Puch
UncleJ1M666
Ah Puch
7,046
674
69
4,147
18,043
6,835
120
9,845
8,066
36,820
0
L
Zhong Kui
VinylicBird7181
Zhong Kui
16,151
1,517
765
5,001
13,124
9,037
0
3,980
9,050
38,827
0
L
Bastet
liitterbox
Bastet
11,666
3,107
0
3,883
13,491
5,036
0
5,301
8,106
0
35,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,510
Gold Earned
64,050
292
Minions Killed
353
0
Camps Cleared
0
1,582,705
Distance Traveled
1,871,388
30
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,947
762
46
3
0
356,333
2
W
Skadi
13,044
767
80
5
0
363,265
1
W
Ratatoskr
12,826
754
63
4
0
427,654
0
W
Atlas
12,526
737
48
3
0
350,878
0
W
Sol
12,707
747
116
7
0
373,258
1
L
Ganesha
10,796
635
18
1
0
306,127
7
L
Jing Wei
10,823
637
94
6
0
330,651
14
L
Ah Puch
11,061
651
67
4
0
292,700
7
L
Zhong Kui
12,895
759
65
4
0
338,613
1
L
Bastet
11,935
702
48
3
0
314,614
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role