Player Matchup

Nox
Nox
Why Connor
Nox
Level 122
God Stats
4W - 2L
1,729 SR
Queue Stats
63W - 33L
1,500 Elo+
Party 1
Horus
Horus
Womack
Horus
Level 129
God Stats
10W - 5L
1,690 SR
Queue Stats
98W - 73L
1,520 Elo+
Party 1
Chiron
Chiron
Womaxter
Chiron
Level 103
God Stats
2W - 5L
1,705 SR
Queue Stats
76W - 58L
1,520 Elo+
Party 1
Team Averages
Level 118
1,708 SR
1,513 Elo+

VS

Team Averages
Level 108
1,379 SR
1,498 Elo+
Hercules
Hercules
ArtoriasWolf98
Hercules
Level 81
God Stats
5W - 10L
1,535 SR
Queue Stats
66W - 79L
1,648 Elo+
Solo
Kukulkan
Kukulkan
AveneL
Kukulkan
Level 82
God Stats
22W - 34L
1,432 SR
Queue Stats
22W - 34L
1,427 Elo+
Party 2
Medusa
Medusa
V ILL N
Medusa
Level 160
God Stats
1W - 3L
1,168 SR
Queue Stats
20W - 32L
1,419 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 2 / 4
15,850
634
18,300
12,759
4,970
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Horus
Womack
Horus
20
3 / 1 / 4
15,107
604
18,368
34,206
41,571
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Chiron
Womaxter
Chiron
20
1 / 1 / 6
15,144
606
28,509
14,236
6,065
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
19
1 / 4 / 3
14,154
566
11,350
39,769
46,866
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
AveneL
Kukulkan
20
1 / 1 / 3
15,379
615
22,090
13,456
3,816
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
V ILL N
Medusa
20
2 / 2 / 2
15,277
611
17,444
20,723
6,212
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
12
7
Kills
4
4
Deaths
7
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hercules
1
4
3
0.63
W
Kukulkan
AveneL
Kukulkan
1
1
3
2.5
W
Medusa
V ILL N
Medusa
2
2
2
1.5
L
3
2
4
2.5
L
Horus
Womack
Horus
3
1
4
5
L
Chiron
Womaxter
Chiron
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,177
Damage
50,884
61,201
Taken
73,948
52,606
Mitigated
56,894
31,528
Healing
22,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
11,350
2,567
1,175
12,564
39,769
46,866
622
9,181
30,588
8,847
20,956
W
Kukulkan
AveneL
Kukulkan
22,090
1,053
2,195
1,532
13,456
3,816
719
3,416
10,040
99,110
0
W
Medusa
V ILL N
Medusa
17,444
8,386
1,635
3,806
20,723
6,212
1,791
6,537
14,186
0
68,579
L
18,300
278
0
526
12,759
4,970
465
6,281
6,250
107,772
0
L
Horus
Womack
Horus
18,368
8,913
5,697
16,170
34,206
41,571
58
14,954
17,780
637
42,452
L
Chiron
Womaxter
Chiron
28,509
5,447
3,418
5,717
14,236
6,065
2,313
5,027
9,012
0
86,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,101
Gold Earned
44,810
329
Minions Killed
275
14
Camps Cleared
4
1,445,680
Distance Traveled
1,454,121
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
14,154
566
45
2
0
454,174
0
W
Kukulkan
15,379
615
166
7
2
483,410
2
W
Medusa
15,277
611
64
3
2
516,537
3
L
Nox
15,850
634
181
7
8
480,200
1
L
Horus
15,107
604
41
2
2
500,477
4
L
Chiron
15,144
606
107
4
4
465,003
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role