Player Matchup

Achilles
Achilles
 
Achilles
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
 
Thor
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hel
Hel
 
Hel
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
 
Fenrir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
opTic_Online-ID1
Persephone
Level 149
God Stats
11W - 5L
1,687 SR
Queue Stats
343W - 363L
1,580 Elo+
Party 3
Team Averages
Level 129
1,537 SR
1,516 Elo+

VS

Team Averages
Level 129
1,500 SR
1,419 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
JennaDoll
Rama
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 45L
1,498 Elo+
Party 1
Hel
Hel
Jerrserker
Hel
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 37L
1,456 Elo+
Solo
Neith
Neith
Siеgfriеd
Neith
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,358 Elo+
Party 1
He Bo
He Bo
jexos99
He Bo
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 94L
1,284 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
18
8 / 2 / 13
11,236
936
7,870
20,570
31,486
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thor
 
Thor
17
5 / 3 / 18
10,486
874
15,324
12,061
6,380
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hel
 
Hel
18
4 / 1 / 16
10,134
845
9,039
12,521
8,006
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Fenrir
 
Fenrir
12
2 / 7 / 11
8,439
703
5,915
16,244
18,208
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

Persephone
opTic_Online-ID1
Persephone
18
5 / 1 / 18
11,087
924
28,966
12,398
6,212
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
2 / 3 / 11
9,739
812
13,058
19,346
19,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Rama
14
3 / 5 / 5
8,701
725
13,253
12,144
5,678
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
4 / 5 / 6
8,472
706
6,103
13,291
6,277
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
3 / 4 / 9
9,055
755
11,423
15,777
6,739
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

He Bo
jexos99
He Bo
15
1 / 7 / 10
8,620
718
8,568
14,471
5,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
54
24
Kills
13
14
Deaths
24
76
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
8
2
13
7.25
W
Thor
 
Thor
5
3
18
4.67
W
Hel
 
Hel
4
1
16
12
W
Fenrir
 
Fenrir
2
7
11
1.07
L
Cthulhu
 
Cthulhu
2
3
11
2.5
L
Rama
3
5
5
1.1
L
4
5
6
1.4
L
3
4
9
1.88
L
He Bo
jexos99
He Bo
1
7
10
0.86
W
Persephone
opTic_Online-ID1
Persephone
5
1
18
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,114
Damage
52,405
73,794
Taken
75,029
70,292
Mitigated
44,357
37,861
Healing
38,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
7,870
844
1,009
2,964
20,570
31,486
852
6,439
13,576
0
15,438
W
Thor
 
Thor
15,324
893
198
705
12,061
6,380
1,131
4,435
6,172
0
26,669
W
Hel
 
Hel
9,039
606
20,099
7,840
12,521
8,006
983
5,933
6,200
25,385
0
W
Fenrir
 
Fenrir
5,915
779
1,248
1,628
16,244
18,208
229
5,699
8,904
0
7,438
L
Cthulhu
 
Cthulhu
13,058
584
3,551
4,288
19,346
19,753
0
9,456
9,890
36,122
0
L
Rama
13,253
5,853
808
681
12,144
5,678
338
7,784
4,360
0
24,320
L
6,103
500
15,715
4,672
13,291
6,277
18
7,038
6,253
7,510
0
L
11,423
2,674
2,570
3,180
15,777
6,739
873
8,042
7,735
0
21,979
L
He Bo
jexos99
He Bo
8,568
497
1,321
1,642
14,471
5,910
504
5,685
8,786
18,942
0
W
Persephone
opTic_Online-ID1
Persephone
28,966
1,001
577
1,593
12,398
6,212
1,993
3,335
8,952
62,774
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,382
Gold Earned
44,587
138
Minions Killed
128
0
Camps Cleared
0
1,115,686
Distance Traveled
1,106,208
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,236
936
12
1
0
221,568
1
W
Thor
10,486
874
27
2
0
195,371
2
W
Hel
10,134
845
29
2
0
278,222
1
W
Fenrir
8,439
703
0
0
0
223,323
1
L
Cthulhu
9,739
812
40
3
0
246,031
0
L
Rama
8,701
725
31
3
0
199,188
0
L
Hel
8,472
706
5
0
0
223,997
0
L
Neith
9,055
755
20
2
0
245,715
0
L
He Bo
8,620
718
32
3
0
191,277
4
W
Persephone
11,087
924
70
6
0
197,202
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role