Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
HapticProphet
Ymir
Level 87
God Stats
13W - 16L
1,414 SR
Queue Stats
135W - 128L
1,404 Elo+
Solo
Achilles
Achilles
Oblivion_Garza
Achilles
Level 79
God Stats
21W - 23L
1,078 SR
Queue Stats
60W - 65L
1,342 Elo+
Solo
Erlang Shen
Erlang Shen
YoungPapiHector
Erlang Shen
Level 83
God Stats
2W - 2L
1,733 SR
Queue Stats
127W - 151L
1,374 Elo+
Party 1
Ah Puch
Ah Puch
x DeliciouS xx
Ah Puch
Level 99
God Stats
10W - 14L
1,285 SR
Queue Stats
590W - 612L
1,463 Elo+
Party 1
Team Averages
Level 90
1,402 SR
1,416 Elo+

VS

Team Averages
Level 59
1,429 SR
1,375 Elo+
Cupid
Cupid
ReVoLt-PhysXx
Cupid
Level 65
God Stats
1W - 3L
1,297 SR
Queue Stats
6W - 14L
1,214 Elo+
Party 2
Mulan
Mulan
ReVoLt-ghost3011
Mulan
Level 69
God Stats
1W - 1L
1,703 SR
Queue Stats
19W - 25L
1,431 Elo+
Party 2
Bakasura
Bakasura
ReVoLt-xXgamer28
Bakasura
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 26L
1,431 Elo+
Party 2
Zeus
Zeus
YourOnDaSwantage
Zeus
Level 49
God Stats
21W - 21L
1,508 SR
Queue Stats
159W - 161L
1,456 Elo+
Solo
Yemoja
Yemoja
perionan
Yemoja
Level 42
God Stats
1W - 5L
1,136 SR
Queue Stats
6W - 13L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
6 / 0 / 2
10,078
630
12,696
12,146
4,910
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
4 / 3 / 5
8,680
543
7,324
13,263
10,032
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Achilles
14
5 / 2 / 3
8,742
546
5,554
9,427
3,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Erlang Shen
YoungPapiHector
Erlang Shen
17
4 / 1 / 5
10,426
652
11,915
13,974
13,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
3 / 3 / 1
10,113
632
6,099
10,968
3,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 2
6,770
423
3,269
8,951
3,455
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

11
1 / 5 / 1
6,843
428
9,201
15,474
11,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
3 / 6 / 2
8,159
510
6,739
14,402
6,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

16
1 / 3 / 1
8,944
559
4,532
7,233
2,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Yemoja
perionan
Yemoja
12
2 / 4 / 2
7,204
450
5,694
14,446
11,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
16
22
Kills
8
9
Deaths
22
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
6
0
2
7
W
4
3
5
2.17
W
Achilles
5
2
3
3.25
L
1
4
2
0.5
L
1
5
1
0.3
L
3
6
2
0.67
W
Erlang Shen
YoungPapiHector
Erlang Shen
4
1
5
6.5
L
1
3
1
0.5
L
Yemoja
perionan
Yemoja
2
4
2
0.75
W
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,588
Damage
29,435
59,778
Taken
60,506
35,617
Mitigated
34,977
23,706
Healing
16,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
12,696
5,725
541
9,089
12,146
4,910
2,574
2,340
9,486
0
72,654
W
7,324
2,367
31
1,806
13,263
10,032
0
3,038
10,142
39,267
0
W
Achilles
5,554
2,378
0
2,524
9,427
3,481
156
1,442
7,913
0
40,571
L
3,269
1,590
876
1,872
8,951
3,455
0
2,447
6,504
0
24,986
L
9,201
1,116
0
4,983
15,474
11,174
0
2,701
12,773
6,169
31,171
L
6,739
4,414
0
4,263
14,402
6,347
230
1,825
12,541
0
42,837
W
Erlang Shen
YoungPapiHector
Erlang Shen
11,915
4,173
0
6,164
13,974
13,787
922
1,261
11,690
13,970
56,164
L
4,532
356
0
1,044
7,233
2,082
0
4,837
2,052
61,766
0
L
Yemoja
perionan
Yemoja
5,694
1,214
659
2,876
14,446
11,919
0
3,705
10,741
33,169
0
W
6,099
399
0
3,551
10,968
3,407
0
3,926
6,717
70,305
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,039
Gold Earned
37,920
543
Minions Killed
389
0
Camps Cleared
0
1,507,669
Distance Traveled
1,463,575
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,078
630
126
8
0
305,733
2
W
Ymir
8,680
543
60
4
0
251,801
5
W
Achilles
8,742
546
72
5
0
354,668
0
L
Cupid
6,770
423
50
3
0
261,512
4
L
Mulan
6,843
428
63
4
0
303,236
1
L
Bakasura
8,159
510
92
6
0
354,800
2
W
Erlang Shen
10,426
652
135
8
0
307,022
4
L
Zeus
8,944
559
133
8
0
294,048
8
L
Yemoja
7,204
450
51
3
0
249,979
4
W
Ah Puch
10,113
632
150
9
0
288,445
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role