Player Matchup

Achilles
Achilles
Bionic1515
Achilles
Level 59
God Stats
9W - 12L
1,391 SR
Queue Stats
617W - 611L
1,536 Elo+
Solo
Hel
Hel
Salastrin
Hel
Level 87
God Stats
1W - 1L
1,742 SR
Queue Stats
10W - 9L
1,502 Elo+
Party 1
Ymir
Ymir
So AmaZiN xX
Ymir
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Thatguylevy
Danzaburou
Level 66
God Stats
3W - 2L
1,500 SR
Queue Stats
258W - 250L
1,427 Elo+
Party 2
Serqet
Serqet
littledemon94
Serqet
Level 143
God Stats
5W - 4L
1,203 SR
Queue Stats
288W - 334L
1,488 Elo+
Party 2
Team Averages
Level 95
1,467 SR
1,491 Elo+

VS

Team Averages
Level 86
1,359 SR
1,452 Elo+
Atlas
Atlas
 
Atlas
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
HASlNA
Arachne
Level 68
God Stats
3W - 2L
1,185 SR
Queue Stats
45W - 50L
1,403 Elo+
Party 3
Thoth
Thoth
LonelyMaui
Thoth
Level 88
God Stats
5W - 4L
1,270 SR
Queue Stats
96W - 101L
1,455 Elo+
Party 3
Bellona
Bellona
Sharklitos
Bellona
Level 68
God Stats
86W - 101L
1,341 SR
Queue Stats
105W - 138L
1,279 Elo+
Solo
Neith
Neith
XHababex
Neith
Level 87
God Stats
21W - 19L
1,500 SR
Queue Stats
347W - 398L
1,622 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Bionic1515
Achilles
10
1 / 3 / 1
6,290
524
4,452
9,257
7,070
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

11
1 / 5 / 0
6,610
551
2,927
8,841
2,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

7
0 / 1 / 0
5,285
440
1,510
4,983
2,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
Thatguylevy
Danzaburou
11
3 / 4 / 0
6,625
552
5,006
8,758
2,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
2 / 3 / 1
6,625
552
2,686
9,446
2,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
10
0 / 2 / 6
6,015
501
2,866
7,087
3,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arachne
HASlNA
Arachne
12
3 / 0 / 1
7,017
585
2,288
5,584
1,771
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thoth
13
5 / 1 / 2
7,547
629
7,351
3,789
1,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Sharklitos
Bellona
13
5 / 2 / 1
7,682
640
9,779
9,018
8,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Neith
XHababex
Neith
11
3 / 2 / 2
6,374
531
5,546
5,109
2,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
7
Kills
16
16
Deaths
7
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
0
2
6
1.5
L
Achilles
Bionic1515
Achilles
1
3
1
0.5
W
Arachne
HASlNA
Arachne
3
0
1
3.5
W
Thoth
5
1
2
6
L
1
5
0
0.2
W
Bellona
Sharklitos
Bellona
5
2
1
2.75
L
0
1
0
0
L
Danzaburou
Thatguylevy
Danzaburou
3
4
0
0.75
W
Neith
XHababex
Neith
3
2
2
2
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,581
Damage
27,830
41,285
Taken
30,587
16,905
Mitigated
17,190
11,192
Healing
7,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
2,866
1,057
403
2,356
7,087
3,781
0
917
5,896
12,243
0
L
Achilles
Bionic1515
Achilles
4,452
959
0
615
9,257
7,070
0
0
9,257
0
33,152
W
Arachne
HASlNA
Arachne
2,288
1,641
0
486
5,584
1,771
0
719
4,785
0
40,119
W
Thoth
7,351
285
0
790
3,789
1,072
457
1,751
1,846
43,808
2,617
L
2,927
41
654
3,106
8,841
2,845
35
4,730
4,111
35,164
0
W
Bellona
Sharklitos
Bellona
9,779
4,919
0
2,632
9,018
8,546
952
0
8,472
0
37,860
L
1,510
0
0
637
4,983
2,135
52
1,695
3,288
9,835
0
L
Danzaburou
Thatguylevy
Danzaburou
5,006
1,506
0
2,669
8,758
2,004
255
2,616
6,142
0
41,319
W
Neith
XHababex
Neith
5,546
2,499
0
855
5,109
2,020
638
738
4,371
0
37,666
L
2,686
633
0
3,511
9,446
2,851
0
1,004
8,442
0
28,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,435
Gold Earned
34,635
323
Minions Killed
322
0
Camps Cleared
0
1,044,301
Distance Traveled
1,110,443
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
6,015
501
14
1
0
147,427
1
L
Achilles
6,290
524
61
5
0
216,403
0
W
Arachne
7,017
585
83
7
0
258,740
1
W
Thoth
7,547
629
97
8
0
239,388
3
L
Hel
6,610
551
86
7
0
225,328
0
W
Bellona
7,682
640
71
6
0
256,914
0
L
Ymir
5,285
440
19
2
0
163,752
1
L
Danzaburou
6,625
552
85
7
0
190,202
0
W
Neith
6,374
531
57
5
0
207,974
2
L
Serqet
6,625
552
72
6
0
248,616
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role