Player Matchup

Hun Batz
Hun Batz
BaileyBadAZ
Hun Batz
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,261 Elo+
Party 2
Izanami
Izanami
ChalupaBAT
Izanami
Level 118
God Stats
89W - 81L
1,637 SR
Queue Stats
194W - 219L
1,541 Elo+
Solo
Athena
Athena
Chaseman2004
Athena
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,261 Elo+
Party 2
Kukulkan
Kukulkan
KimJong_Unable
Kukulkan
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 16L
1,357 Elo+
Solo
Ne Zha
Ne Zha
v2 Zenith
Ne Zha
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 60L
1,282 Elo+
Party 2
Team Averages
Level 80
1,527 SR
1,340 Elo+

VS

Team Averages
Level 120
1,636 SR
1,332 Elo+
Pele
Pele
ARealSituation
Pele
Level 143
God Stats
1W - 1L
1,360 SR
Queue Stats
45W - 45L
1,194 Elo+
Party 1
Rama
Rama
Aelandistar
Rama
Level 126
God Stats
1W - 2L
1,755 SR
Queue Stats
103W - 151L
1,550 Elo+
Solo
Artio
Artio
DontRushMeh
Artio
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 58L
1,173 Elo+
Solo
Eset
Eset
Seranwrap0402033
Eset
Level 85
God Stats
10W - 5L
1,870 SR
Queue Stats
432W - 451L
1,558 Elo+
Solo
Bellona
Bellona
UmphreysMcSloth
Bellona
Level 125
God Stats
32W - 43L
1,693 SR
Queue Stats
121W - 134L
1,183 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BaileyBadAZ
Hun Batz
9
1 / 3 / 2
5,583
558
1,458
5,724
1,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
ChalupaBAT
Izanami
8
0 / 0 / 0
4,940
494
3,624
4,648
900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
8
0 / 0 / 0
4,784
478
990
6,153
2,794
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Kukulkan
11
2 / 2 / 0
5,931
593
1,363
2,631
707
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ne Zha
v2 Zenith
Ne Zha
12
2 / 3 / 2
6,578
658
4,282
8,725
3,741
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 1 / 1
6,887
689
3,261
4,614
1,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 0 / 0
5,330
533
5,710
5,003
1,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 0 / 0
5,604
560
2,150
6,247
3,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 2 / 1
6,013
601
963
3,926
1,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
2 / 2 / 2
6,544
654
6,544
7,725
7,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
12
5
Kills
8
8
Deaths
5
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
6
1
1
6.5
W
0
0
0
0
L
Hun Batz
BaileyBadAZ
Hun Batz
1
3
2
0.67
L
Izanami
ChalupaBAT
Izanami
0
0
0
0
L
Athena
0
0
0
0
W
0
0
0
0
L
Kukulkan
2
2
0
1
W
0
2
1
0.25
W
2
2
2
1.5
L
Ne Zha
v2 Zenith
Ne Zha
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,717
Damage
18,628
27,881
Taken
27,515
9,745
Mitigated
14,388
8,693
Healing
12,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,261
711
0
2,172
4,614
1,563
0
0
4,614
0
36,350
W
5,710
4,628
0
2,761
5,003
1,173
116
437
4,566
0
35,277
L
Hun Batz
BaileyBadAZ
Hun Batz
1,458
700
0
1,925
5,724
1,603
0
285
5,411
0
25,892
L
Izanami
ChalupaBAT
Izanami
3,624
2,626
0
1,244
4,648
900
0
872
3,776
0
38,640
L
Athena
990
420
0
2,006
6,153
2,794
0
1,145
5,008
5,772
0
W
2,150
238
326
2,849
6,247
3,224
0
553
5,694
18,197
0
L
Kukulkan
1,363
206
79
264
2,631
707
0
607
1,848
31,722
0
W
963
0
0
1,077
3,926
1,345
123
1,363
2,563
32,628
0
W
6,544
2,499
0
2,869
7,725
7,083
0
0
7,725
0
32,018
L
Ne Zha
v2 Zenith
Ne Zha
4,282
1,519
0
3,175
8,725
3,741
0
0
8,725
0
32,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,816
Gold Earned
30,378
291
Minions Killed
316
0
Camps Cleared
0
947,651
Distance Traveled
1,034,907
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,887
689
75
8
0
254,389
0
W
Rama
5,330
533
64
6
0
186,888
3
L
Hun Batz
5,583
558
61
6
0
230,223
2
L
Izanami
4,940
494
79
8
0
180,837
2
L
Athena
4,784
478
9
1
0
170,113
2
W
Artio
5,604
560
32
3
0
203,337
1
L
Kukulkan
5,931
593
69
7
0
162,889
1
W
Eset
6,013
601
67
7
0
167,666
5
W
Bellona
6,544
654
78
8
0
222,627
2
L
Ne Zha
6,578
658
73
7
0
203,589
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role