Player Matchup

Eset
Eset
Ashera Tepes709
Eset
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 65L
1,274 Elo+
Party 1
Hun Batz
Hun Batz
JMRBallack
Hun Batz
Level 67
God Stats
0W - 1L
1,672 SR
Queue Stats
26W - 24L
1,377 Elo+
Solo
Artio
Artio
cRaShLeY0o
Artio
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,715 Elo+
Party 1
Team Averages
Level 45
1,557 SR
1,455 Elo+

VS

Team Averages
Level 116
1,581 SR
1,379 Elo+
Neith
Neith
BosteroAsesino23
Neith
Level 82
God Stats
26W - 47L
1,725 SR
Queue Stats
57W - 96L
1,399 Elo+
Solo
Horus
Horus
M0DERNACE85
Horus
Level 122
God Stats
2W - 1L
1,322 SR
Queue Stats
21W - 19L
1,356 Elo+
Solo
Nox
Nox
Necr0Goblin
Nox
Level 145
God Stats
24W - 24L
1,698 SR
Queue Stats
427W - 556L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 4 / 0
8,963
689
12,024
10,852
3,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
JMRBallack
Hun Batz
12
1 / 2 / 0
7,656
589
7,229
10,293
3,201
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artio
12
0 / 5 / 2
7,461
574
3,264
13,416
10,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 2
9,058
697
6,601
7,840
3,076
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
4 / 1 / 6
8,977
691
7,784
11,665
11,906
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
2 / 2 / 7
9,180
706
10,808
7,576
3,115
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
5
Kills
11
11
Deaths
5
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
4
4
0
1
W
5
2
2
3
L
Hun Batz
JMRBallack
Hun Batz
1
2
0
0.5
W
4
1
6
7
W
2
2
7
2.75
L
Artio
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,517
Damage
25,193
34,561
Taken
27,081
17,908
Mitigated
18,097
8,396
Healing
8,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,024
1,330
65
2,070
10,852
3,998
0
4,774
6,078
29,227
0
W
6,601
2,039
335
1,231
7,840
3,076
551
4,330
3,240
0
17,728
L
Hun Batz
JMRBallack
Hun Batz
7,229
793
809
2,071
10,293
3,201
0
3,287
7,006
0
23,537
W
7,784
2,930
1,213
4,118
11,665
11,906
282
5,852
4,925
0
21,233
W
10,808
397
760
1,017
7,576
3,115
39
3,837
3,439
36,044
0
L
Artio
3,264
335
690
2,691
13,416
10,709
12
3,373
10,043
10,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,080
Gold Earned
27,215
91
Minions Killed
127
7
Camps Cleared
3
664,199
Distance Traveled
652,706
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
8,963
689
53
4
3
197,424
3
W
Neith
9,058
697
25
2
0
197,125
0
L
Hun Batz
7,656
589
29
2
3
256,793
5
W
Horus
8,977
691
33
3
2
251,819
2
W
Nox
9,180
706
69
5
1
203,762
0
L
Artio
7,461
574
9
1
1
209,982
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role