Player Matchup

Bacchus
Bacchus
Bramborei
Bacchus
Level 28
God Stats
3W - 1L
1,704 SR
Queue Stats
26W - 24L
1,426 Elo+
Party 3
Rama
Rama
ExoRagnaroek
Rama
Level 49
God Stats
1W - 1L
1,267 SR
Queue Stats
5W - 11L
1,306 Elo+
Party 2
Vamana
Vamana
Fafnir21061993
Vamana
Level 65
God Stats
1W - 1L
1,267 SR
Queue Stats
5W - 8L
1,384 Elo+
Party 2
Thanatos
Thanatos
ryzeN_on_egirls
Thanatos
Level 18
God Stats
9W - 10L
1,392 SR
Queue Stats
25W - 37L
1,361 Elo+
Solo
Zeus
Zeus
thorys23
Zeus
Level 105
God Stats
4W - 1L
1,500 SR
Queue Stats
50W - 46L
1,613 Elo+
Party 3
Team Averages
Level 53
1,426 SR
1,418 Elo+

VS

Team Averages
Level 45
1,546 SR
1,339 Elo+
Ymir
Ymir
AndreaSa_2008
Ymir
Level 8
God Stats
0W - 2L
1,281 SR
Queue Stats
0W - 3L
1,130 Elo+
Party 1
Bastet
Bastet
Hermund98
Bastet
Level 43
God Stats
42W - 27L
1,607 SR
Queue Stats
272W - 284L
1,507 Elo+
Solo
Mulan
Mulan
Nefertari3674
Mulan
Level 160
God Stats
0W - 1L
1,841 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
THL_lazio
Fenrir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,056 Elo+
Party 1
Anubis
Anubis
f_aint
Anubis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bramborei
Bacchus
14
3 / 0 / 10
8,328
833
3,358
5,362
6,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 1 / 8
8,276
828
8,930
4,769
1,649
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 0 / 6
8,133
813
4,896
8,555
7,376
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
13
3 / 3 / 3
7,695
770
6,794
6,701
2,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Zeus
16
10 / 0 / 9
9,008
901
13,085
2,190
666
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 1
6,882
688
1,130
15,775
12,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bastet
Hermund98
Bastet
13
1 / 1 / 1
6,616
662
6,265
7,040
2,570
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

13
0 / 2 / 1
6,645
665
2,599
5,661
4,215
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
THL_lazio
Fenrir
12
1 / 8 / 1
6,678
668
2,440
14,281
8,188
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Anubis
f_aint
Anubis
12
0 / 5 / 2
6,430
643
825
5,323
2,279
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
9
22
Kills
3
4
Deaths
22
36
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
W
Bacchus
Bramborei
Bacchus
3
0
10
8
W
4
1
8
8
W
2
0
6
5
L
Bastet
Hermund98
Bastet
1
1
1
1.5
L
0
2
1
0.25
L
Fenrir
THL_lazio
Fenrir
1
8
1
0.19
L
Anubis
f_aint
Anubis
0
5
2
0.2
W
Thanatos
3
3
3
1.5
W
Zeus
10
0
9
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,063
Damage
13,259
27,577
Taken
48,080
18,695
Mitigated
29,749
10,706
Healing
3,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,130
482
0
432
15,775
12,497
0
5,612
10,163
9,830
0
W
Bacchus
Bramborei
Bacchus
3,358
340
0
1,947
5,362
6,739
623
475
4,887
8,645
0
W
8,930
6,285
272
1,935
4,769
1,649
3,162
186
4,583
0
34,506
W
4,896
2,782
87
1,776
8,555
7,376
656
299
8,256
0
30,244
L
Bastet
Hermund98
Bastet
6,265
1,387
0
946
7,040
2,570
0
1,216
5,824
0
21,268
L
2,599
306
0
569
5,661
4,215
147
1,114
4,547
0
12,034
L
Fenrir
THL_lazio
Fenrir
2,440
1,088
0
1,887
14,281
8,188
338
5,457
8,824
0
14,632
L
Anubis
f_aint
Anubis
825
174
0
0
5,323
2,279
130
3,044
2,279
7,159
0
W
Thanatos
6,794
1,425
0
3,996
6,701
2,265
26
714
5,987
0
17,644
W
Zeus
13,085
2,060
113
580
2,190
666
1,465
281
1,909
29,935
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,440
Gold Earned
33,251
208
Minions Killed
103
0
Camps Cleared
0
955,611
Distance Traveled
912,615
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,882
688
14
1
0
156,020
0
W
Bacchus
8,328
833
14
1
0
201,716
0
W
Rama
8,276
828
71
7
0
167,999
0
W
Vamana
8,133
813
54
5
0
212,738
1
L
Bastet
6,616
662
28
3
0
243,455
1
L
Mulan
6,645
665
24
2
0
203,179
5
L
Fenrir
6,678
668
26
3
0
175,816
0
L
Anubis
6,430
643
11
1
0
134,145
0
W
Thanatos
7,695
770
26
3
0
193,780
0
W
Zeus
9,008
901
43
4
0
179,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role