Player Matchup

Arachne
Arachne
ElBeefy
Arachne
Level 9
God Stats
3W - 0L
1,500 SR
Queue Stats
26W - 10L
1,500 Elo+
Party 3
Artemis
Artemis
JMan2098
Artemis
Level 46
God Stats
21W - 12L
1,670 SR
Queue Stats
521W - 532L
1,435 Elo+
Party 1
Bacchus
Bacchus
Mythirl
Bacchus
Level 122
God Stats
4W - 0L
1,822 SR
Queue Stats
109W - 103L
1,490 Elo+
Party 1
Thoth
Thoth
Ryuwatermage
Thoth
Level 6
God Stats
3W - 1L
1,715 SR
Queue Stats
83W - 47L
1,744 Elo+
Party 3
Bellona
Bellona
Shynto
Bellona
Level 134
God Stats
7W - 4L
1,864 SR
Queue Stats
659W - 649L
1,606 Elo+
Party 3
Team Averages
Level 63
1,714 SR
1,555 Elo+

VS

Team Averages
Level 56
1,544 SR
1,591 Elo+
Atlas
Atlas
 
Atlas
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Janus
Janus
Asap_Tony18
Janus
Level 39
God Stats
1W - 3L
1,731 SR
Queue Stats
56W - 67L
1,454 Elo+
Party 4
Sol
Sol
Landene
Sol
Level 44
God Stats
8W - 8L
1,394 SR
Queue Stats
62W - 59L
1,562 Elo+
Solo
Osiris
Osiris
Meropic
Osiris
Level 22
God Stats
31W - 15L
1,807 SR
Queue Stats
231W - 211L
1,760 Elo+
Party 2
Ne Zha
Ne Zha
UmBruhhh
Ne Zha
Level 107
God Stats
3W - 4L
1,288 SR
Queue Stats
191W - 173L
1,677 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ElBeefy
Arachne
12
7 / 1 / 5
7,191
719
7,141
7,220
2,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Artemis
JMan2098
Artemis
9
3 / 3 / 2
5,505
551
6,762
6,820
1,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Mythirl
Bacchus
7
1 / 1 / 2
5,123
512
3,024
5,564
3,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
6 / 1 / 4
7,054
705
5,206
2,332
486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Shynto
Bellona
11
0 / 1 / 3
6,303
630
5,083
6,319
2,990
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
8
2 / 3 / 2
5,715
572
2,302
8,769
4,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

7
0 / 6 / 2
4,861
486
1,988
5,148
1,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sol
9
1 / 3 / 2
5,422
542
4,364
7,294
1,660
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
Meropic
Osiris
9
0 / 3 / 1
5,037
504
3,726
8,536
4,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ne Zha
UmBruhhh
Ne Zha
10
4 / 2 / 1
5,820
582
3,691
7,667
2,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
17
Kills
7
7
Deaths
17
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
2
3
2
1
L
0
6
2
0.17
W
Arachne
ElBeefy
Arachne
7
1
5
9.5
W
Artemis
JMan2098
Artemis
3
3
2
1.33
L
Sol
1
3
2
0.67
L
Osiris
Meropic
Osiris
0
3
1
0.17
W
Bacchus
Mythirl
Bacchus
1
1
2
2
W
6
1
4
8
W
Bellona
Shynto
Bellona
0
1
3
1.5
L
Ne Zha
UmBruhhh
Ne Zha
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,216
Damage
16,071
28,255
Taken
37,414
11,195
Mitigated
14,094
8,831
Healing
11,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
2,302
922
500
1,632
8,769
4,079
0
2,406
6,363
10,390
0
L
1,988
330
0
332
5,148
1,150
0
2,284
2,864
19,829
0
W
Arachne
ElBeefy
Arachne
7,141
4,431
0
2,257
7,220
2,222
0
1,879
5,060
0
36,427
W
Artemis
JMan2098
Artemis
6,762
3,888
61
2,725
6,820
1,869
0
4,385
2,435
0
23,214
L
Sol
4,364
2,092
0
3,363
7,294
1,660
117
1,460
5,834
32,103
0
L
Osiris
Meropic
Osiris
3,726
1,388
0
2,762
8,536
4,803
0
423
8,113
0
22,737
W
Bacchus
Mythirl
Bacchus
3,024
425
131
1,030
5,564
3,628
0
1,954
3,585
9,802
0
W
5,206
172
0
524
2,332
486
0
193
2,103
37,493
0
W
Bellona
Shynto
Bellona
5,083
738
0
2,103
6,319
2,990
0
0
5,917
0
33,559
L
Ne Zha
UmBruhhh
Ne Zha
3,691
674
0
3,185
7,667
2,402
0
1,657
6,010
0
26,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,176
Gold Earned
26,855
271
Minions Killed
251
0
Camps Cleared
0
1,065,814
Distance Traveled
931,834
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
5,715
572
14
1
0
186,029
3
L
Janus
4,861
486
49
5
0
169,850
1
W
Arachne
7,191
719
69
7
0
239,400
5
W
Artemis
5,505
551
37
4
0
167,795
3
L
Sol
5,422
542
74
7
0
165,226
0
L
Osiris
5,037
504
52
5
0
187,018
3
W
Bacchus
5,123
512
10
1
0
203,560
0
W
Thoth
7,054
705
69
7
0
217,243
4
W
Bellona
6,303
630
86
9
0
237,816
4
L
Ne Zha
5,820
582
62
6
0
223,711
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role