Player Matchup

Bakasura
Bakasura
NinoBrown511
Bakasura
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 256L
1,115 Elo+
Solo
Tsukuyomi
Tsukuyomi
PlatinumApex004
Tsukuyomi
Level 158
God Stats
1W - 5L
1,491 SR
Queue Stats
99W - 117L
1,562 Elo+
Solo
Ao Kuang
Ao Kuang
ScreaminTurd
Ao Kuang
Level 133
God Stats
1W - 1L
1,500 SR
Queue Stats
265W - 376L
1,347 Elo+
Solo
Team Averages
Level 119
1,497 SR
1,341 Elo+

VS

Team Averages
Level 61
1,334 SR
1,367 Elo+
Janus
Janus
Crippn
Janus
Level 80
God Stats
1W - 2L
1,328 SR
Queue Stats
136W - 166L
1,597 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Zix3L
Ah Muzen Cab
Level 35
God Stats
5W - 11L
1,174 SR
Queue Stats
5W - 19L
1,004 Elo+
Solo
Nike
Nike
oGodFlow
Nike
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
NinoBrown511
Bakasura
12
1 / 11 / 4
9,265
579
5,499
18,575
7,701
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tsukuyomi
PlatinumApex004
Tsukuyomi
17
2 / 6 / 5
11,893
743
10,160
13,917
5,674
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ao Kuang
ScreaminTurd
Ao Kuang
15
8 / 7 / 2
11,816
739
16,123
24,473
15,518
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Crippn
Janus
18
15 / 3 / 6
13,806
863
22,364
13,319
4,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
Zix3L
Ah Muzen Cab
16
5 / 3 / 12
11,181
699
15,400
9,075
3,554
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Nike
14
4 / 5 / 11
11,380
711
8,865
15,231
11,680
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
53
11
Kills
24
24
Deaths
11
11
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Janus
Crippn
Janus
15
3
6
6
L
Bakasura
NinoBrown511
Bakasura
1
11
4
0.27
L
Tsukuyomi
PlatinumApex004
Tsukuyomi
2
6
5
0.75
L
Ao Kuang
ScreaminTurd
Ao Kuang
8
7
2
1.29
W
Ah Muzen Cab
Zix3L
Ah Muzen Cab
5
3
12
3.67
W
Nike
4
5
11
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,782
Damage
46,629
56,965
Taken
37,625
28,893
Mitigated
19,309
14,387
Healing
8,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Crippn
Janus
22,364
1,919
56
1,673
13,319
4,075
668
4,885
8,253
53,593
0
L
Bakasura
NinoBrown511
Bakasura
5,499
3,781
91
1,129
18,575
7,701
0
8,112
10,013
0
11,220
L
Tsukuyomi
PlatinumApex004
Tsukuyomi
10,160
2,452
0
3,105
13,917
5,674
0
5,570
8,119
0
48,050
L
Ao Kuang
ScreaminTurd
Ao Kuang
16,123
5,037
288
9,774
24,473
15,518
0
8,438
15,622
33,234
0
W
Ah Muzen Cab
Zix3L
Ah Muzen Cab
15,400
5,385
0
3,337
9,075
3,554
306
4,331
4,694
0
45,117
W
Nike
8,865
2,390
403
2,968
15,231
11,680
194
7,624
7,413
1,023
20,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,974
Gold Earned
36,367
149
Minions Killed
169
6
Camps Cleared
6
756,629
Distance Traveled
763,626
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
13,806
863
76
5
0
266,594
3
L
Bakasura
9,265
579
23
1
0
255,391
1
L
Tsukuyomi
11,893
743
78
5
1
267,021
1
L
Ao Kuang
11,816
739
48
3
5
234,217
3
W
Ah Muzen Cab
11,181
699
75
5
2
271,375
3
W
Nike
11,380
711
18
1
4
225,657
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role