Player Matchup

Atlas
Atlas
AsolD2
Atlas
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,670 Elo+
Party 2
Bakasura
Bakasura
EkteNorskBrunost
Bakasura
Level 86
God Stats
10W - 4L
1,500 SR
Queue Stats
330W - 352L
1,458 Elo+
Party 4
Olorun
Olorun
Jacaro
Olorun
Level 89
God Stats
3W - 3L
1,500 SR
Queue Stats
102W - 133L
1,341 Elo+
Solo
Neith
Neith
Mamatidewa
Neith
Level 42
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 8L
1,670 Elo+
Party 2
Chaac
Chaac
zeldadarian
Chaac
Level 82
God Stats
14W - 9L
1,707 SR
Queue Stats
249W - 274L
1,449 Elo+
Party 4
Team Averages
Level 76
1,541 SR
1,518 Elo+

VS

Team Averages
Level 53
1,547 SR
1,462 Elo+
Bacchus
Bacchus
BeckoningCow472
Bacchus
Level 82
God Stats
17W - 14L
1,700 SR
Queue Stats
254W - 233L
1,559 Elo+
Party 1
Kukulkan
Kukulkan
Cludtser
Kukulkan
Level 24
God Stats
3W - 2L
1,624 SR
Queue Stats
113W - 133L
1,310 Elo+
Party 3
Thor
Thor
Flexxzor
Thor
Level 85
God Stats
1W - 2L
1,500 SR
Queue Stats
105W - 113L
1,310 Elo+
Party 3
Hachiman
Hachiman
GoldenBerserk
Hachiman
Level 45
God Stats
9W - 9L
1,412 SR
Queue Stats
19W - 19L
1,565 Elo+
Solo
Bellona
Bellona
laneledge
Bellona
Level 27
God Stats
16W - 16L
1,500 SR
Queue Stats
255W - 226L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
AsolD2
Atlas
17
3 / 1 / 9
11,084
482
12,672
18,279
23,556
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
6 / 3 / 6
12,729
553
13,248
17,577
9,440
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
Jacaro
Olorun
16
2 / 4 / 3
10,797
469
5,332
10,788
4,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Neith
17
4 / 4 / 7
11,201
487
14,370
12,153
5,682
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

19
1 / 1 / 5
11,510
500
12,532
21,927
23,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 9
10,571
460
10,891
21,086
25,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
Cludtser
Kukulkan
17
2 / 2 / 5
10,809
470
7,992
9,521
4,974
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
16
4 / 3 / 2
10,633
462
7,308
14,685
5,975
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
GoldenBerserk
Hachiman
16
1 / 6 / 4
10,099
439
6,024
17,534
6,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
laneledge
Bellona
19
3 / 2 / 5
12,141
528
22,719
24,307
25,940
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
37
16
Kills
12
13
Deaths
16
30
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Atlas
AsolD2
Atlas
3
1
9
7.5
L
2
3
9
2.17
L
Kukulkan
Cludtser
Kukulkan
2
2
5
2.25
W
6
3
6
3
L
Thor
4
3
2
1.67
L
Hachiman
GoldenBerserk
Hachiman
1
6
4
0.5
W
Olorun
Jacaro
Olorun
2
4
3
0.88
W
Neith
4
4
7
1.88
L
Bellona
laneledge
Bellona
3
2
5
2.75
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,154
Damage
54,934
80,724
Taken
87,133
67,139
Mitigated
69,331
24,429
Healing
24,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
AsolD2
Atlas
12,672
4,702
2,795
2,822
18,279
23,556
728
3,652
14,505
41,717
0
L
10,891
1,462
952
4,708
21,086
25,824
200
5,204
15,041
32,359
0
L
Kukulkan
Cludtser
Kukulkan
7,992
769
0
887
9,521
4,974
388
2,878
6,541
81,023
0
W
13,248
9,133
0
4,675
17,577
9,440
1,023
4,070
13,507
0
90,597
L
Thor
7,308
393
0
2,036
14,685
5,975
0
2,229
12,215
0
69,962
L
Hachiman
GoldenBerserk
Hachiman
6,024
3,046
0
5,745
17,534
6,618
284
5,131
12,351
0
65,919
W
Olorun
Jacaro
Olorun
5,332
2,881
0
2,900
10,788
4,869
860
5,161
5,627
55,451
0
W
Neith
14,370
6,658
0
1,130
12,153
5,682
4,532
4,373
7,780
0
74,997
L
Bellona
laneledge
Bellona
22,719
11,131
0
9,967
24,307
25,940
754
2,972
19,696
0
96,371
W
12,532
2,072
476
9,631
21,927
23,592
432
1,955
19,972
107
76,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,321
Gold Earned
54,253
597
Minions Killed
555
0
Camps Cleared
0
2,006,298
Distance Traveled
2,039,969
28
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
11,084
482
33
1
0
425,964
6
L
Bacchus
10,571
460
26
1
0
421,871
2
L
Kukulkan
10,809
470
163
7
0
416,812
13
W
Bakasura
12,729
553
170
7
0
499,248
2
L
Thor
10,633
462
95
4
0
457,108
16
L
Hachiman
10,099
439
109
5
0
355,080
1
W
Olorun
10,797
469
107
5
0
242,810
5
W
Neith
11,201
487
131
6
0
410,254
3
L
Bellona
12,141
528
162
7
0
389,098
5
W
Chaac
11,510
500
156
7
0
428,022
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role