Player Matchup

Anhur
Anhur
Gold V
 
Anhur
Gold V
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Platinum IV
 
Discordia
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Erlang Shen
Erlang Shen
Platinum IV
 
Erlang Shen
Platinum IV
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Gold I
NSG_Kaizoku
Ymir
Gold I
Level 150
God Stats
3W - 1L
1,926 SR
Queue Stats
22W - 16L
1,816 MMR
Solo
Horus
Horus
Platinum IV
WTP-Kelvins
Horus
Platinum IV
Level 108
God Stats
1W - 3L
1,411 SR
Queue Stats
216W - 206L
1,788 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 135
1,567 SR
1,621 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 151
1,583 SR
1,747 MMR
Tyr
Tyr
Platinum V
 
Tyr
Platinum V
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold I
Fr-_-Eriksen
Kuzenbo
Gold I
Level 159
God Stats
2W - 2L
1,500 SR
Queue Stats
206W - 188L
1,750 MMR
Solo
Izanami
Izanami
Gold II
FunkJean
Izanami
Gold II
Level 157
God Stats
2W - 5L
1,891 SR
Queue Stats
60W - 57L
1,827 MMR
Solo
Thoth
Thoth
Platinum II
Pablo_0134
Thoth
Platinum II
Level 143
God Stats
7W - 5L
1,500 SR
Queue Stats
647W - 598L
1,826 MMR
Solo
Thanatos
Thanatos
Platinum IV
iTz-_-marocc
Thanatos
Platinum IV
Level 144
God Stats
25W - 20L
1,525 SR
Queue Stats
415W - 416L
1,829 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
9
3 / 2 / 0
5,127
641
4,796
5,217
889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
 
Discordia
8
1 / 3 / 0
4,467
558
2,345
4,166
942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
 
Erlang Shen
7
0 / 3 / 2
4,450
556
2,433
7,083
2,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

6
0 / 2 / 2
4,117
515
1,262
7,435
2,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

6
0 / 3 / 0
3,883
485
1,141
5,057
2,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
SolAtlasLoki

VS

Bans
BastetKaliArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
2 / 0 / 1
5,876
735
3,473
3,511
2,215
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kuzenbo
Fr-_-Eriksen
Kuzenbo
8
1 / 1 / 3
5,024
628
2,774
5,534
3,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
FunkJean
Izanami
9
1 / 1 / 1
5,338
667
2,463
3,394
443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thoth
10
4 / 1 / 3
5,896
737
6,263
3,506
818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
iTz-_-marocc
Thanatos
10
5 / 1 / 2
5,929
741
4,473
5,061
1,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
4
Kills
13
13
Deaths
4
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
3
2
0
1.5
L
Discordia
 
Discordia
1
3
0
0.33
L
Erlang Shen
 
Erlang Shen
0
3
2
0.33
W
Tyr
 
Tyr
2
0
1
2.5
W
Kuzenbo
Fr-_-Eriksen
Kuzenbo
1
1
3
2.5
W
Izanami
FunkJean
Izanami
1
1
1
1.5
L
0
2
2
0.5
W
Thoth
4
1
3
5.5
L
0
3
0
0
W
Thanatos
iTz-_-marocc
Thanatos
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,977
Damage
19,446
28,958
Taken
21,006
8,787
Mitigated
8,237
8,554
Healing
11,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
4,796
2,970
0
1,785
5,217
889
0
315
4,902
0
27,219
L
Discordia
 
Discordia
2,345
71
0
1,070
4,166
942
0
2,298
1,868
16,469
0
L
Erlang Shen
 
Erlang Shen
2,433
928
0
1,631
7,083
2,139
0
2,475
4,608
0
21,924
W
Tyr
 
Tyr
3,473
250
0
1,618
3,511
2,215
0
0
3,268
0
34,036
W
Kuzenbo
Fr-_-Eriksen
Kuzenbo
2,774
1,435
243
2,223
5,534
3,151
0
1,636
3,898
11,338
203
W
Izanami
FunkJean
Izanami
2,463
1,808
0
1,359
3,394
443
0
311
3,083
0
34,034
L
1,262
175
129
2,761
7,435
2,653
0
3,746
3,689
10,638
0
W
Thoth
6,263
688
0
490
3,506
818
208
965
2,541
37,016
0
L
1,141
585
38
1,140
5,057
2,164
0
0
5,057
0
13,608
W
Thanatos
iTz-_-marocc
Thanatos
4,473
1,274
0
5,714
5,061
1,610
0
695
4,168
0
29,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,044
Gold Earned
28,063
194
Minions Killed
290
0
Camps Cleared
0
725,554
Distance Traveled
823,592
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,127
641
63
8
0
142,914
3
L
Discordia
4,467
558
30
4
0
150,162
0
L
Erlang Shen
4,450
556
47
6
0
173,517
0
W
Tyr
5,876
735
72
9
0
172,383
4
W
Kuzenbo
5,024
628
12
2
0
170,956
1
W
Izanami
5,338
667
81
10
0
152,710
4
L
Ymir
4,117
515
20
3
0
151,712
3
W
Thoth
5,896
737
63
8
0
147,266
0
L
Horus
3,883
485
34
4
0
107,249
2
W
Thanatos
5,929
741
62
8
0
180,277
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role