Player Matchup

Artio
Artio
Filos993_PL
Artio
Level 47
God Stats
9W - 34L
1,357 SR
Queue Stats
164W - 224L
1,288 Elo+
Party 1
Ullr
Ullr
LastPL96
Ullr
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 27L
1,355 Elo+
Party 1
Arachne
Arachne
Qubrak
Arachne
Level 25
God Stats
12W - 8L
1,399 SR
Queue Stats
138W - 202L
1,259 Elo+
Party 1
Baron Samedi
Baron Samedi
TyberionSevessi
Baron Samedi
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
153W - 134L
1,500 Elo+
Solo
Skadi
Skadi
Woodi08
Skadi
Level 65
God Stats
9W - 9L
1,815 SR
Queue Stats
173W - 148L
1,433 Elo+
Solo
Team Averages
Level 43
1,514 SR
1,367 Elo+

VS

Team Averages
Level 88
1,549 SR
1,498 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
DjJαnus
Merlin
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 66L
1,631 Elo+
Solo
Artio
Artio
Feohektor11
Artio
Level 89
God Stats
3W - 3L
1,744 SR
Queue Stats
51W - 52L
1,445 Elo+
Solo
Izanami
Izanami
HeNeRize
Izanami
Level 47
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 7L
1,436 Elo+
Solo
Nemesis
Nemesis
oomegas
Nemesis
Level 121
God Stats
4W - 4L
1,500 SR
Queue Stats
191W - 158L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 6 / 2
5,234
523
3,197
10,481
6,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ullr
7
1 / 6 / 1
4,744
474
3,965
6,665
1,617
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
Qubrak
Arachne
9
3 / 1 / 2
5,520
552
2,382
7,282
1,647
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
TyberionSevessi
Baron Samedi
10
1 / 5 / 0
5,573
557
1,599
7,180
2,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Skadi
Woodi08
Skadi
10
3 / 2 / 1
6,088
609
6,177
7,128
1,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
1 / 4 / 1
5,917
592
3,633
7,919
3,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
DjJαnus
Merlin
13
7 / 1 / 4
7,706
771
9,624
5,182
1,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 2 / 10
5,924
592
1,819
9,121
5,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
HeNeRize
Izanami
10
8 / 2 / 2
6,639
664
7,665
4,957
1,155
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
oomegas
Nemesis
10
3 / 1 / 2
6,210
621
3,615
5,932
1,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
39
9
Kills
20
20
Deaths
10
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
1
4
1
0.38
W
Merlin
DjJαnus
Merlin
7
1
4
9
W
1
2
10
3
L
1
6
2
0.33
W
Izanami
HeNeRize
Izanami
8
2
2
4.5
L
Ullr
1
6
1
0.25
L
Arachne
Qubrak
Arachne
3
1
2
4
L
Baron Samedi
TyberionSevessi
Baron Samedi
1
5
0
0.2
L
Skadi
Woodi08
Skadi
3
2
1
1.75
W
Nemesis
oomegas
Nemesis
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,320
Damage
26,356
38,736
Taken
33,111
14,494
Mitigated
12,840
9,595
Healing
9,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
3,633
932
0
1,816
7,919
3,238
378
0
7,919
0
22,993
W
Merlin
DjJαnus
Merlin
9,624
1,040
0
530
5,182
1,605
338
1,462
3,478
51,036
0
W
1,819
464
143
3,220
9,121
5,262
326
1,485
7,636
7,977
0
L
3,197
495
434
3,123
10,481
6,961
0
2,473
7,890
13,411
0
W
Izanami
HeNeRize
Izanami
7,665
5,480
0
1,121
4,957
1,155
1,754
1,308
3,649
0
31,192
L
Ullr
3,965
2,496
0
525
6,665
1,617
0
1,518
5,012
0
15,602
L
Arachne
Qubrak
Arachne
2,382
1,933
0
1,670
7,282
1,647
0
1,811
5,317
0
20,304
L
Baron Samedi
TyberionSevessi
Baron Samedi
1,599
21
0
1,445
7,180
2,355
0
4,290
2,687
28,392
0
L
Skadi
Woodi08
Skadi
6,177
3,314
0
2,398
7,128
1,914
848
807
6,066
0
29,819
W
Nemesis
oomegas
Nemesis
3,615
1,431
0
2,385
5,932
1,580
21
293
5,520
0
24,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,159
Gold Earned
32,396
203
Minions Killed
286
0
Camps Cleared
0
963,486
Distance Traveled
978,403
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
5,917
592
55
6
0
172,515
0
W
Merlin
7,706
771
95
10
0
181,330
3
W
Artio
5,924
592
8
1
0
197,062
0
L
Artio
5,234
523
15
2
0
201,507
3
W
Izanami
6,639
664
65
7
0
184,985
1
L
Ullr
4,744
474
28
3
0
157,962
0
L
Arachne
5,520
552
41
4
0
260,673
0
L
Baron Samedi
5,573
557
51
5
0
156,470
1
L
Skadi
6,088
609
68
7
0
186,874
4
W
Nemesis
6,210
621
63
6
0
242,511
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role