Player Matchup

Ullr
Ullr
ALdrixHD
Ullr
Level 29
God Stats
3W - 1L
1,791 SR
Queue Stats
33W - 31L
1,842 Elo+
Party 1
Nox
Nox
Ardatium
Nox
Level 86
God Stats
5W - 1L
1,791 SR
Queue Stats
55W - 35L
1,784 Elo+
Party 1
Zeus
Zeus
Lapatateaubeurre
Zeus
Level 29
God Stats
12W - 6L
1,690 SR
Queue Stats
43W - 45L
1,747 Elo+
Party 1
Chaac
Chaac
MegaElement
Chaac
Level 128
God Stats
1W - 2L
1,383 SR
Queue Stats
88W - 75L
1,760 Elo+
Party 1
Da Ji
Da Ji
purplegamex
Da Ji
Level 107
God Stats
5W - 3L
1,733 SR
Queue Stats
82W - 67L
1,760 Elo+
Party 1
Team Averages
Level 76
1,678 SR
1,779 Elo+

VS

Team Averages
Level 37
1,537 SR
1,569 Elo+
Ra
Ra
ArcCat
Ra
Level 6
God Stats
2W - 2L
1,500 SR
Queue Stats
17W - 32L
1,507 Elo+
Solo
Thanatos
Thanatos
InSInsidious
Thanatos
Level 40
God Stats
1W - 2L
1,772 SR
Queue Stats
1W - 3L
1,782 Elo+
Solo
Bacchus
Bacchus
JimmeMoriarty
Bacchus
Level 28
God Stats
0W - 2L
1,279 SR
Queue Stats
4W - 4L
1,563 Elo+
Solo
Nu Wa
Nu Wa
SinisterDeathBat
Nu Wa
Level 83
God Stats
8W - 10L
1,636 SR
Queue Stats
257W - 255L
1,512 Elo+
Solo
Sol
Sol
The_Fire_King11
Sol
Level 29
God Stats
1W - 2L
1,501 SR
Queue Stats
9W - 12L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
14
1 / 1 / 10
7,780
778
5,278
6,207
2,111
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
3 / 0 / 9
8,170
817
5,111
4,052
1,332
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
0 / 0 / 3
7,186
719
1,140
2,086
603
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
8 / 0 / 6
8,242
824
9,379
9,300
6,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
14 / 1 / 2
9,604
960
12,530
7,940
3,123
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
13
0 / 4 / 0
6,468
647
1,933
6,243
1,919
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
InSInsidious
Thanatos
12
1 / 6 / 0
6,412
641
2,388
6,127
1,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
12
0 / 2 / 0
6,454
645
1,629
6,812
5,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
1 / 7 / 0
7,161
716
5,179
8,293
2,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 7 / 0
6,332
633
5,402
10,735
2,777
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
2
26
Kills
2
2
Deaths
26
30
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ullr
1
1
10
6
L
Ra
0
4
0
0
W
3
0
9
7.5
L
Thanatos
InSInsidious
Thanatos
1
6
0
0.17
L
Bacchus
0
2
0
0
W
0
0
3
1.5
W
8
0
6
11
L
1
7
0
0.14
L
0
7
0
0
W
14
1
2
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,438
Damage
16,531
29,585
Taken
38,210
14,046
Mitigated
14,294
6,165
Healing
4,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
5,278
1,764
0
190
6,207
2,111
1,882
2,100
4,107
0
22,693
L
Ra
1,933
328
392
117
6,243
1,919
0
2,032
4,072
16,360
0
W
5,111
554
0
38
4,052
1,332
1,113
2,627
1,425
21,808
0
L
Thanatos
InSInsidious
Thanatos
2,388
671
0
1,194
6,127
1,817
0
653
5,359
0
8,953
L
Bacchus
1,629
71
18
1,224
6,812
5,333
0
1,202
5,378
8,195
0
W
1,140
95
0
245
2,086
603
271
1,068
1,018
18,836
0
W
9,379
1,095
0
5,442
9,300
6,877
630
4,368
4,932
0
25,494
L
5,179
787
151
673
8,293
2,448
0
1,631
6,515
25,138
0
L
5,402
836
0
1,026
10,735
2,777
0
733
9,839
17,530
0
W
12,530
5,594
0
250
7,940
3,123
683
3,980
3,960
0
35,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,982
Gold Earned
32,827
218
Minions Killed
133
0
Camps Cleared
0
1,023,851
Distance Traveled
866,674
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
7,780
778
48
5
0
195,492
1
L
Ra
6,468
647
41
4
0
175,423
1
W
Nox
8,170
817
49
5
0
205,406
0
L
Thanatos
6,412
641
21
2
0
166,899
0
L
Bacchus
6,454
645
11
1
0
194,913
2
W
Zeus
7,186
719
39
4
0
171,597
2
W
Chaac
8,242
824
20
2
0
216,229
1
L
Nu Wa
7,161
716
39
4
0
167,114
3
L
Sol
6,332
633
21
2
0
162,325
1
W
Da Ji
9,604
960
62
6
0
235,127
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role