Player Matchup

Cupid
Cupid
 
Cupid
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
 
Hou Yi
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
 
He Bo
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
 
Fenrir
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
爸爸在此不服咬我
Athena
Level 25
God Stats
2W - 1L
1,734 SR
Queue Stats
19W - 4L
1,778 Elo+
Party 1
Team Averages
Level 85
1,547 SR
1,556 Elo+

VS

Team Averages
Level 83
1,591 SR
1,487 Elo+
Yemoja
Yemoja
Carbonic_Bear
Yemoja
Level 129
God Stats
2W - 3L
1,500 SR
Queue Stats
56W - 56L
1,689 Elo+
Solo
Nu Wa
Nu Wa
Evizzy1989
Nu Wa
Level 68
God Stats
14W - 14L
1,352 SR
Queue Stats
67W - 82L
1,455 Elo+
Solo
Izanami
Izanami
FlavoryFour0782
Izanami
Level 95
God Stats
4W - 2L
2,071 SR
Queue Stats
246W - 244L
1,528 Elo+
Solo
Sun Wukong
Sun Wukong
OfficialAuzzi
Sun Wukong
Level 33
God Stats
4W - 3L
1,532 SR
Queue Stats
24W - 26L
1,484 Elo+
Solo
Achilles
Achilles
llllllllllllll2
Achilles
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 30L
1,279 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
11
4 / 1 / 0
6,174
686
3,676
5,402
1,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hou Yi
 
Hou Yi
10
4 / 1 / 1
5,889
654
3,807
5,160
1,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

He Bo
 
He Bo
9
2 / 2 / 1
5,142
571
2,706
3,960
1,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
 
Fenrir
8
2 / 2 / 3
5,113
568
4,876
6,615
2,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 0 / 6
5,360
596
2,778
5,937
3,606
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 3
4,677
520
2,066
5,212
2,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nu Wa
9
2 / 1 / 2
5,629
625
3,911
2,403
667
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

5
0 / 5 / 0
4,001
445
1,859
4,972
833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
OfficialAuzzi
Sun Wukong
7
0 / 2 / 1
4,217
469
2,343
5,291
2,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Achilles
10
4 / 3 / 2
5,894
655
5,848
6,771
2,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
14
13
Kills
6
6
Deaths
13
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
4
1
0
4
W
Hou Yi
 
Hou Yi
4
1
1
4.5
W
He Bo
 
He Bo
2
2
1
1.25
W
Fenrir
 
Fenrir
2
2
3
1.75
L
0
2
3
0.75
L
Nu Wa
2
1
2
3
L
0
5
0
0
L
Sun Wukong
OfficialAuzzi
Sun Wukong
0
2
1
0.25
L
Achilles
4
3
2
1.67
W
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,843
Damage
16,027
27,074
Taken
24,649
9,919
Mitigated
8,369
9,299
Healing
6,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
3,676
2,410
0
3,475
5,402
1,411
120
761
4,615
0
38,380
W
Hou Yi
 
Hou Yi
3,807
1,585
0
1,720
5,160
1,882
426
558
4,398
0
27,915
W
He Bo
 
He Bo
2,706
0
0
790
3,960
1,003
0
1,613
2,221
21,851
0
W
Fenrir
 
Fenrir
4,876
1,212
0
2,317
6,615
2,017
644
1,579
4,900
0
22,414
L
2,066
667
241
1,079
5,212
2,204
210
1,305
3,907
7,172
0
L
Nu Wa
3,911
1,209
0
472
2,403
667
449
737
1,666
25,221
0
L
1,859
1,764
0
729
4,972
833
0
1,129
3,843
0
16,503
L
Sun Wukong
OfficialAuzzi
Sun Wukong
2,343
466
0
1,756
5,291
2,304
0
1,094
4,197
0
12,963
L
Achilles
5,848
1,950
0
2,678
6,771
2,361
0
1,219
5,552
0
27,672
W
2,778
615
0
997
5,937
3,606
0
1,102
4,685
12,783
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,678
Gold Earned
24,418
257
Minions Killed
183
0
Camps Cleared
0
846,703
Distance Traveled
803,776
17
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
6,174
686
88
10
0
155,315
1
W
Hou Yi
5,889
654
56
6
0
160,293
3
W
He Bo
5,142
571
44
5
0
157,667
3
W
Fenrir
5,113
568
48
5
0
183,100
2
L
Yemoja
4,677
520
13
1
0
158,995
1
L
Nu Wa
5,629
625
53
6
0
169,054
3
L
Izanami
4,001
445
37
4
0
91,210
0
L
Sun Wukong
4,217
469
20
2
0
177,499
0
L
Achilles
5,894
655
60
7
0
207,018
1
W
Athena
5,360
596
21
2
0
190,328
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role