Player Matchup

Artio
Artio
 
Artio
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
DeathEaterDesu
Guan Yu
Level 120
God Stats
35W - 11L
2,005 SR
Queue Stats
314W - 136L
1,612 Elo+
Party 1
Sol
Sol
Tutu05
Sol
Level 129
God Stats
1W - 2L
1,436 SR
Queue Stats
246W - 282L
1,514 Elo+
Solo
Team Averages
Level 134
1,647 SR
1,542 Elo+

VS

Team Averages
Level 119
1,557 SR
1,421 Elo+
Ymir
Ymir
DavidDíaz
Ymir
Level 158
God Stats
1W - 2L
1,671 SR
Queue Stats
10W - 14L
1,500 Elo+
Solo
Raijin
Raijin
Esclerosado666
Raijin
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,514 Elo+
Solo
Fenrir
Fenrir
biga456edu
Fenrir
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
80W - 166L
1,250 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
11
3 / 1 / 7
7,062
883
8,160
12,009
9,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
3 / 1 / 6
6,935
867
5,822
10,247
7,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sol
Tutu05
Sol
11
4 / 0 / 5
7,268
909
7,400
3,869
1,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 1
5,712
714
6,289
11,599
3,205
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
1 / 2 / 0
5,631
704
8,673
5,015
1,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
biga456edu
Fenrir
8
0 / 5 / 2
5,313
664
2,752
9,615
4,144
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
10
Kills
2
2
Deaths
10
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
3
1
7
6.5
L
1
3
1
0.5
W
3
1
6
6
L
1
2
0
0.5
W
Sol
Tutu05
Sol
4
0
5
6.5
L
Fenrir
biga456edu
Fenrir
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,382
Damage
17,714
26,125
Taken
26,229
18,178
Mitigated
8,849
15,025
Healing
2,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
8,160
510
2,140
6,871
12,009
9,346
96
6,601
5,046
14,517
0
L
6,289
855
0
981
11,599
3,205
0
7,736
3,226
20,652
0
W
5,822
412
1,300
3,452
10,247
7,522
409
5,479
4,436
4,232
14,551
L
8,673
671
0
500
5,015
1,500
0
3,383
1,525
24,677
0
W
Sol
Tutu05
Sol
7,400
1,828
0
1,262
3,869
1,310
2,338
2,200
1,519
32,667
3,418
L
Fenrir
biga456edu
Fenrir
2,752
906
0
677
9,615
4,144
0
4,737
4,196
0
7,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,265
Gold Earned
16,656
102
Minions Killed
79
5
Camps Cleared
3
464,663
Distance Traveled
386,490
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
7,062
883
18
2
0
160,529
1
L
Ymir
5,712
714
33
4
2
143,827
3
W
Guan Yu
6,935
867
32
4
0
167,194
3
L
Raijin
5,631
704
36
5
0
123,094
1
W
Sol
7,268
909
52
7
5
136,940
3
L
Fenrir
5,313
664
10
1
1
119,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role