Player Matchup

Terra
Terra
MrTeenWolf
Terra
Level 129
God Stats
3W - 2L
1,500 SR
Queue Stats
311W - 310L
1,457 Elo+
Party 1
Chaac
Chaac
Sevrc
Chaac
Level 143
God Stats
5W - 2L
1,470 SR
Queue Stats
104W - 100L
1,417 Elo+
Solo
Nox
Nox
lewvlyz
Nox
Level 123
God Stats
18W - 20L
1,652 SR
Queue Stats
49W - 53L
1,346 Elo+
Party 1
Da Ji
Da Ji
lovely-hypnotic0
Da Ji
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
245W - 227L
1,439 Elo+
Solo
Cernunnos
Cernunnos
thepotato316
Cernunnos
Level 97
God Stats
3W - 2L
1,500 SR
Queue Stats
136W - 137L
1,500 Elo+
Solo
Team Averages
Level 120
1,525 SR
1,432 Elo+

VS

Team Averages
Level 57
1,671 SR
1,549 Elo+
Merlin
Merlin
BrokenAngeI
Merlin
Level 23
God Stats
4W - 1L
1,827 SR
Queue Stats
6W - 2L
1,620 Elo+
Party 2
Ao Kuang
Ao Kuang
ZEMPAY1710
Ao Kuang
Level 39
God Stats
6W - 2L
1,696 SR
Queue Stats
24W - 17L
1,564 Elo+
Solo
Chiron
Chiron
bliz4you
Chiron
Level 78
God Stats
5W - 3L
1,832 SR
Queue Stats
89W - 102L
1,522 Elo+
Party 2
Jormungandr
Jormungandr
crownedclown123
Jormungandr
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,639 Elo+
Solo
Sun Wukong
Sun Wukong
onecheaser
Sun Wukong
Level 96
God Stats
3W - 3L
1,500 SR
Queue Stats
295W - 310L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
8
0 / 0 / 1
5,032
559
801
4,752
2,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chaac
Sevrc
Chaac
9
1 / 1 / 1
5,565
618
2,522
5,812
2,849
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Nox
10
4 / 0 / 0
5,701
633
4,462
2,627
767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
1 / 2 / 1
5,124
569
1,802
4,703
1,707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cernunnos
thepotato316
Cernunnos
9
2 / 0 / 0
5,230
581
4,975
4,836
1,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
7
1 / 4 / 0
4,486
498
1,380
4,428
1,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
ZEMPAY1710
Ao Kuang
7
1 / 0 / 0
4,378
486
1,337
4,099
1,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chiron
bliz4you
Chiron
7
0 / 1 / 0
4,123
458
1,479
3,167
443
Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
crownedclown123
Jormungandr
7
0 / 1 / 0
4,323
480
3,523
6,387
3,577
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sun Wukong
onecheaser
Sun Wukong
8
0 / 2 / 1
4,730
526
3,359
5,582
2,573
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
3
8
Kills
2
3
Deaths
8
3
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Merlin
1
4
0
0.25
W
Terra
0
0
1
0.5
W
Chaac
Sevrc
Chaac
1
1
1
1.5
L
Ao Kuang
ZEMPAY1710
Ao Kuang
1
0
0
1
L
Chiron
bliz4you
Chiron
0
1
0
0
L
Jormungandr
crownedclown123
Jormungandr
0
1
0
0
W
Nox
4
0
0
4
W
1
2
1
0.75
L
Sun Wukong
onecheaser
Sun Wukong
0
2
1
0.25
W
Cernunnos
thepotato316
Cernunnos
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,562
Damage
11,078
22,730
Taken
23,663
9,315
Mitigated
8,673
9,727
Healing
7,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
1,380
277
0
362
4,428
1,047
40
2,540
1,648
15,154
0
W
Terra
801
37
760
1,973
4,752
2,506
23
1,545
3,207
11,879
0
W
Chaac
Sevrc
Chaac
2,522
642
0
2,993
5,812
2,849
0
879
4,466
0
25,713
L
Ao Kuang
ZEMPAY1710
Ao Kuang
1,337
470
0
1,122
4,099
1,033
0
940
3,111
16,620
0
L
Chiron
bliz4you
Chiron
1,479
644
180
1,235
3,167
443
0
203
2,964
0
15,067
L
Jormungandr
crownedclown123
Jormungandr
3,523
462
29
2,548
6,387
3,577
0
598
5,789
14,522
0
W
Nox
4,462
61
42
467
2,627
767
618
908
1,544
24,440
0
W
1,802
367
0
1,038
4,703
1,707
0
651
4,032
0
24,693
L
Sun Wukong
onecheaser
Sun Wukong
3,359
910
0
2,238
5,582
2,573
0
678
4,888
0
19,933
W
Cernunnos
thepotato316
Cernunnos
4,975
2,758
0
2,454
4,836
1,486
303
2,053
2,783
0
29,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,652
Gold Earned
22,040
243
Minions Killed
155
0
Camps Cleared
0
819,738
Distance Traveled
735,591
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
4,486
498
27
3
0
145,823
0
W
Terra
5,032
559
23
3
0
144,982
1
W
Chaac
5,565
618
65
7
0
169,839
0
L
Ao Kuang
4,378
486
35
4
0
156,250
0
L
Chiron
4,123
458
33
4
0
107,407
2
L
Jormungandr
4,323
480
25
3
0
149,779
1
W
Nox
5,701
633
48
5
0
159,967
2
W
Da Ji
5,124
569
44
5
0
185,579
2
L
Sun Wukong
4,730
526
35
4
0
176,332
1
W
Cernunnos
5,230
581
63
7
0
159,371
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role