Player Matchup

Kumbhakarna
Kumbhakarna
Calletano
Kumbhakarna
Level 86
God Stats
2W - 4L
1,465 SR
Queue Stats
121W - 123L
1,464 Elo+
Solo
Rama
Rama
Drcoolb3ans
Rama
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,583 Elo+
Solo
Ymir
Ymir
FedExDeliversTP
Ymir
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,577 Elo+
Party 1
Fenrir
Fenrir
Marshmallowguy0
Fenrir
Level 149
God Stats
0W - 4L
1,726 SR
Queue Stats
93W - 94L
1,307 Elo+
Solo
Ne Zha
Ne Zha
SunWuPaul
Ne Zha
Level 128
God Stats
8W - 12L
1,476 SR
Queue Stats
330W - 274L
1,611 Elo+
Party 1
Team Averages
Level 125
1,533 SR
1,508 Elo+

VS

Team Averages
Level 141
1,594 SR
1,566 Elo+
Morgan Le Fay
Morgan Le Fay
BusTsTrapp
Morgan Le Fay
Level 142
God Stats
7W - 6L
1,459 SR
Queue Stats
11W - 12L
1,509 Elo+
Solo
Awilix
Awilix
CaboDios
Awilix
Level 108
God Stats
6W - 10L
1,500 SR
Queue Stats
455W - 454L
1,515 Elo+
Solo
Sylvanus
Sylvanus
MoönLight
Sylvanus
Level 158
God Stats
4W - 4L
1,499 SR
Queue Stats
80W - 89L
1,588 Elo+
Solo
Gilgamesh
Gilgamesh
TheHazeus
Gilgamesh
Level 143
God Stats
9W - 12L
1,790 SR
Queue Stats
243W - 247L
1,539 Elo+
Solo
Medusa
Medusa
lolasusuchimo
Medusa
Level 152
God Stats
7W - 1L
1,721 SR
Queue Stats
77W - 60L
1,679 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Calletano
Kumbhakarna
9
0 / 2 / 2
5,325
484
2,610
8,159
3,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
0 / 6 / 0
4,937
449
3,938
8,238
1,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 4 / 1
6,153
559
2,727
9,445
3,532
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 4 / 0
5,625
511
3,202
7,611
2,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ne Zha
SunWuPaul
Ne Zha
10
1 / 5 / 1
5,890
535
4,066
7,390
2,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BusTsTrapp
Morgan Le Fay
12
3 / 1 / 2
6,931
630
4,748
4,020
1,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Awilix
CaboDios
Awilix
11
3 / 1 / 4
6,626
602
4,446
6,596
1,867
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
MoönLight
Sylvanus
12
2 / 0 / 3
7,011
637
3,940
6,385
3,185
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
TheHazeus
Gilgamesh
11
4 / 0 / 9
6,884
626
5,998
5,291
3,875
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
9 / 0 / 3
8,584
780
10,564
6,920
2,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
42
2
Kills
21
21
Deaths
2
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
BusTsTrapp
Morgan Le Fay
3
1
2
4
W
Awilix
CaboDios
Awilix
3
1
4
5
L
Kumbhakarna
Calletano
Kumbhakarna
0
2
2
0.5
L
0
6
0
0
L
1
4
1
0.38
L
0
4
0
0
W
Sylvanus
MoönLight
Sylvanus
2
0
3
3.5
L
Ne Zha
SunWuPaul
Ne Zha
1
5
1
0.3
W
Gilgamesh
TheHazeus
Gilgamesh
4
0
9
8.5
W
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,543
Damage
29,696
40,843
Taken
29,212
12,391
Mitigated
12,391
8,989
Healing
11,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
BusTsTrapp
Morgan Le Fay
4,748
218
89
1,380
4,020
1,062
0
1,514
2,506
39,769
0
W
Awilix
CaboDios
Awilix
4,446
1,648
0
659
6,596
1,867
0
1,631
4,965
0
43,649
L
Kumbhakarna
Calletano
Kumbhakarna
2,610
363
0
2,014
8,159
3,089
0
539
7,307
10,382
0
L
3,938
3,340
0
2,056
8,238
1,029
0
0
8,238
0
25,392
L
2,727
568
0
1,331
9,445
3,532
0
3,164
5,867
38,832
297
L
3,202
1,132
0
2,360
7,611
2,701
0
2,785
4,826
0
23,931
W
Sylvanus
MoönLight
Sylvanus
3,940
1,176
516
2,588
6,385
3,185
348
0
6,068
29,015
7,486
L
Ne Zha
SunWuPaul
Ne Zha
4,066
986
0
1,228
7,390
2,040
0
1,155
5,959
0
28,283
W
Gilgamesh
TheHazeus
Gilgamesh
5,998
935
591
1,926
5,291
3,875
0
1,395
3,896
0
17,876
W
10,564
5,682
0
3,736
6,920
2,402
339
587
6,333
0
61,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,930
Gold Earned
36,036
263
Minions Killed
385
0
Camps Cleared
0
1,050,350
Distance Traveled
1,151,605
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
6,931
630
89
8
0
220,517
1
W
Awilix
6,626
602
76
7
0
271,185
1
L
Kumbhakarna
5,325
484
14
1
0
216,921
6
L
Rama
4,937
449
50
5
0
196,289
0
L
Ymir
6,153
559
75
7
0
201,960
3
L
Fenrir
5,625
511
60
5
0
210,739
3
W
Sylvanus
7,011
637
77
7
0
193,833
1
L
Ne Zha
5,890
535
64
6
0
224,441
1
W
Gilgamesh
6,884
626
16
1
0
247,594
1
W
Medusa
8,584
780
127
12
0
218,476
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role