Player Matchup

Arachne
Arachne
Platinum IV
Fran 085223
Arachne
Platinum IV
Level 82
God Stats
9W - 4L
1,912 SR
Queue Stats
97W - 87L
1,885 MMR
Solo
Ganesha
Ganesha
Gold V
IlSharkIl
Ganesha
Gold V
Level 129
God Stats
4W - 5L
1,500 SR
Queue Stats
245W - 251L
1,698 MMR
Solo
Hou Yi
Hou Yi
Gold III
Mοοd
Hou Yi
Gold III
Level 46
God Stats
11W - 5L
1,710 SR
Queue Stats
328W - 308L
1,879 MMR
Solo
Janus
Janus
Gold V
javivink
Janus
Gold V
Level 127
God Stats
9W - 6L
1,500 SR
Queue Stats
448W - 438L
1,700 MMR
Solo
Cliodhna
Cliodhna
Gold II
xDx Speddyx
Cliodhna
Gold II
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
93W - 71L
1,842 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 108
1,624 SR
1,801 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 151
1,518 SR
1,804 MMR
Fafnir
Fafnir
Platinum V
Hυffy
Fafnir
Platinum V
Level 160
God Stats
6W - 3L
1,744 SR
Queue Stats
246W - 159L
1,912 MMR
Party 2
Fenrir
Fenrir
Platinum V
Oisift
Fenrir
Platinum V
Level 160
God Stats
11W - 4L
1,821 SR
Queue Stats
78W - 35L
1,912 MMR
Party 2
Xbalanque
Xbalanque
Gold III
UNiQuE_AcE__
Xbalanque
Gold III
Level 147
God Stats
52W - 43L
1,500 SR
Queue Stats
256W - 256L
1,694 MMR
Solo
Tiamat
Tiamat
Gold II
dynite_18
Tiamat
Gold II
Level 156
God Stats
2W - 4L
1,500 SR
Queue Stats
146W - 127L
1,820 MMR
Party 1
Achilles
Achilles
Gold V
llamarti
Achilles
Gold V
Level 134
God Stats
3W - 9L
1,025 SR
Queue Stats
103W - 89L
1,681 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Fran 085223
Arachne
16
3 / 8 / 3
10,228
487
11,608
24,582
9,305
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ganesha
IlSharkIl
Ganesha
15
0 / 5 / 9
10,010
477
9,288
24,207
24,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hou Yi
Mοοd
Hou Yi
17
2 / 8 / 5
11,124
530
7,650
19,530
6,553
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Janus
javivink
Janus
18
5 / 8 / 0
11,937
568
9,641
15,543
4,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cliodhna
xDx Speddyx
Cliodhna
17
2 / 6 / 0
10,552
502
14,743
21,392
15,915
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
BastetArtioPersephone

VS

Bans
GebUllrLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Hυffy
Fafnir
17
1 / 1 / 24
12,965
617
11,895
16,954
26,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
Oisift
Fenrir
20
17 / 2 / 8
15,107
719
24,342
18,655
12,195
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xbalanque
UNiQuE_AcE__
Xbalanque
17
5 / 7 / 9
12,135
578
12,075
16,176
5,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Tiamat
dynite_18
Tiamat
19
7 / 1 / 14
13,641
650
18,939
13,541
9,295
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
llamarti
Achilles
18
5 / 1 / 4
12,915
615
16,678
22,344
22,932
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
94
12
Kills
35
35
Deaths
12
17
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Arachne
Fran 085223
Arachne
3
8
3
0.56
W
Fafnir
Hυffy
Fafnir
1
1
24
13
L
Ganesha
IlSharkIl
Ganesha
0
5
9
0.9
L
Hou Yi
Mοοd
Hou Yi
2
8
5
0.56
W
Fenrir
Oisift
Fenrir
17
2
8
10.5
W
Xbalanque
UNiQuE_AcE__
Xbalanque
5
7
9
1.36
W
Tiamat
dynite_18
Tiamat
7
1
14
14
L
Janus
javivink
Janus
5
8
0
0.63
W
Achilles
llamarti
Achilles
5
1
4
7
L
Cliodhna
xDx Speddyx
Cliodhna
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,930
Damage
83,929
105,254
Taken
87,670
61,091
Mitigated
76,746
25,947
Healing
43,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Fran 085223
Arachne
11,608
7,396
0
5,109
24,582
9,305
0
6,964
17,618
0
85,956
W
Fafnir
Hυffy
Fafnir
11,895
3,246
1,652
9,377
16,954
26,902
1,788
3,138
13,688
34,833
6,288
L
Ganesha
IlSharkIl
Ganesha
9,288
390
767
4,716
24,207
24,607
0
8,805
15,402
40,654
0
L
Hou Yi
Mοοd
Hou Yi
7,650
4,464
0
5,262
19,530
6,553
0
3,872
15,658
0
91,176
W
Fenrir
Oisift
Fenrir
24,342
9,986
0
9,038
18,655
12,195
4,687
3,514
15,011
0
108,264
W
Xbalanque
UNiQuE_AcE__
Xbalanque
12,075
5,942
0
5,244
16,176
5,422
4,168
5,207
10,779
0
91,828
W
Tiamat
dynite_18
Tiamat
18,939
1,602
292
7,524
13,541
9,295
2,237
5,572
7,744
96,108
0
L
Janus
javivink
Janus
9,641
426
151
1,720
15,543
4,711
0
6,597
8,946
79,370
0
W
Achilles
llamarti
Achilles
16,678
5,538
850
9,706
22,344
22,932
1,180
2,043
20,267
0
76,773
L
Cliodhna
xDx Speddyx
Cliodhna
14,743
2,118
0
8,222
21,392
15,915
0
3,689
17,703
0
83,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,851
Gold Earned
66,763
652
Minions Killed
576
0
Camps Cleared
0
1,962,774
Distance Traveled
2,239,614
16
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
10,228
487
125
6
0
423,097
2
W
Fafnir
12,965
617
37
2
0
458,944
7
L
Ganesha
10,010
477
24
1
0
422,489
1
L
Hou Yi
11,124
530
154
7
0
344,845
4
W
Fenrir
15,107
719
136
6
0
490,583
11
W
Xbalanque
12,135
578
129
6
0
376,368
5
W
Tiamat
13,641
650
140
7
0
447,676
7
L
Janus
11,937
568
195
9
0
379,644
3
W
Achilles
12,915
615
134
6
0
466,043
1
L
Cliodhna
10,552
502
154
7
0
392,699
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role