Player Matchup

Chaac
Chaac
Gold IV
 
Chaac
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Gold IV
 
Cthulhu
Gold IV
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thoth
Thoth
Gold III
WickedRed21
Thoth
Gold III
Level 62
God Stats
27W - 9L
2,049 SR
Queue Stats
39W - 19L
1,839 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,683 SR
1,613 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 159
1,709 SR
1,737 MMR
Osiris
Osiris
Silver II
Math__NERD
Osiris
Silver II
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
116W - 122L
1,599 MMR
Solo
Bacchus
Bacchus
Gold III
Tomy_CrAzY-
Bacchus
Gold III
Level 160
God Stats
8W - 8L
1,848 SR
Queue Stats
41W - 53L
1,784 MMR
Solo
Sol
Sol
Gold I
mythress
Sol
Gold I
Level 158
God Stats
32W - 42L
1,780 SR
Queue Stats
335W - 392L
1,828 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
2 / 7 / 5
10,315
645
11,318
23,123
15,234
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cthulhu
 
Cthulhu
13
0 / 6 / 7
9,625
602
8,652
24,577
29,690
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
6 / 6 / 2
12,457
779
21,798
12,661
4,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
Ah Muzen CabBastetFenrirGebArtio

VS

Bans
GilgameshOdinAtlasGuan YuAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Math__NERD
Osiris
18
10 / 4 / 7
12,987
812
18,942
24,546
24,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bacchus
Tomy_CrAzY-
Bacchus
15
2 / 1 / 14
10,741
671
13,729
15,620
21,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
7 / 3 / 8
12,100
756
17,510
17,288
6,455
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
48
8
Kills
19
19
Deaths
8
14
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
7
5
0.64
L
Cthulhu
 
Cthulhu
0
6
7
0.58
W
Osiris
Math__NERD
Osiris
10
4
7
3.38
W
Bacchus
Tomy_CrAzY-
Bacchus
2
1
14
9
L
6
6
2
1.17
W
7
3
8
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,768
Damage
50,181
60,361
Taken
57,454
49,310
Mitigated
52,178
9,837
Healing
20,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
11,318
823
0
3,910
23,123
15,234
78
10,815
11,166
0
36,661
L
Cthulhu
 
Cthulhu
8,652
373
983
2,589
24,577
29,690
186
13,115
10,213
29,032
0
W
Osiris
Math__NERD
Osiris
18,942
8,749
609
4,140
24,546
24,691
1,149
11,011
13,535
0
40,150
W
Bacchus
Tomy_CrAzY-
Bacchus
13,729
791
1,532
4,117
15,620
21,032
289
9,293
6,327
24,170
0
L
21,798
243
62
2,293
12,661
4,386
335
6,112
5,892
47,978
0
W
17,510
6,846
0
9,639
17,288
6,455
1,868
10,972
6,316
78,745
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,397
Gold Earned
35,828
133
Minions Killed
181
3
Camps Cleared
10
861,599
Distance Traveled
893,727
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,315
645
54
3
1
313,186
3
L
Cthulhu
9,625
602
20
1
0
280,050
3
W
Osiris
12,987
812
43
3
3
301,626
6
W
Bacchus
10,741
671
20
1
1
320,009
3
L
Thoth
12,457
779
59
4
2
268,363
2
W
Sol
12,100
756
118
7
6
272,092
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role