Player Matchup

Achilles
Achilles
 
Achilles
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
DeadBow
Ullr
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
107W - 108L
1,514 Elo+
Solo
Skadi
Skadi
Nagato4121
Skadi
Level 107
God Stats
4W - 3L
1,285 SR
Queue Stats
279W - 282L
1,425 Elo+
Solo
Chang'e
Chang'e
Pilze
Chang'e
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 63L
1,436 Elo+
Solo
Atlas
Atlas
SOLOARTISTO
Atlas
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,141 Elo+
Solo
Team Averages
Level 107
1,457 SR
1,403 Elo+

VS

Team Averages
Level 104
1,586 SR
1,487 Elo+
Chang'e
Chang'e
 
Chang'e
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
AShGeK
Hou Yi
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
136W - 136L
1,460 Elo+
Solo
Jing Wei
Jing Wei
Lukie2210
Jing Wei
Level 82
God Stats
3W - 2L
1,500 SR
Queue Stats
117W - 101L
1,472 Elo+
Solo
Cthulhu
Cthulhu
TakeshiDLS
Cthulhu
Level 107
God Stats
8W - 4L
1,713 SR
Queue Stats
131W - 135L
1,519 Elo+
Solo
Fenrir
Fenrir
ronnyskj
Fenrir
Level 87
God Stats
13W - 14L
1,715 SR
Queue Stats
826W - 854L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
2 / 7 / 4
8,463
651
14,830
17,054
17,461
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ullr
DeadBow
Ullr
15
0 / 3 / 5
8,129
625
13,539
10,848
5,135
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Skadi
18
4 / 3 / 3
9,796
754
24,595
10,360
5,275
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
Pilze
Chang'e
14
2 / 3 / 3
8,027
617
9,030
12,650
10,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 6 / 6
8,186
630
7,794
18,737
16,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
17
6 / 2 / 12
10,447
804
9,807
13,527
5,566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
AShGeK
Hou Yi
17
6 / 1 / 14
10,187
784
15,115
16,156
7,304
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
Lukie2210
Jing Wei
16
2 / 1 / 17
9,661
743
10,797
12,336
5,105
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
TakeshiDLS
Cthulhu
18
6 / 1 / 16
11,469
882
21,170
20,258
28,136
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
ronnyskj
Fenrir
16
2 / 3 / 16
9,787
753
7,388
20,927
21,845
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
97
8
Kills
22
22
Deaths
8
21
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
7
4
0.57
W
Chang'e
 
Chang'e
6
2
12
6
W
Hou Yi
AShGeK
Hou Yi
6
1
14
13
L
Ullr
DeadBow
Ullr
0
3
5
0.83
W
Jing Wei
Lukie2210
Jing Wei
2
1
17
10.5
L
Skadi
4
3
3
1.83
L
Chang'e
Pilze
Chang'e
2
3
3
1.17
L
0
6
6
0.5
W
Cthulhu
TakeshiDLS
Cthulhu
6
1
16
14
W
Fenrir
ronnyskj
Fenrir
2
3
16
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,788
Damage
64,277
69,649
Taken
83,204
54,055
Mitigated
67,956
27,591
Healing
56,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
14,830
1,211
778
3,692
17,054
17,461
284
7,251
9,527
0
23,419
W
Chang'e
 
Chang'e
9,807
1,325
19,337
6,984
13,527
5,566
864
2,721
10,698
19,026
0
W
Hou Yi
AShGeK
Hou Yi
15,115
8,328
3,709
2,530
16,156
7,304
2,357
3,681
12,195
0
26,904
L
Ullr
DeadBow
Ullr
13,539
4,025
2,379
1,229
10,848
5,135
255
5,512
5,216
0
21,147
W
Jing Wei
Lukie2210
Jing Wei
10,797
7,050
3,632
2,859
12,336
5,105
937
2,050
10,124
0
30,000
L
Skadi
24,595
6,162
1,017
406
10,360
5,275
141
5,708
4,544
0
49,995
L
Chang'e
Pilze
Chang'e
9,030
1,082
9,264
5,631
12,650
10,047
324
6,629
5,953
19,373
0
L
7,794
1,794
399
2,796
18,737
16,137
0
5,061
13,432
15,320
0
W
Cthulhu
TakeshiDLS
Cthulhu
21,170
57
6,273
3,499
20,258
28,136
78
4,555
15,340
43,655
0
W
Fenrir
ronnyskj
Fenrir
7,388
932
3,234
4,465
20,927
21,845
510
3,817
16,988
0
11,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,601
Gold Earned
51,551
124
Minions Killed
143
0
Camps Cleared
0
1,185,526
Distance Traveled
1,315,149
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,463
651
19
1
0
239,549
0
W
Chang'e
10,447
804
27
2
0
238,507
2
W
Hou Yi
10,187
784
26
2
0
242,353
0
L
Ullr
8,129
625
29
2
0
229,451
6
W
Jing Wei
9,661
743
35
3
0
252,112
2
L
Skadi
9,796
754
47
4
0
250,495
0
L
Chang'e
8,027
617
20
2
0
255,414
3
L
Atlas
8,186
630
9
1
0
210,617
1
W
Cthulhu
11,469
882
44
3
0
299,260
4
W
Fenrir
9,787
753
11
1
0
282,917
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role